#define PROP_STASHIFY(n) (-1 - (n))
#define OBJECT_STASHIFY(obj, pval) game.objects[obj].prop = PROP_STASHIFY(pval)
#define OBJECT_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
-#define OBJECT_STATE_EQUALS(obj, pval) ((game.objects[obj].prop == pval) || (game.objects[obj].prop == PROP_STASHIFY(pval)))
+#define OBJECT_STATE_EQUALS(obj, pval) \
+ ((game.objects[obj].prop == pval) || \
+ (game.objects[obj].prop == PROP_STASHIFY(pval)))
#define PROMPT "> "
return;
case 9: /* jade */
if (game.tally == 1 &&
- (OBJECT_IS_STASHED(JADE) || OBJECT_IS_NOTFOUND(JADE))) {
+ (OBJECT_IS_STASHED(JADE) ||
+ OBJECT_IS_NOTFOUND(JADE))) {
break;
}
game.hints[hint].lc = 0;
if (TOTING(i) &&
(OBJECT_IS_NOTFOUND(i) ||
OBJECT_IS_STASHED(i))) {
- OBJECT_STASHIFY(i, game.objects[i].prop);
+ OBJECT_STASHIFY(
+ i, game.objects[i].prop);
}
}
}