Clean up the rather nasty logoc of snova(), and fix a minor navigation bug.
authorEric S. Raymond <esr@thyrsus.com>
Tue, 19 Sep 2006 23:09:39 +0000 (23:09 +0000)
committerEric S. Raymond <esr@thyrsus.com>
Tue, 19 Sep 2006 23:09:39 +0000 (23:09 +0000)
...(inability to select manual mode) introduced by a recent commit.

src/battle.c
src/events.c
src/moving.c
src/sst.h

index 7e1d12454fa7945dc4330d797762b44415888668..08a8b16a97a17a76ea0ea9415e9e7258bc78a808 100644 (file)
@@ -16,7 +16,7 @@ void doshield(int i)
                action = NRG;
            else {
                chew();
-               if (!damaged(DSHIELD)) {
+               if (damaged(DSHIELD)) {
                    prout(_("Shields damaged and down."));
                    return;
                }
@@ -350,7 +350,7 @@ void torpedo(double course, double r, int inx, int iny, double *hit, int i, int
            return;
        case IHSTAR: /* Hit a star */
            if (Rand() > 0.10) {
-               nova(w.x, w.y);
+               nova(w);
                return;
            }
            crmena(true, IHSTAR, sector, w);
index eef7033591b947bba23f293b9f829c77d3eebb88..d4eac3f688803d965e05a1c123bbbe3629b82046 100644 (file)
@@ -154,7 +154,7 @@ void events(void)
        case FSNOVA: /* Supernova */
            if (!ipage) pause_game(1);
            ipage=true;
-           snova(0,0);
+           snova(false, NULL);
            schedule(FSNOVA, expran(0.5*game.intime));
            if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return;
            break;
@@ -416,7 +416,7 @@ void events(void)
            game.proben--; // One less to travel
            if (game.proben == 0 && game.isarmed && pdest->stars) {
                /* lets blow the sucker! */
-               snova(1,0);
+               snova(true, &game.probec);
                unschedule(FDSPROB);
                if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) 
                    return;
@@ -601,24 +601,23 @@ void wait(void)
     game.optime = 0;
 }
 
-void nova(int ix, int iy
+void nova(coord nov
 /* star goes nova */
 {
     static double course[] =
        {0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
     int bot, top, top2, hits[QUADSIZE+1][3], kount, icx, icy, mm, nn, j;
     int iquad, iquad1, i, ll;
-    coord newc, nov, scratch;
+    coord newc, scratch;
 
-    nov.x = ix; nov.y = iy;
     if (Rand() < 0.05) {
        /* Wow! We've supernova'ed */
-       snova(ix, iy);
+       snova(false, &nov);
        return;
     }
 
     /* handle initial nova */
-    game.quad[ix][iy] = IHDOT;
+    game.quad[nov.x][nov.y] = IHDOT;
     crmena(false, IHSTAR, sector, nov);
     prout(_(" novas."));
     game.state.galaxy[game.quadrant.x][game.quadrant.y].stars--;
@@ -628,8 +627,8 @@ void nova(int ix, int iy)
     bot = top = top2 = 1;
     kount = 0;
     icx = icy = 0;
-    hits[1][1] = ix;
-    hits[1][2] = iy;
+    hits[1][1] = nov.x;
+    hits[1][2] = nov.y;
     while (1) {
        for (mm = bot; mm <= top; mm++) 
            for (nn = 1; nn <= 3; nn++)  /* nn,j represents coordinates around current */
@@ -650,7 +649,7 @@ void nova(int ix, int iy)
                    case IHSTAR: /* Affect another star */
                        if (Rand() < 0.05) {
                            /* This star supernovas */
-                           snova(scratch.x,scratch.y);
+                           snova(false, &scratch);
                            return;
                        }
                        top2++;
@@ -678,7 +677,7 @@ void nova(int ix, int iy)
                    case IHB: /* Destroy base */
                        game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase = false;
                        for_starbases(i)
-                           if (game.state.baseq[i].x==game.quadrant.x && game.state.baseq[i].y==game.quadrant.y
+                           if (same(game.state.baseq[i], game.quadrant)
                                break;
                        game.state.baseq[i] = game.state.baseq[game.state.rembase];
                        game.state.rembase--;
@@ -720,7 +719,7 @@ void nova(int ix, int iy)
                    case IHS:
                    case IHR:
                        for_local_enemies(ll)
-                           if (game.ks[ll].x==scratch.x && game.ks[ll].y==scratch.y) break;
+                           if (same(game.ks[ll], scratch)) break;
                        game.kpower[ll] -= 800.0; /* If firepower is lost, die */
                        if (game.kpower[ll] <= 0.0) {
                            deadkl(scratch, iquad, scratch.x, scratch.y);
@@ -752,8 +751,7 @@ void nova(int ix, int iy)
                        proutn(cramlc(sector, newc));
                        game.quad[scratch.x][scratch.y] = IHDOT;
                        game.quad[newc.x][newc.y] = iquad;
-                       game.ks[ll].x = newc.x;
-                       game.ks[ll].y = newc.y;
+                       game.ks[ll] = newc;
                        game.kavgd[ll] = sqrt(square(game.sector.x-newc.x)+square(game.sector.y-newc.y));
                        game.kdist[ll] = game.kavgd[ll];
                        skip(1);
@@ -785,87 +783,68 @@ void nova(int ix, int iy)
 }
        
        
-void snova(int insx, int insy
+void snova(bool induced, coord *w
 /* star goes supernova */
 {
-    int comdead, nsx, nsy, num=0, kldead, iscdead;
-    int nrmdead, npdead;
-    bool incipient = false;
+    int num = 0, nrmdead, npdead, kldead;
     coord nq;
 
-    nq.x = nq.y = 0;
-    nsx = insy;
-    nsy = insy;
-
-    if (insy== 0) {
-       if (insx == 1)
-           /* NOVAMAX being used */
-           nq = game.probec;
-       else {
-           int stars = 0;
-           /* Scheduled supernova -- select star */
-           /* logic changed here so that we won't favor quadrants in top
-              left of universe */
-           for_quadrants(nq.x) {
-               for_quadrants(nq.y) {
-                   stars += game.state.galaxy[nq.x][nq.y].stars;
-               }
-           }
-           if (stars == 0) return; /* nothing to supernova exists */
-           num = Rand()*stars + 1;
-           for_quadrants(nq.x) {
-               for_quadrants(nq.y) {
-                   num -= game.state.galaxy[nq.x][nq.y].stars;
-                   if (num <= 0) break;
-               }
-               if (num <=0) break;
-           }
-           if (idebug) {
-               proutn("=== Super nova here?");
-               if (ja() == true) {
-                   nq.x = game.quadrant.x;
-                   nq.y = game.quadrant.y;
-               }
+    if (w != NULL) 
+       nq = *w;
+    else {
+       int stars = 0;
+       /* Scheduled supernova -- select star */
+       /* logic changed here so that we won't favor quadrants in top
+          left of universe */
+       for_quadrants(nq.x) {
+           for_quadrants(nq.y) {
+               stars += game.state.galaxy[nq.x][nq.y].stars;
            }
        }
+       if (stars == 0) return; /* nothing to supernova exists */
+       num = Rand()*stars + 1;
+       for_quadrants(nq.x) {
+           for_quadrants(nq.y) {
+               num -= game.state.galaxy[nq.x][nq.y].stars;
+               if (num <= 0) break;
+           }
+           if (num <=0) break;
+       }
+       if (idebug) {
+           proutn("=== Super nova here?");
+           if (ja() == true)
+               nq = game.quadrant;
+       }
+    }
 
-       if (nq.x != game.quadrant.y || nq.y != game.quadrant.y || game.justin != 0) {
-           /* it isn't here, or we just entered (treat as inroute) */
-           if (!damaged(DRADIO) || game.condit == IHDOCKED) {
-               skip(1);
-               prout(_("Message from Starfleet Command       Stardate %.2f"), game.state.date);
-               prout(_("     Supernova in %s; caution advised."),
-                     cramlc(quadrant, nq));
-           }
+    if (!same(nq, game.quadrant) || game.justin) {
+       /* it isn't here, or we just entered (treat as enroute) */
+       if (!damaged(DRADIO) || game.condit == IHDOCKED) {
+           skip(1);
+           prout(_("Message from Starfleet Command       Stardate %.2f"), game.state.date);
+           prout(_("     Supernova in %s; caution advised."),
+                 cramlc(quadrant, nq));
        }
-       else {
-           /* we are in the quadrant! */
-           incipient = true;
-           num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1;
-           for_sectors(nsx) {
-               for_sectors(nsy) {
-                   if (game.quad[nsx][nsy]==IHSTAR) {
-                       num--;
-                       if (num==0) break;
-                   }
+    }
+    else {
+       coord ns;
+       /* we are in the quadrant! */
+       num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1;
+       for_sectors(ns.x) {
+           for_sectors(ns.y) {
+               if (game.quad[ns.x][ns.y]==IHSTAR) {
+                   num--;
+                   if (num==0) break;
                }
-               if (num==0) break;
            }
+           if (num==0) break;
        }
-    }
-    else {
-       incipient = true;
-    }
 
-    if (incipient) {
-       coord nd;
        skip(1);
        prouts(_("***RED ALERT!  RED ALERT!"));
        skip(1);
-       nd.x = nsx; nd.y = nsy;
-       prout(_("***Incipient supernova detected at "), cramlc(sector, nd));
-       nq = game.quadrant;
-       if (square(nsx-game.sector.x) + square(nsy-game.sector.y) <= 2.1) {
+       prout(_("***Incipient supernova detected at "), cramlc(sector, ns));
+       if (square(ns.x-game.sector.x) + square(ns.y-game.sector.y) <= 2.1) {
            proutn(_("Emergency override attempts t"));
            prouts("***************");
            skip(1);
@@ -873,14 +852,13 @@ void snova(int insx, int insy)
            game.alldone=1;
        }
     }
+
     /* destroy any Klingons in supernovaed quadrant */
     kldead = game.state.galaxy[nq.x][nq.y].klingons;
     game.state.galaxy[nq.x][nq.y].klingons = 0;
-    comdead = iscdead = 0;
     if (same(nq, game.state.kscmdr)) {
        /* did in the Supercommander! */
        game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0;
-       iscdead = 1;
        unschedule(FSCMOVE);
        unschedule(FSCDBAS);
     }
@@ -892,7 +870,6 @@ void snova(int insx, int insy)
                game.state.kcmdr[game.state.remcom].x = game.state.kcmdr[game.state.remcom].y = 0;
                game.state.remcom--;
                kldead--;
-               comdead++;
                if (game.state.remcom==0) unschedule(FTBEAM);
                break;
            }
@@ -923,7 +900,7 @@ void snova(int insx, int insy)
            }
     }
     /* If starship caused supernova, tally up destruction */
-    if (insx) {
+    if (induced) {
        game.state.starkl += game.state.galaxy[nq.x][nq.y].stars;
        game.state.basekl += game.state.galaxy[nq.x][nq.y].starbase;
        game.state.nplankl += npdead;
@@ -934,7 +911,7 @@ void snova(int insx, int insy)
     /* If supernova destroys last Klingons give special message */
     if (KLINGREM==0 && !same(nq, game.quadrant)) {
        skip(2);
-       if (insx == 0) prout(_("Lucky you!"));
+       if (!induced) prout(_("Lucky you!"));
        proutn(_("A supernova in %s has just destroyed the last Klingons."),
               cramlc(quadrant, nq));
        finish(FWON);
@@ -944,5 +921,3 @@ void snova(int insx, int insy)
     if (game.alldone) finish(FSNOVAED);
     return;
 }
-               
-                               
index 52c6b504664450bc6a7a14c8d2c501bffe2365be..64ad0a70efd829d38c93a1c0b42deb5403e4f130 100644 (file)
@@ -670,7 +670,7 @@ void setwrp(void)
     game.warpfac = aaitem;
     game.wfacsq=game.warpfac*game.warpfac;
     if (game.warpfac <= oldfac || game.warpfac <= 6.0) {
-       proutn(_("Helmsman Sulu- \"Warp factor %d, Captain.\""),
+       prout(_("Helmsman Sulu- \"Warp factor %d, Captain.\""),
               (int)game.warpfac);
        return;
     }
index 7f66a3e831dcdf44dfa3e0172eabdf287087bf95..a1b8b5e00386dbc4b5fb48e0f29f52b23d97adcb 100644 (file)
--- a/src/sst.h
+++ b/src/sst.h
@@ -388,8 +388,8 @@ void movcom(void);
 void torpedo(double, double, int, int, double *, int, int);
 void huh(void);
 void pause_game(int);
-void nova(int, int);
-void snova(int, int);
+void nova(coord);
+void snova(bool, coord *);
 void scom(bool *);
 void hittem(double *);
 void prouts(char *, ...);