def is_valid(self):
return self.x != None and self.y != None
def __eq__(self, other):
- return other != None and self.x == other.y and self.y == other.y
+ return other != None and self.x == other.x and self.y == other.y
def __add__(self, other):
return coord(self.x+other.x, self.y+other.y)
def __sub__(self, other):
def attack(torps_ok):
# bad guy attacks us
# torps_ok == False forces use of phasers in an attack
- # game could be over at this point, check
+ # game could be over at this point, check
if game.alldone:
return
attempt = False; ihurt = False;