if (game.prop[ROD2] < 0 || !game.closed)
RSPEAK(REQUIRES_DYNAMITE);
else {
- game.bonus=133;
+ game.bonus=VICTORY_MESSAGE;
if (game.loc == LOC_NE)
- game.bonus=134;
+ game.bonus=DEFEAT_MESSAGE;
if (HERE(ROD2))
- game.bonus=135;
+ game.bonus=SPLATTER_MESSAGE;
RSPEAK(game.bonus);
score(endgame);
}
if(game.closed) {
if(game.bonus == 0)
score += 10;
- if(game.bonus == 135)
+ if(game.bonus == SPLATTER_MESSAGE)
score += 25;
- if(game.bonus == 134)
+ if(game.bonus == DEFEAT_MESSAGE)
score += 30;
- if(game.bonus == 133)
+ if(game.bonus == VICTORY_MESSAGE)
score += 45;
}
mxscor += 45;