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Simplify initialization code. All tests pass, 100% coverage.
author
Eric S. Raymond
<esr@thyrsus.com>
Fri, 14 Apr 2023 12:13:24 +0000
(08:13 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Fri, 14 Apr 2023 12:24:51 +0000
(08:24 -0400)
init.c
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diff --git
a/init.c
b/init.c
index 0813fb7ce493764f052a5a5dab397830eb6aafa3..532f2716db78ca3ad6f041241c1f011e6fbd4552 100644
(file)
--- a/
init.c
+++ b/
init.c
@@
-89,9
+89,9
@@
int initialise(void)
* not yet found, so we know when to close the cave. */
for (int treasure = 1; treasure <= NOBJECTS; treasure++) {
if (objects[treasure].is_treasure) {
+ ++game.tally;
if (objects[treasure].inventory != 0)
PROP_SET_NOT_FOUND(treasure);
- game.tally = game.tally - game.objects[treasure].prop;
}
}
game.conds = setbit(COND_HBASE);