obj == LIQLOC(game.loc) ||
(obj == DWARF && ATDWRF(game.loc) > 0))
spk = YOU_HAVEIT;
- if (game.closed)spk = NEEDED_NEreplace;
+ if (game.closed)spk = NEEDED_NEARBY;
if (TOTING(obj))spk = ALREADY_CARRYING;
RSPEAK(spk);
return GO_CLEAROBJ;
- FUTILE_CRAWL: 'You have crawled around in some little holes and wound up back in the\nmain passage.'
- FOLLOW_STREAM: 'I don''t know where the cave is, but hereabouts no stream can run on\nthe surface for long. I would try the stream.'
- NEED_DETAIL: 'I need more detailed instructions to do that.'
-- NEreplace: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
+- NEARBY: 'I can only tell you what you see as you move about and manipulate\nthings. I cannot tell you where remote things are.'
- OGRE_SNARL: 'The ogre snarls and shoves you back.'
- HUH_MAN: 'Huh?'
- ENTRY_QUERY: 'Are you trying to get into the cave?'
- SPLATTER_MESSAGE: 'There is a loud explosion, and you are suddenly splashed across the\nwalls of the room.'
- DWARVES_AWAKEN: 'The resulting ruckus has awakened the dwarves. There are now several\nthreatening little dwarves in the room with you! Most of them throw\nknives at you! All of them get you!'
- UNHAPPY_BIRD: 'Oh, leave the poor unhappy bird alone.'
-- NEEDED_NEreplace: 'I daresay whatever you want is around here somewhere.'
+- NEEDED_NEARBY: 'I daresay whatever you want is around here somewhere.'
- STOP_UNKNOWN: 'I don''t know the word "stop". Use "quit" if you want to give up.'
- NOT_CONNECTED: 'You can''t get there from here.'
- TAME_BEAR: 'You are being followed by a very large, tame bear.'
if (game.dtotal == 0)
return true;
SETPRM(1, game.dtotal, 0);
- RSPEAK(DWARF_PACK + 1 / game.dtotal); /* FIXME: Arithmetic on message number */
+ RSPEAK(game.dtotal == 1 ? DWARF_SINGLE : DWARF_PACK);
if (attack == 0)
return true;
if (game.dflag == 2)game.dflag = 3;
if (motion == 29 || motion == 30)spk = BAD_DIRECTION;
if (motion == 7 || motion == 36 || motion == 37)spk = UNSURE_FACING;
if (motion == 11 || motion == 19)spk = NO_INOUT_HERE;
- if (verb == FIND || verb == INVENT)spk = NEreplace;
+ if (verb == FIND || verb == INVENT)spk = NEARBY;
if (motion == 62 || motion == 65)spk = NOTHING_HAPPENS;
if (motion == 17)spk = WHICH_WAY;
RSPEAK(spk);