Lclearobj:
game.oldobj = command.obj;
-L2600:
checkhints();
/* If closing time, check for any objects being toted with
if(!get_command_input(&command))
return false;
-L2607:
+Lthreshold:
++game.turns;
/* If a turn threshold has been met, apply penalties and tell
continue;
/* Gee, I don't understand. */
sspeak(DONT_KNOW, command.raw1);
- goto L2600;
+ goto Lclearobj;
}
/* FIXME: magic numbers related to vocabulary */
kmod = MOD(defn, 1000);
return true;
case GO_TOP:
continue; /* back to top of main interpreter loop */
- case GO_CLEAROBJ:
- goto Lclearobj;
- case GO_CHECKHINT:
- goto L2600;
case GO_CHECKFOO:
- goto L2607;
+ goto Lthreshold;
case GO_LOOKUP:
goto Lookup;
case GO_WORD2:
command.raw1[0] = toupper(command.raw1[0]);
sspeak(DO_WHAT, command.raw1);
command.obj = 0;
- goto L2600;
+ // Fallthrough
+ case GO_CHECKHINT: // Fallthrough
+ case GO_CLEAROBJ:
+ goto Lclearobj;
case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */
rspeak(DWARVES_AWAKEN);