abstraction, but this is one of the rare cases in which they are
an obvious improvement over what they're displacing...
-The code falls a short of being fully modern C in the following
+The code falls short of being fully modern C in the following
ways:
* We have not attempted to translate the old code to pointer-based
and the choice to refrain will make forward translation into future
languages easier.
-* There are some gotos left that resist restructuring; all of these
+* There are a few gotos left that resist restructuring; all of these
are in the principal command interpreter function implementing its
- state machine. One other left in the player-movement code, a two-level
- loop breakout, is not reducible even in principle.
+ state machine.
* Linked lists (for objects at a location) are implemented using an array
of link indices. This is a surviving FORTRANism that is quite unlike
compromise forward-portability to other languages.
* The code still has an unfortunately high density of magic numbers - in
- particular, numeric object and room IDs.
+ particular, numeric object and room IDs. There are plans to fix this.
+
+* Much of the code still uses FORTRAN-style uppercase names.
* The code is still mostly typeless, slinging around machine longs
like a FORTRAN or BCPL program. Some (incomplete) effort has been made