};
struct save_t save;
-int saveresume(FILE *input, bool resume)
/* Suspend and resume */
+int suspend(FILE *input)
{
long i, k;
FILE *fp = NULL;
+
+ /* Suspend. Offer to save things in a file, but charging
+ * some points (so can't win by using saved games to retry
+ * battles or to start over after learning zzword). */
+ RSPEAK(SUSPEND_WARNING);
+ if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
+ game.saved=game.saved+5;
+
+ while (fp == NULL) {
+ char* name = linenoise("\nFile name: ");
+ if (name == NULL)
+ return GO_TOP;
+ fp = fopen(name, WRITE_MODE);
+ if (fp == NULL)
+ printf("Can't open file %s, try again.\n", name);
+ linenoiseFree(name);
+ }
+
+ DATIME(&i,&k);
+ k=i+650*k;
+ save.savetime = k;
+ save.mode = -1;
+ save.version = VRSION;
+ memcpy(&save.game, &game, sizeof(struct game_t));
+ save.bird = OBJSND[BIRD];
+ save.bivalve = OBJTXT[OYSTER];
+ IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
+ fclose(fp);
+ RSPEAK(RESUME_HELP);
+ exit(0);
+}
+
+int resume(FILE *input)
+{
+ FILE *fp = NULL;
- if (!resume) {
- /* Suspend. Offer to save things in a file, but charging
- * some points (so can't win by using saved games to retry
- * battles or to start over after learning zzword). */
- RSPEAK(SUSPEND_WARNING);
+ /* Resume. Read a suspended game back from a file. */
+ if (game.loc != 1 || game.abbrev[1] != 1) {
+ RSPEAK(RESUME_ABANDON);
if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
- game.saved=game.saved+5;
- }
- else
- {
- /* Resume. Read a suspended game back from a file. */
- if (game.loc != 1 || game.abbrev[1] != 1) {
- RSPEAK(RESUME_ABANDON);
- if (!YES(input,THIS_ACCEPTABLE,OK_MAN,OK_MAN)) return GO_CLEAROBJ;
- }
}
while (fp == NULL) {
char* name = linenoise("\nFile name: ");
if (name == NULL)
return GO_TOP;
- fp = fopen(name,(resume ? READ_MODE : WRITE_MODE));
+ fp = fopen(name, READ_MODE);
if (fp == NULL)
printf("Can't open file %s, try again.\n", name);
linenoiseFree(name);
}
-
- DATIME(&i,&k);
- k=i+650*k;
- if (!resume)
- {
- save.savetime = k;
- save.mode = -1;
- save.version = VRSION;
- memcpy(&save.game, &game, sizeof(struct game_t));
- save.bird = OBJSND[BIRD];
- save.bivalve = OBJTXT[OYSTER];
- IGNORE(fwrite(&save, sizeof(struct save_t), 1, fp));
- fclose(fp);
- RSPEAK(RESUME_HELP);
- exit(0);
+
+ IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
+ fclose(fp);
+ if (save.version != VRSION) {
+ SETPRM(1,save.version/10,MOD(save.version,10));
+ SETPRM(3,VRSION/10,MOD(VRSION,10));
+ RSPEAK(VERSION_SKEW);
} else {
- IGNORE(fread(&save, sizeof(struct save_t), 1, fp));
- fclose(fp);
- if (save.version != VRSION) {
- SETPRM(1,k/10,MOD(k,10));
- SETPRM(3,VRSION/10,MOD(VRSION,10));
- RSPEAK(VERSION_SKEW);
- } else {
- memcpy(&game, &save.game, sizeof(struct game_t));
- OBJSND[BIRD] = save.bird;
- OBJTXT[OYSTER] = save.bivalve;
- game.zzword=RNDVOC(3,game.zzword);
- }
- return GO_TOP;
+ memcpy(&game, &save.game, sizeof(struct game_t));
+ OBJSND[BIRD] = save.bird;
+ OBJTXT[OYSTER] = save.bivalve;
+ game.zzword=RNDVOC(3,game.zzword);
}
+ return GO_TOP;
}
/* end */