The principal maintainers of this code are Eric S. Raymond and Jason
Ninneman. Eric received Don Woods's encouragement to update and ship
-the game; Jason signed on early in the process to help.
+the game; Jason signed on early in the process to help. The assistance
+of Peje Nilson in restructuring some particularly grotty gotos is
+gratefully acknowledged.
== Nomenclature ==
coverage tools. This is what you are running when you do "make check".
This move entailed some structural changes. The most important was
-the refactoring of 355 gotos into if/loop/break structures. We
+the refactoring of over 350 gotos into if/loop/break structures. We
also abolished almost all shared globals; the main one left is a
struct holding the game's saveable/restorable state.
and the choice to refrain will make forward translation into future
languages easier.
-* There are 19 gotos left that resist restructuring; all of these are
- in the principal command interpreter function implementing its state
- machine. A 21st, a two-level loop breakout, is not reducible even
- in principle.
+* There are some gotos left that resist restructuring; all of these
+ are in the principal command interpreter function implementing its
+ state machine. One other left in the player-movement code, a two-level
+ loop breakout, is not reducible even in principle.
* Linked lists (for objects at a location) are implemented using an array
of link indices. This is a surviving FORTRANism that is quite unlike