* chest, which may of course never show up). Note that the
* treasures need not have been taken yet, just located. Hence
* clock1 must be large enough to get out of the cave (it only ticks
- * while inside the cave). When it hits zero, we branch to 10000 to
- * start closing the cave, and then sit back and wait for him to try
- * to get out. If he doesn't within clock2 turns, we close the cave;
- * if he does try, we assume he panics, and give him a few additional
- * turns to get frantic before we close. When clock2 hits zero, we
- * transport him into the final puzzle. Note that the puzzle depends
- * upon all sorts of random things. For instance, there must be no
- * water or oil, since there are beanstalks which we don't want to be
- * able to water, since the code can't handle it. Also, we can have
- * no keys, since there is a grate (having moved the fixed object!)
- * there separating him from all the treasures. Most of these
- * problems arise from the use of negative prop numbers to suppress
- * the object descriptions until he's actually moved the objects. */
+ * while inside the cave). When it hits zero, we start closing the
+ * cave, and then sit back and wait for him to try to get out. If he
+ * doesn't within clock2 turns, we close the cave; if he does try, we
+ * assume he panics, and give him a few additional turns to get
+ * frantic before we close. When clock2 hits zero, we transport him
+ * into the final puzzle. Note that the puzzle depends upon all
+ * sorts of random things. For instance, there must be no water or
+ * oil, since there are beanstalks which we don't want to be able to
+ * water, since the code can't handle it. Also, we can have no keys,
+ * since there is a grate (having moved the fixed object!) there
+ * separating him from all the treasures. Most of these problems
+ * arise from the use of negative prop numbers to suppress the object
+ * descriptions until he's actually moved the objects. */
{
/* If a turn threshold has been met, apply penalties and tell
* the player about it. */