(build-actions
(get-commands (wrap-apply gameobj-get-commands))
(get-container-commands (wrap-apply gameobj-get-container-commands))
- (get-children (wrap-apply gameobj-get-children))
- (add-occupant! (wrap-apply gameobj-add-child!))
- (remove-occupant! (wrap-apply gameobj-remove-child!))
- (set-loc! (wrap-apply gameobj-set-loc!))))
+ (get-occupants (wrap-apply gameobj-get-occupants))
+ (add-occupant! (wrap-apply gameobj-add-occupant!))
+ (remove-occupant! (wrap-apply gameobj-remove-occupant!))
+ (set-loc! (wrap-apply gameobj-set-loc!))
+ (get-name (wrap-apply gameobj-get-name))
+ (get-desc (wrap-apply gameobj-get-desc))
+ ))
;;; *all* game components that talk to players should somehow
;;; derive from this class.
;;; gameobj message handlers
;;; ========================
+;; Kind of a useful utility, maybe?
+(define (simple-slot-getter slot)
+ (lambda (actor message)
+ (reply-message actor message
+ #:val (slot-ref actor slot))))
+
(define-mhandler (gameobj-get-commands actor message verb)
(<-reply actor message #:commands (slot-ref actor 'commands)))
(define-mhandler (gameobj-get-container-commands actor message verb)
(<-reply actor message #:commands (slot-ref actor 'container-commands)))
-(define-mhandler (gameobj-get-children actor message)
- (define children
- (hash-map->list (lambda (key val) key)
- (gameobj-children actor)))
+(define-mhandler (gameobj-add-occupant! actor message who)
+ (hash-set! (slot-ref actor 'occupants)
+ who #t))
- (<-reply actor message
- #:children children))
+(define-mhandler (gameobj-remove-occupant! actor message who)
+ (hash-remove! (slot-ref actor 'occupants) who))
-(define-mhandler (gameobj-set-loc! player message id)
- (format #t "DEBUG: Location set to ~s for player ~s\n"
- id (actor-id-actor player))
- (set! (gameobj-loc player) id))
+(define-mhandler (gameobj-get-occupants actor message)
+ (define occupants
+ (hash-map->list (lambda (key val) key)
+ (gameobj-occupants actor)))
+ (<-reply actor message
+ #:occupants occupants))
+
+;; @@: Should it really be #:id ? Maybe #:loc-id or #:loc?
+(define-mhandler (gameobj-set-loc! actor message loc)
+ (define old-loc (gameobj-loc actor))
+ (format #t "DEBUG: Location set to ~s for ~s\n"
+ loc (actor-id-actor actor))
+
+ (set! (gameobj-loc actor) loc)
+ ;; Change registation of where we currently are
+ (if loc
+ (<- actor loc 'add-occupant! #:who (actor-id actor)))
+ (if old-loc
+ (<- actor old-loc 'remove-occupant! #:who (actor-id actor))))
+
+(define gameobj-get-name (simple-slot-getter 'name))
+(define gameobj-get-desc (simple-slot-getter 'desc))
(define (gameobj-simple-name-f gameobj)
"Simplest version: return ourselves for our name."