case FSNOVA: /* Supernova */
if (!ipage) pause_game(1);
ipage=true;
- snova(0,0);
+ snova(false, NULL);
schedule(FSNOVA, expran(0.5*game.intime));
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova) return;
break;
game.proben--; // One less to travel
if (game.proben == 0 && game.isarmed && pdest->stars) {
/* lets blow the sucker! */
- snova(1,0);
+ snova(true, &game.probec);
unschedule(FDSPROB);
if (game.state.galaxy[game.quadrant.x][game.quadrant.y].supernova)
return;
game.optime = 0;
}
-void nova(int ix, int iy)
+void nova(coord nov)
/* star goes nova */
{
static double course[] =
{0.0, 10.5, 12.0, 1.5, 9.0, 0.0, 3.0, 7.5, 6.0, 4.5};
int bot, top, top2, hits[QUADSIZE+1][3], kount, icx, icy, mm, nn, j;
int iquad, iquad1, i, ll;
- coord newc, nov, scratch;
+ coord newc, scratch;
- nov.x = ix; nov.y = iy;
if (Rand() < 0.05) {
/* Wow! We've supernova'ed */
- snova(ix, iy);
+ snova(false, &nov);
return;
}
/* handle initial nova */
- game.quad[ix][iy] = IHDOT;
+ game.quad[nov.x][nov.y] = IHDOT;
crmena(false, IHSTAR, sector, nov);
prout(_(" novas."));
game.state.galaxy[game.quadrant.x][game.quadrant.y].stars--;
bot = top = top2 = 1;
kount = 0;
icx = icy = 0;
- hits[1][1] = ix;
- hits[1][2] = iy;
+ hits[1][1] = nov.x;
+ hits[1][2] = nov.y;
while (1) {
for (mm = bot; mm <= top; mm++)
for (nn = 1; nn <= 3; nn++) /* nn,j represents coordinates around current */
case IHSTAR: /* Affect another star */
if (Rand() < 0.05) {
/* This star supernovas */
- snova(scratch.x,scratch.y);
+ snova(false, &scratch);
return;
}
top2++;
case IHB: /* Destroy base */
game.state.galaxy[game.quadrant.x][game.quadrant.y].starbase = false;
for_starbases(i)
- if (game.state.baseq[i].x==game.quadrant.x && game.state.baseq[i].y==game.quadrant.y)
+ if (same(game.state.baseq[i], game.quadrant))
break;
game.state.baseq[i] = game.state.baseq[game.state.rembase];
game.state.rembase--;
case IHS:
case IHR:
for_local_enemies(ll)
- if (game.ks[ll].x==scratch.x && game.ks[ll].y==scratch.y) break;
+ if (same(game.ks[ll], scratch)) break;
game.kpower[ll] -= 800.0; /* If firepower is lost, die */
if (game.kpower[ll] <= 0.0) {
deadkl(scratch, iquad, scratch.x, scratch.y);
proutn(cramlc(sector, newc));
game.quad[scratch.x][scratch.y] = IHDOT;
game.quad[newc.x][newc.y] = iquad;
- game.ks[ll].x = newc.x;
- game.ks[ll].y = newc.y;
+ game.ks[ll] = newc;
game.kavgd[ll] = sqrt(square(game.sector.x-newc.x)+square(game.sector.y-newc.y));
game.kdist[ll] = game.kavgd[ll];
skip(1);
}
-void snova(int insx, int insy)
+void snova(bool induced, coord *w)
/* star goes supernova */
{
- int comdead, nsx, nsy, num=0, kldead, iscdead;
- int nrmdead, npdead;
- bool incipient = false;
+ int num = 0, nrmdead, npdead, kldead;
coord nq;
- nq.x = nq.y = 0;
- nsx = insy;
- nsy = insy;
-
- if (insy== 0) {
- if (insx == 1)
- /* NOVAMAX being used */
- nq = game.probec;
- else {
- int stars = 0;
- /* Scheduled supernova -- select star */
- /* logic changed here so that we won't favor quadrants in top
- left of universe */
- for_quadrants(nq.x) {
- for_quadrants(nq.y) {
- stars += game.state.galaxy[nq.x][nq.y].stars;
- }
- }
- if (stars == 0) return; /* nothing to supernova exists */
- num = Rand()*stars + 1;
- for_quadrants(nq.x) {
- for_quadrants(nq.y) {
- num -= game.state.galaxy[nq.x][nq.y].stars;
- if (num <= 0) break;
- }
- if (num <=0) break;
- }
- if (idebug) {
- proutn("=== Super nova here?");
- if (ja() == true) {
- nq.x = game.quadrant.x;
- nq.y = game.quadrant.y;
- }
+ if (w != NULL)
+ nq = *w;
+ else {
+ int stars = 0;
+ /* Scheduled supernova -- select star */
+ /* logic changed here so that we won't favor quadrants in top
+ left of universe */
+ for_quadrants(nq.x) {
+ for_quadrants(nq.y) {
+ stars += game.state.galaxy[nq.x][nq.y].stars;
}
}
+ if (stars == 0) return; /* nothing to supernova exists */
+ num = Rand()*stars + 1;
+ for_quadrants(nq.x) {
+ for_quadrants(nq.y) {
+ num -= game.state.galaxy[nq.x][nq.y].stars;
+ if (num <= 0) break;
+ }
+ if (num <=0) break;
+ }
+ if (idebug) {
+ proutn("=== Super nova here?");
+ if (ja() == true)
+ nq = game.quadrant;
+ }
+ }
- if (nq.x != game.quadrant.y || nq.y != game.quadrant.y || game.justin != 0) {
- /* it isn't here, or we just entered (treat as inroute) */
- if (!damaged(DRADIO) || game.condit == IHDOCKED) {
- skip(1);
- prout(_("Message from Starfleet Command Stardate %.2f"), game.state.date);
- prout(_(" Supernova in %s; caution advised."),
- cramlc(quadrant, nq));
- }
+ if (!same(nq, game.quadrant) || game.justin) {
+ /* it isn't here, or we just entered (treat as enroute) */
+ if (!damaged(DRADIO) || game.condit == IHDOCKED) {
+ skip(1);
+ prout(_("Message from Starfleet Command Stardate %.2f"), game.state.date);
+ prout(_(" Supernova in %s; caution advised."),
+ cramlc(quadrant, nq));
}
- else {
- /* we are in the quadrant! */
- incipient = true;
- num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1;
- for_sectors(nsx) {
- for_sectors(nsy) {
- if (game.quad[nsx][nsy]==IHSTAR) {
- num--;
- if (num==0) break;
- }
+ }
+ else {
+ coord ns;
+ /* we are in the quadrant! */
+ num = Rand()* game.state.galaxy[nq.x][nq.y].stars + 1;
+ for_sectors(ns.x) {
+ for_sectors(ns.y) {
+ if (game.quad[ns.x][ns.y]==IHSTAR) {
+ num--;
+ if (num==0) break;
}
- if (num==0) break;
}
+ if (num==0) break;
}
- }
- else {
- incipient = true;
- }
- if (incipient) {
- coord nd;
skip(1);
prouts(_("***RED ALERT! RED ALERT!"));
skip(1);
- nd.x = nsx; nd.y = nsy;
- prout(_("***Incipient supernova detected at "), cramlc(sector, nd));
- nq = game.quadrant;
- if (square(nsx-game.sector.x) + square(nsy-game.sector.y) <= 2.1) {
+ prout(_("***Incipient supernova detected at "), cramlc(sector, ns));
+ if (square(ns.x-game.sector.x) + square(ns.y-game.sector.y) <= 2.1) {
proutn(_("Emergency override attempts t"));
prouts("***************");
skip(1);
game.alldone=1;
}
}
+
/* destroy any Klingons in supernovaed quadrant */
kldead = game.state.galaxy[nq.x][nq.y].klingons;
game.state.galaxy[nq.x][nq.y].klingons = 0;
- comdead = iscdead = 0;
if (same(nq, game.state.kscmdr)) {
/* did in the Supercommander! */
game.state.nscrem = game.state.kscmdr.x = game.state.kscmdr.y = game.isatb = game.iscate = 0;
- iscdead = 1;
unschedule(FSCMOVE);
unschedule(FSCDBAS);
}
game.state.kcmdr[game.state.remcom].x = game.state.kcmdr[game.state.remcom].y = 0;
game.state.remcom--;
kldead--;
- comdead++;
if (game.state.remcom==0) unschedule(FTBEAM);
break;
}
}
}
/* If starship caused supernova, tally up destruction */
- if (insx) {
+ if (induced) {
game.state.starkl += game.state.galaxy[nq.x][nq.y].stars;
game.state.basekl += game.state.galaxy[nq.x][nq.y].starbase;
game.state.nplankl += npdead;
/* If supernova destroys last Klingons give special message */
if (KLINGREM==0 && !same(nq, game.quadrant)) {
skip(2);
- if (insx == 0) prout(_("Lucky you!"));
+ if (!induced) prout(_("Lucky you!"));
proutn(_("A supernova in %s has just destroyed the last Klingons."),
cramlc(quadrant, nq));
finish(FWON);
if (game.alldone) finish(FSNOVAED);
return;
}
-
-