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fix password acceptance
author
Stas P
<stas@stas.(none)>
Tue, 14 Dec 2010 15:21:56 +0000
(18:21 +0300)
committer
Stas P
<stas@stas.(none)>
Tue, 14 Dec 2010 15:21:56 +0000
(18:21 +0300)
sst.py
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diff --git
a/sst.py
b/sst.py
index 4b3fdfa8a44aadc33df2243abc2cfc38b201da06..89715b4ee01afa239baeac14d639bb24782deda0 100755
(executable)
--- a/
sst.py
+++ b/
sst.py
@@
-915,7
+915,7
@@
def doshield(shraise):
action = "SHUP"
else:
scanner.chew()
- return
+ return
if action == "SHUP": # raise shields
if game.shldup:
prout(_("Shields already up."))
@@
-2664,7
+2664,6
@@
def selfdestruct():
prout(_("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED"))
skip(1)
scanner.next()
- scanner.chew()
if game.passwd != scanner.token:
prouts(_("PASSWORD-REJECTED;"))
skip(1)