an a lot of parallel arrays where a more modern language would use structures
or objects.
"""
-import os, sys, math, curses, time, atexit, readline
+import os, sys, math, curses, time, atexit, readline, cPickle, random
SSTDOC = "/usr/share/doc/sst/sst.doc"
self.pclass = None # could be ""M", "N", "O", or "destroyed"
self.crystals = None # could be "mined", "present", "absent"
self.known = None # could be "unknown", "known", "shuttle_down"
+ self.inhabited # is it inhabites?
def __str__(self):
return self.name
self.nplankl = None # destroyed uninhabited planets
self.nworldkl = None # destroyed inhabited planets
self.planets = [] # Planet information
- for i in range(PLNETMAX):
- self.planets.append(planet())
self.date = None # stardate
self.remres = None # remaining resources
self.remtime = None # remaining time
self.kpower = [[0 * (QUADSIZE+1)] * (QUADSIZE+1)] # enemy energy levels
self.kdist = [[0 * (QUADSIZE+1)] * (QUADSIZE+1)] # enemy distances
self.kavgd = [[0 * (QUADSIZE+1)] * (QUADSIZE+1)] # average distances
- self.damage = [0] * NDEVICES # damage encountered
+ self.damage = [0.0] * NDEVICES # damage encountered
self.future = [0.0] * NEVENTS # future events
for i in range(NEVENTS):
self.future.append(event())
w = randplace(GALSIZE)
q = game.state.galaxy[w.x][w.y]
if not (game.quadrant == w or q.planet == NOPLANET or \
- game.state.planets[q.planet].inhabited == UNINHABITED or \
+ not game.state.planets[q.planet].inhabited or \
q.supernova or q.status!=secure or q.klingons<=0):
break
else:
if game.state.planets[i].pclass == destroyed:
continue
if (game.state.planets[i].known != "unknown" \
- and game.state.planets[i].inhabited == UNINHABITED) \
+ and not game.state.planets[i].inhabited) \
or idebug:
iknow = True
if idebug and game.state.planets[i].known=="unknown":
elif not req or req == 10:
if game.options & OPTION_WORLDS:
plnet = game.state.galaxy[game.quadrant.x][game.quadrant.y].planet
- if plnet != NOPLANET and game.state.planets[plnet].inhabited != UNINHABITED:
+ if plnet != NOPLANET and game.state.planets[plnet].inhabited:
prstat(_("Major system"), plnet.name)
else:
prout(_("Sector is uninhabited"))
game.optime = 0.5
game.ididit = True
#endif
+
+# Code from setup.c begins here
+
+def filelength(fd):
+ return os.fstat(fd).st_size
+
+def prelim():
+ # issue a historically correct banner
+ skip(2)
+ prout(_("-SUPER- STAR TREK"))
+ skip(1)
+#ifdef __HISTORICAL__
+# prout(_("Latest update-21 Sept 78"))
+# skip(1)
+#endif __HISTORICAL__
+
+def freeze(boss):
+ # save game
+ if boss:
+ citem = "emsave.trk"
+ else:
+ key = scan()
+ if key == IHEOL:
+ proutn(_("File name: "))
+ key = scan()
+ if key != IHALPHA:
+ huh()
+ return
+ chew()
+ if '.' not in citem:
+ citem += ".trk"
+ try:
+ fp = open(citem, "wb")
+ except IOError:
+ prout(_("Can't freeze game as file %s") % citem)
+ return
+ cPickle.dump(game, fp)
+ fp.close()
+
+def thaw():
+ # retrieve saved game
+ game.passwd[0] = '\0'
+ key = scan()
+ if key == IHEOL:
+ proutn(_("File name: "))
+ key = scan()
+ if key != IHALPHA:
+ huh()
+ return True
+ chew()
+ if '.' not in citem:
+ citem += ".trk"
+ try:
+ fp = open(citem, "rb")
+ except IOError:
+ prout(_("Can't thaw game in %s") % citem)
+ return
+ game = cPickle.load(fp)
+ fp.close()
+ return False
+
+# I used <http://www.memory-alpha.org> to find planets
+# with references in ST:TOS. Eath and the Alpha Centauri
+# Colony have been omitted.
+#
+# Some planets marked Class G and P here will be displayed as class M
+# because of the way planets are generated. This is a known bug.
+systnames = (
+ # Federation Worlds
+ _("Andoria (Fesoan)"), # several episodes
+ _("Tellar Prime (Miracht)"), # TOS: "Journey to Babel"
+ _("Vulcan (T'Khasi)"), # many episodes
+ _("Medusa"), # TOS: "Is There in Truth No Beauty?"
+ _("Argelius II (Nelphia)"),# TOS: "Wolf in the Fold" ("IV" in BSD)
+ _("Ardana"), # TOS: "The Cloud Minders"
+ _("Catulla (Cendo-Prae)"), # TOS: "The Way to Eden"
+ _("Gideon"), # TOS: "The Mark of Gideon"
+ _("Aldebaran III"), # TOS: "The Deadly Years"
+ _("Alpha Majoris I"), # TOS: "Wolf in the Fold"
+ _("Altair IV"), # TOS: "Amok Time
+ _("Ariannus"), # TOS: "Let That Be Your Last Battlefield"
+ _("Benecia"), # TOS: "The Conscience of the King"
+ _("Beta Niobe I (Sarpeidon)"), # TOS: "All Our Yesterdays"
+ _("Alpha Carinae II"), # TOS: "The Ultimate Computer"
+ _("Capella IV (Kohath)"), # TOS: "Friday's Child" (Class G)
+ _("Daran V"), # TOS: "For the World is Hollow and I Have Touched the Sky"
+ _("Deneb II"), # TOS: "Wolf in the Fold" ("IV" in BSD)
+ _("Eminiar VII"), # TOS: "A Taste of Armageddon"
+ _("Gamma Canaris IV"), # TOS: "Metamorphosis"
+ _("Gamma Tranguli VI (Vaalel)"), # TOS: "The Apple"
+ _("Ingraham B"), # TOS: "Operation: Annihilate"
+ _("Janus IV"), # TOS: "The Devil in the Dark"
+ _("Makus III"), # TOS: "The Galileo Seven"
+ _("Marcos XII"), # TOS: "And the Children Shall Lead",
+ _("Omega IV"), # TOS: "The Omega Glory"
+ _("Regulus V"), # TOS: "Amok Time
+ _("Deneva"), # TOS: "Operation -- Annihilate!"
+ # Worlds from BSD Trek
+ _("Rigel II"), # TOS: "Shore Leave" ("III" in BSD)
+ _("Beta III"), # TOS: "The Return of the Archons"
+ _("Triacus"), # TOS: "And the Children Shall Lead",
+ _("Exo III"), # TOS: "What Are Little Girls Made Of?" (Class P)
+# # Others
+# _("Hansen's Planet"), # TOS: "The Galileo Seven"
+# _("Taurus IV"), # TOS: "The Galileo Seven" (class G)
+# _("Antos IV (Doraphane)"), # TOS: "Whom Gods Destroy", "Who Mourns for Adonais?"
+# _("Izar"), # TOS: "Whom Gods Destroy"
+# _("Tiburon"), # TOS: "The Way to Eden"
+# _("Merak II"), # TOS: "The Cloud Minders"
+# _("Coridan (Desotriana)"), # TOS: "Journey to Babel"
+# _("Iotia"), # TOS: "A Piece of the Action"
+)
+
+device = (
+ _("S. R. Sensors"), \
+ _("L. R. Sensors"), \
+ _("Phasers"), \
+ _("Photon Tubes"), \
+ _("Life Support"), \
+ _("Warp Engines"), \
+ _("Impulse Engines"), \
+ _("Shields"), \
+ _("Subspace Radio"), \
+ _("Shuttle Craft"), \
+ _("Computer"), \
+ _("Navigation System"), \
+ _("Transporter"), \
+ _("Shield Control"), \
+ _("Death Ray"), \
+ _("D. S. Probe"), \
+)
+
+def setup(needprompt):
+ # prepare to play, set up cosmos
+ intj, krem, klumper
+ w = coord()
+
+ # Decide how many of everything
+ if choose(needprompt):
+ return # frozen game
+ # Prepare the Enterprise
+ game.alldone = game.gamewon = False
+ game.ship = IHE
+ game.state.crew = FULLCREW
+ game.energy = game.inenrg = 5000.0
+ game.shield = game.inshld = 2500.0
+ game.shldchg = False
+ game.shldup = False
+ game.inlsr = 4.0
+ game.lsupres = 4.0
+ game.quadrant = randplace(GALSIZE)
+ game.sector = randplace(QUADSIZE)
+ game.torps = game.intorps = 10
+ game.nprobes = int(3.0*Rand() + 2.0) # Give them 2-4 of these
+ game.warpfac = 5.0
+ game.wfacsq = game.warpfac * game.warpfac
+ for i in range(0, NDEVICES):
+ game.damage[i] = 0.0
+ # Set up assorted game parameters
+ invalidate(game.battle)
+ game.state.date = game.indate = 100.0*int(31.0*Rand()+20.0)
+ game.nkinks = game.nhelp = game.casual = game.abandoned = 0
+ game.iscate = game.resting = game.imine = game.icrystl = game.icraft = False
+ game.isatb = game.state.nplankl = 0
+ game.state.starkl = game.state.basekl = 0
+ game.iscraft = "onship"
+ game.landed = False
+ game.alive = True
+ game.docfac = 0.25
+ for i in range(1, GALSIZE+1):
+ for j in range(1, GALSIZE+1):
+ quad = game.state.galaxy[i][j]
+ quad.charted = 0
+ quad.planet = NOPLANET
+ quad.romulans = 0
+ quad.klingons = 0
+ quad.starbase = False
+ quad.supernova = False
+ quad.status = "secure"
+ # Initialize times for extraneous events
+ schedule(FSNOVA, expran(0.5 * game.intime))
+ schedule(FTBEAM, expran(1.5 * (game.intime / game.state.remcom)))
+ schedule(FSNAP, 1.0 + Rand()) # Force an early snapshot
+ schedule(FBATTAK, expran(0.3*game.intime))
+ unschedule(FCDBAS)
+ if game.state.nscrem:
+ schedule(FSCMOVE, 0.2777)
+ else:
+ unschedule(FSCMOVE)
+ unschedule(FSCDBAS)
+ unschedule(FDSPROB)
+ if (game.options & OPTION_WORLDS) and game.skill >= SKILL_GOOD:
+ schedule(FDISTR, expran(1.0 + game.intime))
+ else:
+ unschedule(FDISTR)
+ unschedule(FENSLV)
+ unschedule(FREPRO)
+ # Starchart is functional but we've never seen it
+ game.lastchart = FOREVER
+ # Put stars in the galaxy
+ game.instar = 0
+ for i in range(1, GALSIZE+1):
+ for j in range(1, GALSIZE+1):
+ k = Rand()*9.0 + 1.0
+ game.instar += k
+ game.state.galaxy[i][j].stars = k
+ # Locate star bases in galaxy
+ for i in range(1, game.inbase+1):
+ while True:
+ while True:
+ w = randplace(GALSIZE)
+ if not game.state.galaxy[w.x][w.y].starbase:
+ break
+ contflag = False
+ # C version: for (j = i-1; j > 0; j--)
+ # so it did them in the opposite order.
+ for j in range(i):
+ # Improved placement algorithm to spread out bases
+ distq = w.distance(baseq[j])
+ if distq < 6.0*(BASEMAX+1-game.inbase) and Rand() < 0.75:
+ contflag = True
+ if idebug:
+ prout("=== Abandoning base #%d at %s" % (i, w))
+ break
+ elif distq < 6.0 * (BASEMAX+1-game.inbase):
+ if idebug:
+ prout("=== Saving base #%d, close to #%d" % (i, j))
+ if not contflag:
+ break
+ game.state.baseq[i] = w
+ game.state.galaxy[w.x][w.y].starbase = True
+ game.state.chart[w.x][w.y].starbase = True
+ # Position ordinary Klingon Battle Cruisers
+ krem = game.inkling
+ klumper = 0.25*game.skill*(9.0-game.length)+1.0
+ if klumper > MAXKLQUAD:
+ klumper = MAXKLQUAD
+ while True:
+ r = Rand()
+ klump = (1.0 - r*r)*klumper
+ if klump > krem:
+ klump = krem
+ krem -= klump
+ while True:
+ w = randplace(GALSIZE)
+ if not game.state.galaxy[w.x][w.y].supernova and \
+ game.state.galaxy[w.x][w.y].klingons + klump <= MAXKLQUAD:
+ break
+ game.state.galaxy[w.x][w.y].klingons += klump
+ if krem <= 0:
+ break
+ # Position Klingon Commander Ships
+ for i in range(1, game.incom+1):
+ while True:
+ w = randplace(GALSIZE)
+ if (game.state.galaxy[w.x][w.y].klingons or Rand()>=0.75) and \
+ not game.state.galaxy[w.x][w.y].supernova and \
+ game.state.galaxy[w.x][w.y].klingons <= MAXKLQUAD-1 and \
+ not w in game.state.kcmdr[:i]:
+ break
+ game.state.galaxy[w.x][w.y].klingons += 1
+ game.state.kcmdr[i] = w
+ # Locate planets in galaxy
+ for i in range(game.inplan):
+ while True:
+ w = randplace(GALSIZE)
+ if game.state.galaxy[w.x][w.y].planet == NOPLANET:
+ break
+ new = planet()
+ new.w = w
+ new.crystals = "absent"
+ if (game.options & OPTION_WORLDS) and i < NINHAB:
+ new.pclass = "M" # All inhabited planets are class M
+ new.crystals = "absent"
+ new.known = "known"
+ new.name = systnames[i]
+ new.inhabited = True
+ else:
+ new.pclass = ("M", "N", "O")[Rand()*3.0]
+ if Rand()*1.5: # 1 in 3 chance of crystals
+ new.crystals = "present"
+ new.known = "unknown"
+ new.inhabited = False
+ game.state.galaxy[w.x][w.y].planet = new
+ game.state.plnets.append(new)
+ # Locate Romulans
+ for i in range(1, game.state.nromrem+1):
+ w = randplace(GALSIZE)
+ game.state.galaxy[w.x][w.y].romulans += 1
+ # Locate the Super Commander
+ if game.state.nscrem > 0:
+ while True:
+ w = randplace(GALSIZE)
+ if not game.state.galaxy[w.x][w.y].supernova and game.state.galaxy[w.x][w.y].klingons <= MXKLQUAD:
+ break
+ game.state.kscmdr = w
+ game.state.galaxy[w.x][w.y].klingons += 1
+ # Place thing (in tournament game, thingx == -1, don't want one!)
+ if thing.x != -1:
+ thing = randplace(GALSIZE)
+ else:
+ invalidate(thing)
+ skip(2)
+ game.state.snap = False
+ if game.skill == SKILL_NOVICE:
+ prout(_("It is stardate %d. The Federation is being attacked by") % int(game.state.date))
+ prout(_("a deadly Klingon invasion force. As captain of the United"))
+ prout(_("Starship U.S.S. Enterprise, it is your mission to seek out"))
+ prout(_("and destroy this invasion force of %d battle cruisers.") % ((game.inkling + game.incom + game.inscom)))
+ prout(_("You have an initial allotment of %d stardates to complete") % int(game.intime))
+ prout(_("your mission. As you proceed you may be given more time."))
+ skip(1)
+ prout(_("You will have %d supporting starbases.") % (game.inbase))
+ proutn(_("Starbase locations- "))
+ else:
+ prout(_("Stardate %d.") % int(game.state.date))
+ skip(1)
+ prout(_("%d Klingons.") % (game.inkling + game.incom + game.inscom))
+ prout(_("An unknown number of Romulans."))
+ if game.state.nscrem:
+ prout(_("And one (GULP) Super-Commander."))
+ prout(_("%d stardates.") % int(game.intime))
+ proutn(_("%d starbases in ") % game.inbase)
+ for i in range(1, game.inbase+1):
+ proutn(`game.state.baseq[i]`)
+ proutn(" ")
+ skip(2)
+ proutn(_("The Enterprise is currently in Quadrant %s") % game.quadrant)
+ proutn(_(" Sector %s") % game.sector)
+ skip(2)
+ prout(_("Good Luck!"))
+ if game.state.nscrem:
+ prout(_(" YOU'LL NEED IT."))
+ waitfor()
+ newqad(False)
+ if game.nenhere - iqhere-game.ithere:
+ game.shldup = True
+ if game.neutz: # bad luck to start in a Romulan Neutral Zone
+ attack(False)
+
+def choose(needprompt):
+ # choose your game type
+ while True:
+ game.tourn = 0
+ game.thawed = False
+ game.skill = SKILL_NONE
+ game.length = 0
+ if needprompt: # Can start with command line options
+ proutn(_("Would you like a regular, tournament, or saved game? "))
+ scan()
+ if len(citem)==0: # Try again
+ continue
+ if isit("tournament"):
+ while scan() == IHEOL:
+ proutn(_("Type in tournament number-"))
+ if aaitem == 0:
+ chew()
+ continue # We don't want a blank entry
+ game.tourn = int(aaitem)
+ thing.x = -1
+ random.seed(aaitem)
+ break
+ if isit("saved") or isit("frozen"):
+ if thaw():
+ continue
+ chew()
+ if game.passwd == None:
+ continue
+ if not game.alldone:
+ game.thawed = True # No plaque if not finished
+ report()
+ waitfor()
+ return True
+ if isit("regular"):
+ break
+ proutn(_("What is \""))
+ proutn(citem)
+ prout("\"?")
+ chew()
+ while game.length==0 or game.skill==SKILL_NONE:
+ if scan() == IHALPHA:
+ if isit("short"):
+ game.length = 1
+ elif isit("medium"):
+ game.length = 2
+ elif isit("long"):
+ game.length = 4
+ elif isit("novice"):
+ game.skill = SKILL_NOVICE
+ elif isit("fair"):
+ game.skill = SKILL_FAIR
+ elif isit("good"):
+ game.skill = SKILL_GOOD
+ elif isit("expert"):
+ game.skill = SKILL_EXPERT
+ elif isit("emeritus"):
+ game.skill = SKILL_EMERITUS
+ else:
+ proutn(_("What is \""))
+ proutn(citem)
+ prout("\"?")
+ else:
+ chew()
+ if game.length==0:
+ proutn(_("Would you like a Short, Medium, or Long game? "))
+ elif game.skill == SKILL_NONE:
+ proutn(_("Are you a Novice, Fair, Good, Expert, or Emeritus player? "))
+ # Choose game options -- added by ESR for SST2K
+ if scan() != IHALPHA:
+ chew()
+ proutn(_("Choose your game style (or just press enter): "))
+ scan()
+ if isit("plain"):
+ # Approximates the UT FORTRAN version.
+ game.options &=~ (OPTION_THOLIAN | OPTION_PLANETS | OPTION_THINGY | OPTION_PROBE | OPTION_RAMMING | OPTION_MVBADDY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS)
+ game.options |= OPTION_PLAIN
+ elif isit("almy"):
+ # Approximates Tom Almy's version.
+ game.options &=~ (OPTION_THINGY | OPTION_BLKHOLE | OPTION_BASE | OPTION_WORLDS)
+ game.options |= OPTION_ALMY
+ elif isit("fancy"):
+ pass
+ elif len(citem):
+ proutn(_("What is \"%s\"?") % citem)
+ setpassword()
+ if game.passwd == "debug":
+ idebug = True
+ fputs("=== Debug mode enabled\n", sys.stdout)
+
+ # Use parameters to generate initial values of things
+ game.damfac = 0.5 * game.skill
+ game.state.rembase = 2.0 + Rand()*(BASEMAX-2.0)
+ game.inbase = game.state.rembase
+ game.inplan = 0
+ if game.options & OPTION_PLANETS:
+ game.inplan += (MAXUNINHAB/2) + (MAXUNINHAB/2+1)*Rand()
+ if game.options & OPTION_WORLDS:
+ game.inplan += NINHAB
+ game.state.nromrem = game.inrom = (2.0+Rand())*game.skill
+ game.state.nscrem = game.inscom = (game.skill > SKILL_FAIR)
+ game.state.remtime = 7.0 * game.length
+ game.intime = game.state.remtime
+ game.state.remkl = game.inkling = 2.0*game.intime*((game.skill+1 - 2*Rand())*game.skill*0.1+.15)
+ game.incom = game.skill + 0.0625*game.inkling*Rand()
+ game.state.remcom = min(10, game.incom)
+ game.incom = game.state.remcom
+ game.state.remres = (game.inkling+4*game.incom)*game.intime
+ game.inresor = game.state.remres
+ if game.inkling > 50:
+ game.state.rembase += 1
+ game.inbase = game.state.rembase
+ return False
+
+def dropin(iquad):
+ # drop a feature on a random dot in the current quadrant
+ w = coord()
+ while True:
+ w = randplace(QUADSIZE)
+ if game.quad[w.x][w.y] == IHDOT:
+ break
+ game.quad[w.x][w.y] = iquad
+ return w
+
+def newcnd():
+ # update our alert status
+ game.condition = "green"
+ if game.energy < 1000.0:
+ game.condition = "yellow"
+ if game.state.galaxy[game.quadrant.x][game.quadrant.y].klingons or game.state.galaxy[game.quadrant.x][game.quadrant.y].romulans:
+ game.condition = "red"
+ if not game.alive:
+ game.condition="dead"
+
+def newkling(i):
+ # drop new Klingon into current quadrant
+ pi = dropin(IHK)
+ game.ks[i] = pi
+ game.kdist[i] = game.kavgd[i] = distance(game.sector, pi)
+ game.kpower[i] = Rand()*150.0 +300.0 +25.0*game.skill
+ return pi
+
+def newqad(shutup):
+ # set up a new state of quadrant, for when we enter or re-enter it
+ w = coord()
+ game.justin = True
+ invalidate(game.base)
+ game.klhere = 0
+ game.comhere = False
+ invalidate(game.plnet)
+ game.ishere = False
+ game.irhere = 0
+ game.iplnet = 0
+ game.nenhere = 0
+ game.neutz = False
+ game.inorbit = False
+ game.landed = False
+ game.ientesc = False
+ game.ithere = False
+ iqhere = False
+ iqengry = False
+ game.iseenit = False
+ if game.iscate:
+ # Attempt to escape Super-commander, so tbeam back!
+ game.iscate = False
+ game.ientesc = True
+ # Clear quadrant
+ for i in range(1, QUADSIZE+1):
+ for j in range(1, QUADSIZE+1):
+ game.quad[i][j] = IHDOT
+ q = game.state.galaxy[game.quadrant.x][game.quadrant.y]
+ # cope with supernova
+ if q.supernova:
+ return
+ game.klhere = q.klingons
+ game.irhere = q.romulans
+ game.nenhere = game.klhere + game.irhere
+
+ # Position Starship
+ game.quad[game.sector.x][game.sector.y] = game.ship
+
+ if q.klingons:
+ w.x = w.y = 0 # quiet a gcc warning
+ # Position ordinary Klingons
+ for i in range(1, game.klhere+1):
+ w = newkling(i)
+ # If we need a commander, promote a Klingon
+ for i in range(1, game.state.remcom+1):
+ if same(game.state.kcmdr[i], game.quadrant):
+ break
+
+ if i <= game.state.remcom:
+ game.quad[w.x][w.y] = IHC
+ game.kpower[game.klhere] = 950.0+400.0*Rand()+50.0*game.skill
+ game.comhere = True
+
+ # If we need a super-commander, promote a Klingon
+ if same(game.quadrant, game.state.kscmdr):
+ game.quad[game.ks[1].x][game.ks[1].y] = IHS
+ game.kpower[1] = 1175.0 + 400.0*Rand() + 125.0*game.skill
+ game.iscate = (game.state.remkl > 1)
+ game.ishere = True
+ # Put in Romulans if needed
+ for i in range(game.klhere+1, game.nenhere+1):
+ w = dropin(IHR)
+ game.ks[i] = w
+ game.kdist[i] = game.kavgd[i] = distance(game.sector, w)
+ game.kpower[i] = Rand()*400.0 + 450.0 + 50.0*game.skill
+ # If quadrant needs a starbase, put it in
+ if q.starbase:
+ game.base = dropin(IHB)
+
+ # If quadrant needs a planet, put it in
+ if q.planet != NOPLANET:
+ game.iplnet = q.planet
+ if game.state.planets[q.planet].inhabited == UNINHABITED:
+ game.plnet = dropin(IHP)
+ else:
+ game.plnet = dropin(IHW)
+ # Check for condition
+ newcnd()
+ # And finally the stars
+ for i in range(1, q.stars+1):
+ dropin(IHSTAR)
+
+ # Check for RNZ
+ if game.irhere > 0 and game.klhere == 0:
+ game.neutz = True
+ if not damaged(DRADIO):
+ skip(1)
+ prout(_("LT. Uhura- \"Captain, an urgent message."))
+ prout(_(" I'll put it on audio.\" CLICK"))
+ skip(1)
+ prout(_("INTRUDER! YOU HAVE VIOLATED THE ROMULAN NEUTRAL ZONE."))
+ prout(_("LEAVE AT ONCE, OR YOU WILL BE DESTROYED!"))
+
+ if shutup==0:
+ # Put in THING if needed
+ if same(thing, game.quadrant):
+ w = dropin(IHQUEST)
+ thing = randplace(GALSIZE)
+ game.nenhere += 1
+ iqhere = True
+ game.ks[game.nenhere] = w
+ game.kdist[game.nenhere] = game.kavgd[game.nenhere] = \
+ distance(game.sector, w)
+ game.kpower[game.nenhere] = Rand()*6000.0 +500.0 +250.0*game.skill
+ if not damaged(DSRSENS):
+ skip(1)
+ prout(_("Mr. Spock- \"Captain, this is most unusual."))
+ prout(_(" Please examine your short-range scan.\""))
+
+ # Decide if quadrant needs a Tholian; lighten up if skill is low
+ if game.options & OPTION_THOLIAN:
+ if (game.skill < SKILL_GOOD and Rand() <= 0.02) or \
+ (game.skill == SKILL_GOOD and Rand() <= 0.05) or \
+ (game.skill > SKILL_GOOD and Rand() <= 0.08):
+ while True:
+ game.tholian.x = random.choice((1, QUADSIZE))
+ game.tholian.y = random.choice((1, QUADSIZE))
+ if game.quad[game.tholian.x][game.tholian.y] == IHDOT:
+ break
+ game.quad[game.tholian.x][game.tholian.y] = IHT
+ game.ithere = True
+ game.nenhere += 1
+ game.ks[game.nenhere] = game.tholian
+ game.kdist[game.nenhere] = game.kavgd[game.nenhere] = \
+ distance(game.sector, game.tholian)
+ game.kpower[game.nenhere] = Rand()*400.0 +100.0 +25.0*game.skill
+ # Reserve unoccupied corners
+ if game.quad[1][1]==IHDOT:
+ game.quad[1][1] = 'X'
+ if game.quad[1][QUADSIZE]==IHDOT:
+ game.quad[1][QUADSIZE] = 'X'
+ if game.quad[QUADSIZE][1]==IHDOT:
+ game.quad[QUADSIZE][1] = 'X'
+ if game.quad[QUADSIZE][QUADSIZE]==IHDOT:
+ game.quad[QUADSIZE][QUADSIZE] = 'X'
+ sortklings()
+
+ # Put in a few black holes
+ for i in range(1, 3+1):
+ if Rand() > 0.5:
+ dropin(IHBLANK)
+
+ # Take out X's in corners if Tholian present
+ if game.ithere:
+ if game.quad[1][1]=='X':
+ game.quad[1][1] = IHDOT
+ if game.quad[1][QUADSIZE]=='X':
+ game.quad[1][QUADSIZE] = IHDOT
+ if game.quad[QUADSIZE][1]=='X':
+ game.quad[QUADSIZE][1] = IHDOT
+ if game.quad[QUADSIZE][QUADSIZE]=='X':
+ game.quad[QUADSIZE][QUADSIZE] = IHDOT
+
+def sortklings():
+ # sort Klingons by distance from us
+ # The author liked bubble sort. So we will use it. :-(
+ if game.nenhere-iqhere-game.ithere < 2:
+ return
+ while True:
+ sw = False
+ for j in range(1, game.nenhere):
+ if game.kdist[j] > game.kdist[j+1]:
+ sw = True
+ t = game.kdist[j]
+ game.kdist[j] = game.kdist[j+1]
+ game.kdist[j+1] = t
+ t = game.kavgd[j]
+ game.kavgd[j] = game.kavgd[j+1]
+ game.kavgd[j+1] = t
+ k = game.ks[j].x
+ game.ks[j].x = game.ks[j+1].x
+ game.ks[j+1].x = k
+ k = game.ks[j].y
+ game.ks[j].y = game.ks[j+1].y
+ game.ks[j+1].y = k
+ t = game.kpower[j]
+ game.kpower[j] = game.kpower[j+1]
+ game.kpower[j+1] = t
+ if not sw:
+ break
+
+def setpassword():
+ # set the self-destruct password
+ if game.options & OPTION_PLAIN:
+ while True:
+ chew()
+ proutn(_("Please type in a secret password- "))
+ scan()
+ game.passwd = citem
+ if game.passwd != None:
+ break
+ else:
+ game.passwd = ""
+ for i in range(3):
+ game.passwd[i] += chr(97+int(Rand()*25))