--- /dev/null
+/*
+ * wumpus.c --- a faithful translation of the classic "Hunt The Wumpus" game.
+ *
+ * Translator: Eric S. Raymond <eric@snark.thyrsus.com>
+ * Version: $Id$
+ *
+ * This was the state of the art 20 years ago, in 1972. We've come a long
+ * way, baby.
+ *
+ * The BASIC source is that posted by Magnus Olsson in USENET article
+ * <9207071854.AA21847@thep.lu.se>: he wrote
+ *
+ * >Below is the source code for _one_ (rather simple) Wumpus version,
+ * >which I found in the PC-BLUE collection on SIMTEL20. I believe this is
+ * >pretty much the same version that was published in David Ahl's "101
+ * >Basic Computer Games" (or, possibly, in the sequel).
+ *
+ * I have staunchly resisted the temptation to "improve" this game. It
+ * is functionally identical to the BASIC version (source for which
+ * appears in the comments). I fixed some typos in the help text.
+ *
+ * Language hackers may be interested to know that he most difficult thing
+ * about the translation was tracking the details required to translate from
+ * 1-origin to 0-origin array indexing.
+ *
+ * The only enhancement is a an -s command-line switch for setting the
+ * random number seed.
+ *
+ * So, pretend for a little while that your workstation is an ASR-33 and
+ * limber up your fingers for a trip to nostalgia-land...
+ */
+
+#include <stdio.h>
+
+/* 5 REM *** HUNT THE WUMPUS *** */
+
+/* 10 DIM P(5) */
+static int path[5];
+
+static int j, k, arrows, scratchloc;
+static char inp[BUFSIZ]; /* common input buffer */
+
+#define YOU 0
+#define WUMPUS 1
+#define PIT1 2
+#define PIT2 3
+#define BATS1 4
+#define BATS2 5
+#define LOCS 6
+static int loc[LOCS], save[LOCS]; /* locations */
+
+#define NOT 0
+#define WIN 1
+#define LOSE -1
+static int finished;
+
+/* 80 REM *** SET UP CAVE (DODECAHEDRAL NODE LIST) *** */
+/* 85 DIM S(20,3) */
+/* 90 FOR J=1 TO 20 */
+/* 95 FOR K=1 TO 3 */
+/* 100 READ S(J,K) */
+/* 105 NEXT K */
+/* 110 NEXT J */
+/* 115 DATA 2,5,8,1,3,10,2,4,12,3,5,14,1,4,6 */
+/* 120 DATA 5,7,15,6,8,17,1,7,9,8,10,18,2,9,11 */
+/* 125 DATA 10,12,19,3,11,13,12,14,20,4,13,15,6,14,16 */
+/* 130 DATA 15,17,20,7,16,18,9,17,19,11,18,20,13,16,19 */
+static int cave[20][3] =
+{
+ {1,4,7},
+ {0,2,9},
+ {1,3,11},
+ {2,4,13},
+ {0,3,5},
+ {4,6,14},
+ {5,7,16},
+ {0,6,8},
+ {7,9,17},
+ {1,8,10},
+ {9,11,18},
+ {2,10,12},
+ {11,13,19},
+ {3,12,14},
+ {5,13,15},
+ {14,16,19},
+ {6,15,17},
+ {8,16,18},
+ {10,17,19},
+ {12,15,18},
+};
+
+/* 135 DEF FNA(X)=INT(20*RND(1))+1 */
+#define FNA() (rand() % 20)
+
+/* 140 DEF FNB(X)=INT(3*RND(1))+1 */
+#define FNB() (rand() % 3)
+
+/* 145 DEF FNC(X)=INT(4*RND(1))+1 */
+#define FNC() (rand() % 4)
+
+int getnum(prompt)
+char *prompt;
+{
+ (void) printf("%s\n?", prompt);
+ (void) fgets(inp, sizeof(inp), stdin);
+ return(atoi(inp));
+}
+
+int getlet(prompt)
+char *prompt;
+{
+ (void) printf("%s\n?", prompt);
+ (void) fgets(inp, sizeof(inp), stdin);
+ return(inp[0]);
+}
+
+void print_instructions()
+{
+ char ebuf[BUFSIZ];
+
+/* 375 REM *** INSTRUCTIONS *** */
+/* 380 PRINT "WELCOME TO 'HUNT THE WUMPUS'" */
+ puts("WELCOME TO 'HUNT THE WUMPUS'");
+/* 385 PRINT " THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM" */
+ puts(" THE WUMPUS LIVES IN A CAVE OF 20 ROOMS. EACH ROOM");
+/* 390 PRINT "HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A" */
+ puts("HAS 3 TUNNELS LEADING TO OTHER ROOMS. (LOOK AT A");
+/* 395 PRINT "DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW" */
+ puts("DODECAHEDRON TO SEE HOW THIS WORKS-IF YOU DON'T KNOW");
+/* 400 PRINT "WHAT A DODECAHEDRON IS, ASK SOMEONE)" */
+ puts("WHAT A DODECAHEDRON IS, ASK SOMEONE)");
+/* 405 PRINT */
+ puts("");
+/* 410 PRINT " HAZARDS:" */
+ puts(" HAZARDS:");
+/* 415 PRINT " BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM */
+ puts(" BOTTOMLESS PITS - TWO ROOMS HAVE BOTTOMLESS PITS IN THEM");
+/* 420 PRINT " IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)" */
+ puts(" IF YOU GO THERE, YOU FALL INTO THE PIT (& LOSE!)");
+/* 425 PRINT " SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU" */
+ puts(" SUPER BATS - TWO OTHER ROOMS HAVE SUPER BATS. IF YOU");
+/* 430 PRINT " GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER" */
+ puts(" GO THERE, A BAT GRABS YOU AND TAKES YOU TO SOME OTHER");
+/* 435 PRINT " ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)" */
+ puts(" ROOM AT RANDOM. (WHICH MAY BE TROUBLESOME)");
+/* 440 INPUT "TYPE AN E THEN RETURN ";W9 */
+ (void) getlet("TYPE AN E THEN RETURN ");
+/* 445 PRINT " WUMPUS:" */
+ puts(" WUMPUS:");
+/* 450 PRINT " THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER" */
+ puts(" THE WUMPUS IS NOT BOTHERED BY HAZARDS (HE HAS SUCKER");
+/* 455 PRINT " FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY" */
+ puts(" FEET AND IS TOO BIG FOR A BAT TO LIFT). USUALLY");
+/* 460 PRINT " HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOU SHOOTING AN" */
+ puts(" HE IS ASLEEP. TWO THINGS WAKE HIM UP: YOU SHOOTING AN");
+/* 465 PRINT "ARROW OR YOU ENTERING HIS ROOM." */
+ puts("ARROW OR YOU ENTERING HIS ROOM.");
+/* 470 PRINT " IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM" */
+ puts(" IF THE WUMPUS WAKES HE MOVES (P=.75) ONE ROOM");
+/* 475 PRINT " OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU" */
+ puts(" OR STAYS STILL (P=.25). AFTER THAT, IF HE IS WHERE YOU");
+/* 480 PRINT " ARE, HE EATS YOU UP AND YOU LOSE!" */
+ puts(" ARE, HE EATS YOU UP AND YOU LOSE!");
+/* 485 PRINT */
+ puts("");
+/* 490 PRINT " YOU:" */
+ puts(" YOU:");
+/* 495 PRINT " EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW" */
+ puts(" EACH TURN YOU MAY MOVE OR SHOOT A CROOKED ARROW");
+/* 500 PRINT " MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)" */
+ puts(" MOVING: YOU CAN MOVE ONE ROOM (THRU ONE TUNNEL)");
+/* 505 PRINT " ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT */
+ puts(" ARROWS: YOU HAVE 5 ARROWS. YOU LOSE WHEN YOU RUN OUT");
+/* 510 PRINT " EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING*/
+ puts(" EACH ARROW CAN GO FROM 1 TO 5 ROOMS. YOU AIM BY TELLING");
+/* 515 PRINT " THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO." */
+ puts(" THE COMPUTER THE ROOM#S YOU WANT THE ARROW TO GO TO.");
+/* 520 PRINT " IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES"*/
+ puts(" IF THE ARROW CAN'T GO THAT WAY (IF NO TUNNEL) IT MOVES");
+/* 525 PRINT " AT RANDOM TO THE NEXT ROOM." */
+ puts(" AT RANDOM TO THE NEXT ROOM.");
+/* 530 PRINT " IF THE ARROW HITS THE WUMPUS, YOU WIN." */
+ puts(" IF THE ARROW HITS THE WUMPUS, YOU WIN.");
+/* 535 PRINT " IF THE ARROW HITS YOU, YOU LOSE." */
+ puts(" IF THE ARROW HITS YOU, YOU LOSE.");
+/* 540 INPUT "TYPE AN E THEN RETURN ";W9 */
+ (void) getlet("TYPE AN E THEN RETURN ");
+/* 545 PRINT " WARNINGS:" */
+ puts(" WARNINGS:");
+/* 550 PRINT " WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD," */
+ puts(" WHEN YOU ARE ONE ROOM AWAY FROM A WUMPUS OR HAZARD,");
+/* 555 PRINT " THE COMPUTER SAYS:" */
+ puts(" THE COMPUTER SAYS:");
+/* 560 PRINT " WUMPUS: 'I SMELL A WUMPUS'" */
+ puts(" WUMPUS: 'I SMELL A WUMPUS'");
+/* 565 PRINT " BAT : 'BATS NEARBY'" */
+ puts(" BAT : 'BATS NEARBY'");
+/* 570 PRINT " PIT : 'I FEEL A DRAFT'" */
+ puts(" PIT : 'I FEEL A DRAFT'");
+/* 575 PRINT */
+ puts("");
+/* 580 RETURN */
+}
+
+void check_hazards()
+{
+ /* 585 REM *** PRINT LOCATION & HAZARD WARNINGS *** */
+ /* 590 PRINT */
+ (void) puts("");
+
+ /* 595 FOR J=2 TO 6 */
+ /* 600 FOR K=1 TO 3 */
+ /* 605 IF S(L(1),K)<>L(J) THEN 640 */
+ /* 610 ON J-1 GOTO 615,625,625,635,635 */
+ /* 615 PRINT "I SMELL A WUMPUS!" */
+ /* 620 GOTO 640 */
+ /* 625 PRINT "I FEEL A DRAFT" */
+ /* 630 GOTO 640 */
+ /* 635 PRINT "BATS NEARBY!" */
+ /* 640 NEXT K */
+ /* 645 NEXT J */
+ for (k = 0; k < 3; k++)
+ {
+ int room = cave[loc[YOU]][k];
+
+ if (room == loc[WUMPUS])
+ (void) puts("I SMELL A WUMPUS!");
+ else if (room == loc[PIT1] || room == loc[PIT2])
+ (void) puts("I FEEL A DRAFT");
+ else if (room == loc[BATS1] || room == loc[BATS2])
+ (void) puts("BATS NEARBY!");
+ }
+
+ /* 650 PRINT "YOU ARE IN ROOM "L(1) */
+ (void) printf("YOU ARE IN ROOM %d\n", loc[YOU]+1);
+
+ /* 655 PRINT "TUNNELS LEAD TO "S(L,1);S(L,2);S(L,3) */
+ (void) printf("TUNNELS LEAD TO %d %d %d\n",
+ cave[loc[YOU]][0]+1, cave[loc[YOU]][1]+1, cave[loc[YOU]][2]+1);
+
+ /* 660 PRINT */
+ (void) puts("");
+
+ /* 665 RETURN */
+}
+
+int move_or_shoot()
+{
+ int c;
+
+ /* 670 REM *** CHOOSE OPTION *** */
+
+badin:
+ /* 675 PRINT "SHOOT OR MOVE (S-M)"; */
+ /* 680 INPUT I$ */
+ c = getlet("SHOOT OR MOVE (S-M)");
+
+ /* 685 IF I$<>"S" THEN 700 */
+ /* 690 O=1 */
+ /* 695 RETURN */
+ /* 700 IF I$<>"M" THEN 675 */
+ /* 705 O=2 */
+ /* 710 RETURN */
+ if (c == 'S')
+ return(1);
+ else if (c == 'M')
+ return(0);
+ else
+ goto badin;
+}
+
+
+
+void shoot()
+{
+ extern void check_shot(), move_wumpus();
+ int j9;
+
+ /* 715 REM *** ARROW ROUTINE *** */
+ /* 720 F=0 */
+ finished = NOT;
+
+ /* 725 REM *** PATH OF ARROW *** */
+badrange:
+ /* 735 PRINT "NO. OF ROOMS (1-5)"; */
+ /* 740 INPUT J9 */
+ j9 = getnum("NO. OF ROOMS (1-5)");
+
+ /* 745 IF J9<1 THEN 735 */
+ /* 750 IF J9>5 THEN 735 */
+ if (j9 < 1 || j9 > 5)
+ goto badrange;
+
+ /* 755 FOR K=1 TO J9 */
+ for (k = 0; k < j9; k++)
+ {
+ /* 760 PRINT "ROOM #"; */
+ /* 765 INPUT P(K) */
+ path[k] = getnum("ROOM #") - 1;
+
+ /* 770 IF K<=2 THEN 790 */
+ if (k <= 1)
+ continue;
+
+ /* 775 IF P(K)<>P(K-2) THEN 790 */
+ if (path[k] != path[k - 2])
+ continue;
+
+ /* 780 PRINT "ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM" */
+ (void) puts("ARROWS AREN'T THAT CROOKED - TRY ANOTHER ROOM");
+ /* 785 GOTO 760 */
+ k--;
+
+ /* 790 NEXT K */
+ }
+
+ /* 795 REM *** SHOOT ARROW *** */
+ /* 800 L=L(1) */
+ scratchloc = loc[YOU];
+
+ /* 805 FOR K=1 TO J9 */
+ for (k = 0; k < j9; k++)
+ {
+ int k1;
+
+ /* 810 FOR K1=1 TO 3 */
+ for (k1 = 0; k1 < 3; k1++)
+ {
+ /* 815 IF S(L,K1)=P(K) THEN 895 */
+ if (cave[scratchloc][k1] == path[k])
+ {
+ /*
+ * This is the only bit of the translation I'm not sure
+ * about. It requires the trajectory of the arrow to
+ * be a path. Without it, all rooms on the trajectory
+ * would be required by the above to be adjacent to the
+ * player, making for a trivial game --- just move to where
+ * you smell a wumpus and shoot into all adjacent passages!
+ * However, I can't find an equivalent in the BASIC.
+ */
+ scratchloc = path[k];
+
+ /* this simulates logic at 895 in the BASIC code */
+ check_shot();
+ if (finished == NOT)
+ goto ammo;
+ else
+ return;
+ }
+
+ /* 820 NEXT K1 */
+ }
+
+ /* 825 REM *** NO TUNNEL FOR ARROW *** */
+ /* 830 L=S(L,FNB(1)) */
+ scratchloc = cave[scratchloc][FNB()];
+
+ /* 835 GOTO 900 */
+ check_shot();
+
+ /* 840 NEXT K */
+ }
+
+ammo:
+ if (finished == NOT)
+ {
+ /* 845 PRINT "MISSED" */
+ (void) puts("MISSED");
+
+ /* 850 L=L(1) */
+ scratchloc = loc[YOU];
+
+ /* 855 REM *** MOVE WUMPUS *** */
+ /* 860 GOSUB 935 */
+ move_wumpus();
+
+ /* 865 REM *** AMMO CHECK *** */
+ /* 870 A=A-1 */
+ /* 875 IF A>0 THEN 885 */
+ /* 880 F=-1 */
+ if (--arrows <= 0)
+ finished = LOSE;
+ }
+
+ /* 885 RETURN */
+}
+
+void check_shot()
+{
+ /* 890 REM *** SEE IF ARROW IS AT L(1) OR AT L(2) */
+ /* 895 L=P(K) */
+
+ /* 900 IF L<>L(2) THEN 920 */
+ /* 905 PRINT "AHA! YOU GOT THE WUMPUS!" */
+ /* 910 F=1 */
+ /* 915 RETURN */
+ if (scratchloc == loc[WUMPUS])
+ {
+ (void) puts("AHA! YOU GOT THE WUMPUS!");
+ finished = WIN;
+ }
+
+ /* 920 IF L<>L(1) THEN 840 */
+ /* 925 PRINT "OUCH! ARROW GOT YOU!" */
+ /* 930 GOTO 880 */
+ else if (scratchloc == loc[YOU])
+ {
+ (void) puts("OUCH! ARROW GOT YOU!");
+ finished = LOSE;
+ }
+}
+
+void move_wumpus()
+{
+ /* 935 REM *** MOVE WUMPUS ROUTINE *** */
+ /* 940 K=FNC(0) */
+ k = FNC();
+
+ /* 945 IF K=4 THEN 955 */
+ /* 950 L(2)=S(L(2),K) */
+ if (k < 3)
+ loc[WUMPUS] = cave[loc[WUMPUS]][k];
+
+ /* 955 IF L(2)<>L THEN 970 */
+ if (loc[WUMPUS] != loc[YOU])
+ return;
+
+ /* 960 PRINT "TSK TSK TSK - WUMPUS GOT YOU!" */
+ (void) puts("TSK TSK TSK - WUMPUS GOT YOU!");
+
+ /* 965 F=-1 */
+ finished = LOSE;
+
+ /* 970 RETURN */
+}
+
+void move()
+{
+ /* 975 REM *** MOVE ROUTINE *** */
+ /* 980 F=0 */
+ finished = NOT;
+
+badmove:
+ /* 985 PRINT "WHERE TO"; */
+ /* 990 INPUT L */
+ scratchloc = getnum("WHERE TO");
+
+ /* 995 IF L<1 THEN 985 */
+ /* 1000 IF L>20 THEN 985 */
+ if (scratchloc < 1 || scratchloc > 20)
+ goto badmove;
+ scratchloc--;
+
+ /* 1005 FOR K=1 TO 3 */
+ for (k = 0; k < 3; k++)
+ {
+ /* 1010 REM *** CHECK IF LEGAL MOVE *** */
+ /* 1015 IF S(L(1),K)=L THEN 1045 */
+ if (cave[loc[YOU]][k] == scratchloc)
+ goto goodmove;
+
+ /* 1020 NEXT K */
+ }
+
+ /* 1025 IF L=L(1) THEN 1045 */
+ if (scratchloc != loc[YOU])
+ {
+ /* 1030 PRINT "NOT POSSIBLE -"; */
+ (void) puts("NOT POSSIBLE -");
+
+ /* 1035 GOTO 985 */
+ goto badmove;
+ }
+
+goodmove:
+ /* 1040 REM *** CHECK FOR HAZARDS *** */
+ /* 1045 L(1)=L */
+ loc[YOU] = scratchloc;
+
+ if (scratchloc == loc[WUMPUS])
+ {
+ /* 1050 REM *** WUMPUS *** */
+ /* 1055 IF L<>L(2) THEN 1090 */
+ /* 1060 PRINT "... OOPS! BUMPED A WUMPUS!" */
+ /* 1065 REM *** MOVE WUMPUS *** */
+ /* 1070 GOSUB 940 */
+ /* 1075 IF F=0 THEN 1090 */
+ /* 1080 RETURN */
+ (void) puts("... OOPS! BUMPED A WUMPUS!");
+ move_wumpus();
+ }
+ else if (scratchloc == loc[PIT1] || scratchloc == loc[PIT2])
+ {
+ /* 1085 REM *** PIT *** */
+ /* 1090 IF L=L(3) THEN 1100 */
+ /* 1095 IF L<>L(4) THEN 1120 */
+ /* 1100 PRINT "YYYYIIIIEEEE . . . FELL IN PIT" */
+ /* 1105 F=-1 */
+ /* 1110 RETURN */
+ (void) puts("YYYYIIIIEEEE . . . FELL IN PIT");
+ finished = LOSE;
+ }
+ else if (scratchloc == loc[BATS1] || scratchloc == loc[BATS2])
+ {
+ /* 1115 REM *** BATS *** */
+ /* 1120 IF L=L(5) THEN 1130 */
+ /* 1125 IF L<>L(6) THEN 1145 */
+ /* 1130 PRINT "ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!" */
+ /* 1135 L=FNA(1) */
+ /* 1140 GOTO 1045 */
+ /* 1145 RETURN */
+ /* 1150 END */
+ (void) puts("ZAP--SUPER BAT SNATCH! ELSEWHEREVILLE FOR YOU!");
+ loc[YOU] = FNA();
+ }
+}
+
+main(argc, argv)
+int argc;
+char *argv[];
+{
+ int c;
+
+ if (strcmp(argv[1], "-s") == 0)
+ srand(atol(argv[2]));
+ else
+ srand(time((long *) 0));
+
+ /* 15 PRINT "INSTRUCTIONS (Y-N)"; */
+ /* 20 INPUT I$ */
+ c = getlet("INSTRUCTIONS (Y-N)");
+
+ /* 25 IF I$="N" THEN 35 */
+ /* 30 GOSUB 375 */
+ /* 35 GOTO 80 */
+ if (c == 'Y')
+ print_instructions();
+
+ /* 150 REM *** LOCATE L ARRAY ITEMS *** */
+ /* 155 REM *** 1-YOU, 2-WUMPUS, 3&4-PITS, 5&6-BATS *** */
+ /* 160 DIM L(6) */
+ /* 165 DIM M(6) */
+badlocs:
+ /* 170 FOR J=1 TO 6 */
+ /* 175 L(J)=FNA(0) */
+ /* 180 M(J)=L(J) */
+ /* 185 NEXT J */
+ for (j = 0; j < LOCS; j++)
+ loc[j] = save[j] = FNA();
+
+ /* 190 REM *** CHECK FOR CROSSOVERS (IE L(1)=L(2), ETC) *** */
+ /* 195 FOR J=1 TO 6 */
+ /* 200 FOR K=1 TO 6 */
+ /* 205 IF J=K THEN 215 */
+ /* 210 IF L(J)=L(K) THEN 170 */
+ /* 215 NEXT K */
+ /* 220 NEXT J */
+ for (j = 0; j < LOCS; j++)
+ for (k = 0; k < LOCS; k++)
+ if (j == k)
+ continue;
+ else if (loc[j] == loc[k])
+ goto badlocs;
+
+ /* 225 REM *** SET NO. OF ARROWS *** */
+newgame:
+ /* 230 A=5 */
+ /* 235 L=L(1) */
+ arrows = 5;
+ scratchloc = loc[YOU];
+
+ /* 240 REM *** RUN THE GAME *** */
+ /* 245 PRINT "HUNT THE WUMPUS" */
+ (void) puts("HUNT THE WUMPUS");
+
+#ifdef DEBUG
+ (void) printf("Wumpus is at %d, pits at %d & %d, bats at %d & %d\n",
+ loc[WUMPUS]+1,
+ loc[PIT1]+1, loc[PIT2]+1,
+ loc[BATS1]+1, loc[BATS2]+1);
+#endif
+
+nextmove:
+ /* 250 REM *** HAZARD WARNING AND LOCATION *** */
+ /* 255 GOSUB 585 */
+ check_hazards();
+
+ /* 260 REM *** MOVE OR SHOOT *** */
+ /* 265 GOSUB 670 */
+ /* 270 ON O GOTO 280,300 */
+ if (move_or_shoot())
+ {
+ /* 275 REM *** SHOOT *** */
+ /* 280 GOSUB 715 */
+ shoot();
+
+ /* 285 IF F=0 THEN 255 */
+ if (finished == NOT)
+ goto nextmove;
+
+ /* 290 GOTO 310 */
+ }
+ else
+ {
+ /* 295 REM *** MOVE *** */
+ /* 300 GOSUB 975 */
+ move();
+
+ /* 305 IF F=0 THEN 255 */
+ if (finished == NOT)
+ goto nextmove;
+ }
+
+ /* 310 IF F>0 THEN 335 */
+ if (finished == LOSE)
+ {
+ /* 315 REM *** LOSE *** */
+ /* 320 PRINT "HA HA HA - YOU LOSE!" */
+ /* 325 GOTO 340 */
+ (void) puts("HA HA HA - YOU LOSE!");
+ }
+ else
+ {
+ /* 330 REM *** WIN *** */
+ /* 335 PRINT "HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!" */
+ (void) puts("HEE HEE HEE - THE WUMPUS'LL GET YOU NEXT TIME!!");
+ }
+
+ /* 340 FOR J=1 TO 6 */
+ /* 345 L(J)=M(J) */
+ /* 350 NEXT J */
+ for (j = YOU; j < LOCS; j++)
+ loc[j] = save[j];
+
+ /* 355 PRINT "SAME SETUP (Y-N)"; */
+ /* 360 INPUT I$ */
+ c = getlet("SAME SETUP (Y-N)");
+
+ /* 365 IF I$<>"Y"THEN 170 */
+ /* 370 GOTO 230 */
+ if (c != 'Y')
+ goto badlocs;
+ else
+ goto newgame;
+}
+
+/* wumpus.c ends here */