if (TOTING(BEAR))RSPEAK(141);
SPEAK(KK);
K=1;
- if (FORCED(game.loc))
+ if (FORCED(game.loc)) {
goto L8;
+ }
if (game.loc == 33 && PCT(25) && !game.closng)RSPEAK(7);
/* Print out descriptions of objects at this location. If
game.clock1= -1;
game.closng=true;
goto L19999;
- }
- if (game.clock1 < 0)
+ } else if (game.clock1 < 0)
--game.clock2;
if (game.clock2 == 0) {
/* Once he's panicked, and clock2 has run out, we come here
game.prop[LAMP]=0;
if (HERE(LAMP))RSPEAK(184);
} else if (game.limit <= 30) {
- if (game.lmwarn || !HERE(LAMP)) goto L19999;
- game.lmwarn=true;
- SPK=187;
- if (game.place[BATTER] == 0)SPK=183;
- if (game.prop[BATTER] == 1)SPK=189;
- RSPEAK(SPK);
+ if (!game.lmwarn && HERE(LAMP)) {
+ game.lmwarn=true;
+ SPK=187;
+ if (game.place[BATTER] == 0)SPK=183;
+ if (game.prop[BATTER] == 1)SPK=189;
+ RSPEAK(SPK);
+ }
}
L19999: K=43;
if (LIQLOC(game.loc) == WATER)K=70;
case 2607: goto L2607;
case 2630: goto L2630;
case 2800: goto L2800;
- case 8000: goto L8000;
- case 18999: goto L18999;
- case 19000: goto L19000;
+ case 8000:
+ /* Random intransitive verbs come here. Clear obj just in case
+ * (see attack()). */
+ SETPRM(1,WD1,WD1X);
+ RSPEAK(257);
+ obj=0;
+ goto L2600;
+ case 18999:
+ /* Oh dear, he's disturbed the dwarves. */
+ RSPEAK(SPK);
+ /* fall through */
+ case 19000:
+ RSPEAK(136);
+ score(0);
+ return true;
}
BUG(99);
- /* Random intransitive verbs come here. Clear obj just in case
- * (see attack()). */
-L8000: SETPRM(1,WD1,WD1X);
- RSPEAK(257);
- obj=0;
- goto L2600;
-
-
/* Figure out the new location */
L8: if (playermove(cmdin, VERB))
return true;
else
goto L2000;
-
-/* Cave closing and scoring */
-
-
-
-/* Oh dear, he's disturbed the dwarves. */
-
-L18999: RSPEAK(SPK);
-L19000: RSPEAK(136);
- score(0);
- return true;
}