Reflow.
authorEric S. Raymond <esr@thyrsus.com>
Mon, 23 Sep 2024 08:38:24 +0000 (04:38 -0400)
committerEric S. Raymond <esr@thyrsus.com>
Mon, 23 Sep 2024 08:38:24 +0000 (04:38 -0400)
advent.h
main.c

index 204fce7f6f2ffd4e72d57babe6a43839c8fac399..b9c98d90f5e8aaa08adcb87cfcc098d2e5ab4973 100644 (file)
--- a/advent.h
+++ b/advent.h
@@ -76,7 +76,9 @@
 #define PROP_STASHIFY(n) (-1 - (n))
 #define OBJECT_STASHIFY(obj, pval) game.objects[obj].prop = PROP_STASHIFY(pval)
 #define OBJECT_IS_STASHED(obj) (game.objects[obj].prop < STATE_NOTFOUND)
-#define OBJECT_STATE_EQUALS(obj, pval) ((game.objects[obj].prop == pval) || (game.objects[obj].prop == PROP_STASHIFY(pval))) 
+#define OBJECT_STATE_EQUALS(obj, pval)                                         \
+       ((game.objects[obj].prop == pval) ||                                   \
+        (game.objects[obj].prop == PROP_STASHIFY(pval)))
 
 #define PROMPT "> "
 
diff --git a/main.c b/main.c
index c8232804686f1bfd1d11d4598ec19f4af3352d9b..d383095b89e2715b1fc46f7f4acfcdbae14c46f8 100644 (file)
--- a/main.c
+++ b/main.c
@@ -188,7 +188,8 @@ static void checkhints(void) {
                                        return;
                                case 9: /* jade */
                                        if (game.tally == 1 &&
-                                           (OBJECT_IS_STASHED(JADE) || OBJECT_IS_NOTFOUND(JADE))) {
+                                           (OBJECT_IS_STASHED(JADE) ||
+                                            OBJECT_IS_NOTFOUND(JADE))) {
                                                break;
                                        }
                                        game.hints[hint].lc = 0;
@@ -1275,7 +1276,8 @@ static bool do_command(void) {
                                        if (TOTING(i) &&
                                            (OBJECT_IS_NOTFOUND(i) ||
                                             OBJECT_IS_STASHED(i))) {
-                                               OBJECT_STASHIFY(i, game.objects[i].prop);
+                                               OBJECT_STASHIFY(
+                                                   i, game.objects[i].prop);
                                        }
                                }
                        }