action: [goto, LOC_GRATE]},
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
{verbs: [DOWN, EAST, DEBRI], action: [goto, LOC_DEBRIS]},
- {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRD]},
+ {verbs: [INWAR, UPWAR, WEST], action: [goto, LOC_BIRDCHAMBER]},
{verbs: [PIT], action: [goto, LOC_PITTOP]},
]
-- LOC_BIRD:
+- LOC_BIRDCHAMBER:
description:
long: |-
You are in a splendid chamber thirty feet high. The walls are frozen
action: [goto, LOC_GRATE]},
{verbs: [ENTRA], action: [goto, LOC_BELOWGRATE]},
{verbs: [DEBRI], action: [goto, LOC_DEBRIS]},
- {verbs: [PASSA, EAST], action: [goto, LOC_BIRD]},
+ {verbs: [PASSA, EAST], action: [goto, LOC_BIRDCHAMBER]},
{verbs: [DOWN, PIT, STEPS], cond: [carry, NUGGET],
action: [goto, LOC_NECKBROKE]},
{verbs: [DOWN], action: [goto, LOC_MISTHALL]},
short: 'You''re at brink of pit.'
conditions: {DEEP: true, NOBACK: true}
travel: [
- {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRD]},
+ {verbs: [DOWN, CLIMB], action: [goto, LOC_BIRDCHAMBER]},
{verbs: [WEST], action: [goto, LOC_ALIKE10]},
{verbs: [SOUTH], action: [goto, LOC_MAZEEND6]},
{verbs: [NORTH], action: [goto, LOC_ALIKE12]},
- BIRD:
words: ['bird']
inventory: 'Little bird in cage'
- locations: LOC_BIRD
+ locations: LOC_BIRDCHAMBER
states: [BIRD_UNCAGED, BIRD_CAGED, BIRD_FOREST_UNCAGED]
descriptions:
- 'A cheerful little bird is sitting here singing.'
if (game.loc == LOC_COBBLE ||
game.loc == LOC_DEBRIS ||
game.loc == LOC_AWKWARD ||
- game.loc == LOC_BIRD ||
+ game.loc == LOC_BIRDCHAMBER ||
game.loc == LOC_PITTOP) {
command->word[0].id = ENTRANCE;
}
#!/usr/bin/env python3
+"""\
+usage: make-graph.py [-a] [-m] [-s]
-# Make a DOT graph of the dungeon
-#
+Make a DOT graph of Colossal Cave
+
+-a = emit graph of entire dungeon
+-m = emit graph of maze all alike
+-s = emit graph of surface locations
+"""
# Copyright (c) 2017 by Eric S. Raymond
# SPDX-License-Identifier: BSD-2-clause
-import sys, yaml
+import sys, yaml, getopt
-def allalike(loc, dest):
+def allalike(loc):
"Select out loci related to the Maze All Alike"
- return ("ALIKE" in loc) or ("MAZEEND" in loc) or ("STALACTITE" in loc) or (loc == "LOC_MISTWEST" and "ALIKE" in dest)
+ return ("ALIKE" in loc) or (loc == "LOC_PITBRINK") or ("MAZEEND" in loc) or ("STALACTITE" in loc) or (loc == "LOC_MISTWEST")
+
+def surface(attrs):
+ "Select out surface locations"
+ if ("ABOVE" in attrs["conditions"]) and attrs["conditions"]["ABOVE"]:
+ return True
+ if ("FOREST" in attrs["conditions"]) and attrs["conditions"]["FOREST"]:
+ return True
+ return False
def abbreviate(d):
m = {"NORTH":"N", "EAST":"E", "SOUTH":"S", "WEST":"W", "UPWAR":"U", "DOWN":"D"}
with open("adventure.yaml", "r") as f:
db = yaml.safe_load(f)
+ try:
+ (options, arguments) = getopt.getopt(sys.argv[1:], "ams")
+ except getopt.GetoptError as e:
+ print(e)
+ sys.exit(1)
+
+ subset = "maze"
+ for (switch, val) in options:
+ if switch == '-a':
+ subset = "all"
+ elif switch == '-m':
+ subset = "maze"
+ elif switch == '-s':
+ subset = "surface"
+ else:
+ sys.stderr.write(__doc__)
+ raise SystemExit(1)
+
+ startlocs = {}
+ for obj in db["objects"]:
+ objname = obj[0]
+ location = obj[1].get("locations")
+ if "OBJ" not in objname and location != "LOC_NOWHERE" and ("immovable" not in obj[1] or not obj[1]["immovable"]):
+ if location in startlocs:
+ startlocs[location].append(objname)
+ else:
+ startlocs[location] = [objname]
+
+ startlocs = {}
+ for obj in db["objects"]:
+ objname = obj[0]
+ location = obj[1].get("locations")
+ if "OBJ" not in objname and location != "LOC_NOWHERE" and ("immovable" not in obj[1] or not obj[1]["immovable"]):
+ if location in startlocs:
+ startlocs[location].append(objname)
+ else:
+ startlocs[location] = [objname]
+
print("digraph G {")
- for (loc, attrs) in db["locations"]:
+
+ for (loc, attrs) in db["locations"]:
+ if subset == "surface" and not surface(attrs):
+ continue
+ if subset == "maze" and not allalike(loc):
+ continue;
+ node_label = loc[4:]
+ if loc in startlocs:
+ node_label += "\\n" + ",".join(startlocs[loc]).lower()
+ print(' %s [shape=box,label="%s"]' % (loc[4:], node_label))
+
+ for (loc, attrs) in db["locations"]:
+ if subset == "surface" and not surface(attrs):
+ continue
travel = attrs["travel"]
if len(travel) > 0:
for dest in travel:
action = dest["action"]
if action[0] == "goto":
dest = action[1]
- if not allalike(loc, dest):
+ if subset == "maze" and not (allalike(loc) or allalike(dest)):
continue;
arc = "%s -> %s" % (loc[4:], dest[4:])
label=",".join(verbs).lower()
arc += ' [label="%s"]' % label
print(" " + arc)
print("}")
-
-