BIRD, BLOOD, BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD, GRATE, HINT, I, INVENT,
- IGO, J, JADE, K, KEYS, KNIFE, L, LAMP, LOCK, LOOK,
+ J, JADE, K, KEYS, KNIFE, L, LAMP, LOCK, LOOK,
MAGZIN, MAXDIE, MAXTRS, MESSAG, MIRROR, MXSCOR, NUGGET, NUL,
OGRE, OIL, OLDOBJ, OYSTER, PANIC, PEARL, PILLOW, PLANT, PLANT2, PYRAM,
RESER, ROD, ROD2, RUBY, RUG, SAPPH, SAY,
* game.dkill # of dwarves killed (unused in scoring, needed for msg)
* game.foobar Current progress in saying "FEE FIE FOE FOO".
* game.holdng Number of objects being carried
- * IGO How many times he's said "go XXX" instead of "XXX"
+ * igo How many times he's said "go XXX" instead of "XXX"
* game.iwest How many times he's said "west" instead of "w"
* game.knfloc 0 if no knife here, loc if knife here, -1 after caveat
* game.limit Lifetime of lamp (not set here)
if(TRNVLS > 0)game.thresh=MOD(TRNVAL[1],100000)+1;
game.trnluz=0;
game.lmwarn=false;
- IGO=0;
game.iwest=0;
game.knfloc=0;
game.detail=0;
BOTTLE, CAGE, CAVE, CAVITY, CHAIN, CHASM, CHEST,
CLAM, COINS, DALTLC, DOOR, DPRSSN, DRAGON, DWARF, EGGS,
EMRALD, ENTER, ENTRNC, FIND, FISSUR, FOOD,
- GRATE, HINT, I, INVENT, IGO, J, JADE, K, KEYS,
+ GRATE, HINT, I, INVENT, J, JADE, K, KEYS,
KNIFE, L, LAMP, LOCK, LOOK, MAGZIN, MAXDIE, MAXTRS,
MESSAG, MIRROR, MXSCOR, NUGGET, NUL, OGRE, OIL, OYSTER,
PEARL, PILLOW, PLANT, PLANT2, PYRAM, RESER, ROD, ROD2,
static bool do_command(FILE *cmdin) {
long LL, KQ, VERB, KK, K2;
long obj;
+ static long IGO = 0;
/* Can't leave cave once it's closing (except by main office). */