--- /dev/null
+ru
\ No newline at end of file
# List of source files which contain translatable strings.
+src/ai.c
+src/battle.c
+src/events.c
+src/finish.c
--- /dev/null
+# Russian translations for sst package
+# Английские переводы для пакета sst.
+# Copyright (C) 2006 Free Software Foundation, Inc.
+# This file is distributed under the same license as the sst package.
+# Stas Sergeev <stsp@aknet.ru>, 2006.
+#
+# Извините если что не так. Я ведь программист, а не переводчик. :)
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: sst 2.0\n"
+"Report-Msgid-Bugs-To: stsp\n"
+"POT-Creation-Date: 2006-09-15 18:55+0400\n"
+"PO-Revision-Date: 2006-09-15 11:01+0400\n"
+"Last-Translator: Stas Sergeev <stsp@aknet.ru>\n"
+"Language-Team: Russian <ru@li.org>\n"
+"MIME-Version: 1.0\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8bit\n"
+"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%"
+"10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
+
+#: src/ai.c:30
+#, c-format
+msgid " escapes to %s (and regains strength)."
+msgstr " удирает в %s (и восстанавливает энергию)"
+
+#: src/ai.c:258
+#, c-format
+msgid " from %s"
+msgstr " из %s"
+
+#: src/ai.c:259
+msgid " advances to "
+msgstr " наступает к "
+
+#: src/ai.c:260
+msgid " retreats to "
+msgstr " отступает к "
+
+#: src/ai.c:358 src/ai.c:545
+msgid "Lt. Uhura- \"Captain, Starfleet Intelligence reports"
+msgstr "Лт. Ухура- \"Капитан, разведка звёздного флота докладывает"
+
+#: src/ai.c:359
+msgid " a planet in "
+msgstr " планета в "
+
+#: src/ai.c:361
+msgid " has been destroyed"
+msgstr " уничтожена"
+
+#: src/ai.c:362
+msgid " by the Super-commander.\""
+msgstr " Глав-комом."
+
+#: src/ai.c:520 src/events.c:209
+msgid "Lt. Uhura- \"Captain, the starbase in "
+msgstr "Лт. Ухура- \"Капитан, база в "
+
+#: src/ai.c:523
+msgid " reports that it is under attack from the Klingon Super-commander."
+msgstr " сообщает, что она атакована Глав-комом Клингонов."
+
+#: src/ai.c:524
+#, c-format
+msgid " It can survive until stardate %d.\""
+msgstr " Она сможет продержаться до даты %d.\""
+
+#: src/ai.c:527 src/events.c:217
+msgid "Mr. Spock- \"Captain, shall we cancel the rest period?\""
+msgstr "Мистер Спок- \"Капитан, нам прервать отдых?\""
+
+#: src/ai.c:546
+msgid " the Super-commander is in "
+msgstr " Глав-ком находится в "
+
+#: src/ai.c:611
+msgid " completes web."
+msgstr " доделал сеть."
+
+#: src/battle.c:19 src/battle.c:35
+msgid "Shields damaged and down."
+msgstr "Защита сломана и отключена."
+
+#: src/battle.c:29
+msgid "Do you wish to change shield energy? "
+msgstr "Вы хотите изменить энергию защиты? "
+
+#: src/battle.c:31 src/battle.c:87
+msgid "Energy to transfer to shields- "
+msgstr "Энергия для защитного поля- "
+
+#: src/battle.c:39
+msgid "Shields are up. Do you want them down? "
+msgstr "Защита включена. Вы хотите её отключить? "
+
+#: src/battle.c:47
+msgid "Shields are down. Do you want them up? "
+msgstr "Защита отключена. Вы хотите её включить? "
+
+#: src/battle.c:59
+msgid "Shields already up."
+msgstr "Защита и так уже включена."
+
+#: src/battle.c:65 src/battle.c:1170
+msgid "Shields raised."
+msgstr "Защита поднята."
+
+#: src/battle.c:68
+msgid "Shields raising uses up last of energy."
+msgstr "Поднятие защиты расходует весь остаток энергии."
+
+#: src/battle.c:76
+msgid "Shields already down."
+msgstr "Защита и так уже отключена."
+
+#: src/battle.c:81 src/battle.c:851
+msgid "Shields lowered."
+msgstr "Защита опущена."
+
+#: src/battle.c:92
+msgid "Insufficient ship energy."
+msgstr "Энергии корабля недостаточно."
+
+#: src/battle.c:97
+msgid "Shield energy maximized."
+msgstr "Энергия защиты достигла максимума."
+
+#: src/battle.c:99
+msgid "Excess energy requested returned to ship energy"
+msgstr "Лишняя энергия вернулась кораблю"
+
+#: src/battle.c:108
+msgid "Engineering to bridge--"
+msgstr "Инженерный отсек мостику--"
+
+#: src/battle.c:109
+msgid " Scott here. Power circuit problem, Captain."
+msgstr " Это Скотт. Тут проблемы с энергетическим контуром, Капитан."
+
+#: src/battle.c:110
+msgid " I can't drain the shields."
+msgstr " Я не могу откачать энергию из защитных полей."
+
+#: src/battle.c:115
+msgid "All shield energy transferred to ship."
+msgstr "Вся энергия защиты переправлена на корабль."
+
+#: src/battle.c:120
+msgid "Scotty- \""
+msgstr "Скотти- \""
+
+#: src/battle.c:122
+msgid "Transferring energy to shields.\""
+msgstr "Перевожу энергию на защиту.\""
+
+#: src/battle.c:124
+msgid "Draining energy from shields.\""
+msgstr "Перевожу энергию из защиты.\""
+
+#: src/battle.c:137 src/battle.c:855 src/events.c:667
+msgid "***RED ALERT! RED ALERT!"
+msgstr "***ТРЕВОГА! ТРЕВОГА!"
+
+#: src/battle.c:139
+msgid "***COLLISION IMMINENT."
+msgstr "***ОПАСНОСТЬ СТОЛКНОВЕНИЯ."
+
+#: src/battle.c:150
+msgid " rammed by "
+msgstr " протаранен "
+
+#: src/battle.c:150
+msgid " rams "
+msgstr " протаранил "
+
+#: src/battle.c:152
+msgid " (original position)"
+msgstr " (первоначальное положение)"
+
+#: src/battle.c:157
+msgid " heavily damaged."
+msgstr " серьёзно повреждён."
+
+#: src/battle.c:159
+#, c-format
+msgid "***Sickbay reports %d casualties"
+msgstr "***Из лазарета докладывают о %d пострадавших"
+
+#: src/battle.c:213
+msgid "Torpedo hits "
+msgstr "Торпеда попала в цель: "
+
+#: src/battle.c:249
+msgid " uses anti-photon device;"
+msgstr " использует противофотонную установку;"
+
+#: src/battle.c:250
+msgid " torpedo neutralized."
+msgstr " торпеда нейтрализована."
+
+#: src/battle.c:279 src/battle.c:289
+msgid " damaged but not destroyed."
+msgstr " повреждён, но не уничтожен."
+
+#: src/battle.c:283
+msgid " buffeted into black hole."
+msgstr " отлетел в чёрную дыру."
+
+#: src/battle.c:292
+msgid " damaged--"
+msgstr " повреждён--"
+
+#: src/battle.c:299
+msgid "***STARBASE DESTROYED.."
+msgstr "***БАЗА УНИЧТОЖЕНА.."
+
+#: src/battle.c:317 src/battle.c:654 src/events.c:472 src/events.c:493
+msgid " destroyed."
+msgstr " уничтожен."
+
+#: src/battle.c:335
+msgid " unaffected by photon blast."
+msgstr " не повреждён фотонным зарядом."
+
+#: src/battle.c:340
+msgid "AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"
+msgstr "ВВВВППППЕЕЕЕРРРЁЁЁЁДДДЗЗЗЗААААРРРРООООДДДДИИИННННУУУУ!!!"
+
+#: src/battle.c:342
+msgid " HACK! HACK! HACK! *CHOKE!* "
+msgstr ""
+
+#: src/battle.c:344
+msgid "Mr. Spock-"
+msgstr "Мистер Спок-"
+
+#: src/battle.c:345
+msgid " \"Fascinating!\""
+msgstr " \"Грандиозно!\""
+
+#: src/battle.c:361
+msgid " swallows torpedo."
+msgstr " поглотила торпеду."
+
+#: src/battle.c:365
+msgid "***Torpedo absorbed by Tholian web."
+msgstr "***Толианская сеть поглотила торпеду."
+
+#: src/battle.c:382
+msgid " survives photon blast."
+msgstr " выдержал фотонный взрыв."
+
+#: src/battle.c:385
+msgid " disappears."
+msgstr " исчез."
+
+#: src/battle.c:410
+#, c-format
+msgid " displaced by blast to %s "
+msgstr " перемещён взрывом на %s "
+
+#: src/battle.c:417
+msgid "Torpedo missed."
+msgstr "Торпеда промазала."
+
+#: src/battle.c:430
+msgid "***CRITICAL HIT--"
+msgstr "***КРИТИЧЕСКИЙ УДАР--"
+
+#: src/battle.c:446
+msgid " and "
+msgstr " и "
+
+#: src/battle.c:450
+msgid " damaged."
+msgstr " поврежден."
+
+#: src/battle.c:452
+msgid "***Shields knocked down."
+msgstr "***Защита сбита."
+
+#: src/battle.c:510
+msgid "***TORPEDO INCOMING"
+msgstr "***ТОРПЕДА ПРИБЛИЖАЕТСЯ"
+
+#: src/battle.c:512
+msgid " From "
+msgstr " От "
+
+#: src/battle.c:544
+#, c-format
+msgid "%d unit hit"
+msgstr "удар на %d единиц"
+
+#: src/battle.c:546
+msgid " on the "
+msgstr " по "
+
+#: src/battle.c:550
+msgid " from "
+msgstr " от "
+
+#: src/battle.c:568
+msgid "***Enemies decide against attacking your ship."
+msgstr "***Враги решили не атаковать ваш корабль."
+
+#: src/battle.c:573
+msgid "Enemy attack reduces shield strength to "
+msgstr "Вражеская атака уменьшает силу защиты до "
+
+#: src/battle.c:578
+#, c-format
+msgid "Energy left %2d shields "
+msgstr "Остаток энергии: %2d защита "
+
+#: src/battle.c:579
+msgid "up "
+msgstr "включена "
+
+#: src/battle.c:580
+msgid "down "
+msgstr "отключена "
+
+#: src/battle.c:581
+msgid "damaged, "
+msgstr "сломана, "
+
+#: src/battle.c:583
+#, c-format
+msgid "%d%%, torpedoes left %d"
+msgstr "%d%%, осталось %d торпед"
+
+#: src/battle.c:589
+#, c-format
+msgid "Mc Coy- \"Sickbay to bridge. We suffered %d casualties"
+msgstr "МакКой- \"Лазарет мостику. К нам поступили %d пострадавших"
+
+#: src/battle.c:590
+msgid " in that last attack.\""
+msgstr " от последней атаки.\""
+
+#: src/battle.c:694
+msgid "Spock- \"Bridge to sickbay. Dr. McCoy,"
+msgstr "Спок- \"Мостик лазарету. Доктор МакКой,"
+
+#: src/battle.c:695
+msgid " I recommend an immediate review of"
+msgstr " рекомендую немедленно проверить"
+
+#: src/battle.c:696
+msgid " the Captain's psychological profile.\""
+msgstr " психологическое состояние Капитана.\""
+
+#: src/battle.c:713
+msgid "Photon tubes damaged."
+msgstr "Фотонные трубы сломаны."
+
+#: src/battle.c:718
+msgid "No torpedoes left."
+msgstr "Торпед совсем не осталось."
+
+#: src/battle.c:729
+#, c-format
+msgid "%d torpedoes left."
+msgstr "Осталось %d торпед."
+
+#: src/battle.c:730
+msgid "Number of torpedoes to fire- "
+msgstr "Число торпед на отстрел- "
+
+#: src/battle.c:741
+msgid "Maximum of 3 torpedoes per burst."
+msgstr "Максимум 3 торпеды за залп."
+
+#: src/battle.c:782
+#, c-format
+msgid "Target sector for torpedo number %d- "
+msgstr "Сектор назначения для торпеды номер %d- "
+
+#: src/battle.c:809
+#, c-format
+msgid "***TORPEDO NUMBER %d MISFIRES"
+msgstr "***ТОРПЕДА НОМЕР %d НЕ СОШЛА"
+
+#: src/battle.c:811
+msgid "***TORPEDO MISFIRES."
+msgstr "***ТОРПЕДА НЕ СОШЛА."
+
+#: src/battle.c:814
+msgid " Remainder of burst aborted."
+msgstr " Остаток залпа отменён."
+
+#: src/battle.c:817
+msgid "***Photon tubes damaged by misfire."
+msgstr "***Фотонные трубы сломались при осечке."
+
+#: src/battle.c:838
+msgid "Weapons officer Sulu- \"Phasers overheated, sir.\""
+msgstr "Наводчик Сулу- \"Фазеры перегорели, сэр.\""
+
+#: src/battle.c:861
+msgid "Sulu- \"Captain! Shield malf***********************\""
+msgstr "Сулу- \"Капитан! Защита не сраб*********************\""
+
+#: src/battle.c:867
+msgid "Sulu- \"Captain! Shield malfunction! Phaser fire contained!\""
+msgstr ""
+"Сулу- \"Капитан! Защита не сработала! Энергия фазеров скопилась внутри!\""
+
+#: src/battle.c:869
+msgid "Lt. Uhura- \"Sir, all decks reporting damage.\""
+msgstr "Лт. Ухура- \"Сэр, все палубы сообщают о повреждении.\""
+
+#: src/battle.c:875
+msgid "McCoy to bridge- \"Severe radiation burns, Jim."
+msgstr "МакКой мостику- \"Сильнейшие радиационные ожоги, Джим."
+
+#: src/battle.c:876
+#, c-format
+msgid " %d casualties so far.\""
+msgstr " пока-что %d пострадавших.\""
+
+#: src/battle.c:880
+msgid "Phaser energy dispersed by shields."
+msgstr "Энергия фазеров рассеяна защитным полем."
+
+#: src/battle.c:881
+msgid "Enemy unaffected."
+msgstr "Враг не пострадал."
+
+#: src/battle.c:899
+msgid "Phasers can't be fired through base shields."
+msgstr "Фазеры не могут стрелять через защиту базы."
+
+#: src/battle.c:904
+msgid "Phaser control damaged."
+msgstr "Управление фазерами не работает."
+
+#: src/battle.c:910
+msgid "High speed shield control damaged."
+msgstr "Высокоскоростное управление защитой не работает."
+
+#: src/battle.c:915
+msgid "Insufficient energy to activate high-speed shield control."
+msgstr "Недостаточно энергии для высокоскоростного управления защитой."
+
+#: src/battle.c:919
+msgid "Weapons Officer Sulu- \"High-speed shield control enabled, sir.\""
+msgstr "Наводчик Сулу- \"Высокоскоростное управление защитой включено, сэр.\""
+
+#: src/battle.c:929
+msgid "There is no enemy present to select."
+msgstr "Здесь нет врагов."
+
+#: src/battle.c:945 src/battle.c:960 src/battle.c:971
+msgid "Energy will be expended into space."
+msgstr "Энергия уйдёт в пустоту."
+
+#: src/battle.c:977
+msgid "Manual or automatic? "
+msgstr "Ручной или автоматический?"
+
+#: src/battle.c:988
+#, c-format
+msgid "Phasers locked on target. Energy available: %.2f"
+msgstr "Фазеры наведены на цель. Доступная энергия: %.2f"
+
+#: src/battle.c:998
+#, c-format
+msgid "(%d) units required. "
+msgstr ""
+
+#: src/battle.c:1000
+msgid "Units to fire= "
+msgstr "Энергия на выстрел= "
+
+#: src/battle.c:1005 src/battle.c:1076
+#, c-format
+msgid "Energy available= %.2f"
+msgstr "Доступная энергия= %.2f"
+
+#: src/battle.c:1046
+msgid "*** Tholian web absorbs "
+msgstr "*** Толианская сеть поглощает "
+
+#: src/battle.c:1047
+msgid "excess "
+msgstr "избыточную "
+
+#: src/battle.c:1048
+msgid "phaser energy."
+msgstr "энергию фазеров."
+
+#: src/battle.c:1051
+#, c-format
+msgid "%d expended on empty space."
+msgstr "%d ушло в пустоту."
+
+#: src/battle.c:1060
+msgid "Battle comuter damaged, manual file only."
+msgstr "Бортовой компьютер сломан, используйте ручное управление."
+
+#: src/battle.c:1063 src/finish.c:13
+msgid "---WORKING---"
+msgstr "---РАБОТА---"
+
+#: src/battle.c:1065
+msgid "Short-range-sensors-damaged"
+msgstr "Сенсоры-ближнего-обзора-сломаны"
+
+#: src/battle.c:1066
+msgid "Insufficient-data-for-automatic-phaser-fire"
+msgstr "Недостаточно-данных-для-автоматического-наведения-фазеров"
+
+#: src/battle.c:1067
+msgid "Manual-fire-must-be-used"
+msgstr "Используйте-ручное-наведение"
+
+#: src/battle.c:1085
+msgid " can't be located without short range scan."
+msgstr " не может быть обнаружен без ближнего сканирования."
+
+#: src/battle.c:1102
+msgid "units to fire at "
+msgstr "энергии на выстрел по "
+
+#: src/battle.c:1132
+msgid "Available energy exceeded -- try again."
+msgstr "Имеющейся энергии не хватает -- попробуйте снова."
+
+#: src/battle.c:1164
+msgid "Sulu- \"Sir, the high-speed shield control has malfunctioned . . ."
+msgstr "Сулу- \"Сэр, высокоскоростное управление защитой не сработало . . ."
+
+#: src/battle.c:1165
+msgid " CLICK CLICK POP . . ."
+msgstr " ЩЁЛК ЩЁЛК ЧЁРТ . . ."
+
+#: src/battle.c:1166
+msgid " No response, sir!"
+msgstr " Нет ответа, сэр!"
+
+#: src/battle.c:1199
+#, c-format
+msgid "%d unit hit on "
+msgstr "%d единиц энергии ударили по "
+
+#: src/battle.c:1202
+msgid "Very small hit on "
+msgstr "Очень слабый удар по "
+
+#: src/battle.c:1216
+msgid "***Mr. Spock- \"Captain, the vessel at "
+msgstr "***Мистер Спок- \"Капитан, корабль на "
+
+#: src/battle.c:1218
+msgid " has just lost its firepower.\""
+msgstr " потерял боеспособность.\""
+
+#: src/events.c:53
+msgid "Lt. Uhura- \"Captain, the sub-space radio is working and"
+msgstr "Лт. Ухура- \"Капитан, космическая рация работает и"
+
+#: src/events.c:54
+msgid " surveillance reports are coming in."
+msgstr " принимает информацию из центра наблюдения."
+
+#: src/events.c:61
+msgid " The star chart is now up to date.\""
+msgstr " Звёздная карта обновлена."
+
+#: src/events.c:114
+msgid " caught in long range tractor beam--"
+msgstr " пойман дальнобойным буксирным лучём--"
+
+#: src/events.c:126
+msgid "Galileo, left on the planet surface, is captured"
+msgstr "Галилей, оставшийся на планете, схвачен"
+
+#: src/events.c:127
+msgid "by aliens and made into a flying McDonald's."
+msgstr "инопланетянами и превращён в летательный МакДональдс."
+
+#: src/events.c:132
+msgid "Galileo, left on the planet surface, is well hidden."
+msgstr "Галилей, оставшийся на планете, хорошо спрятан."
+
+#: src/events.c:145
+msgid " is pulled to "
+msgstr " затянут в "
+
+#: src/events.c:150
+msgid "(Remainder of rest/repair period cancelled.)"
+msgstr "(Остаток периода отдыха/ремонта отменён.)"
+
+#: src/events.c:158
+msgid "(Shields not currently useable.)"
+msgstr "(Защита в нерабочем состоянии.)"
+
+#: src/events.c:211
+msgid " reports that it is under attack and that it can"
+msgstr " сообщает, что она атакована и сможет"
+
+#: src/events.c:212
+#, c-format
+msgid " hold out only until stardate %d"
+msgstr " продержаться до даты %d.\""
+
+#: src/events.c:257
+msgid "Spock- \"Captain, I believe the starbase has been destroyed.\""
+msgstr "Спок- \"Капитан, я чувствую, что база уничтожена.\""
+
+#: src/events.c:265
+msgid "Lt. Uhura- \"Captain, Starfleet Command reports that"
+msgstr "Лт. Ухура- \"Капитан, штаб звёздного флота сообщает"
+
+#: src/events.c:266
+msgid " the starbase in "
+msgstr " база в "
+
+#: src/events.c:268
+msgid " has been destroyed by"
+msgstr " уничтожена"
+
+#: src/events.c:269
+msgid "the Klingon Super-Commander"
+msgstr "Глав-комом Клингонов"
+
+#: src/events.c:270
+msgid "a Klingon Commander"
+msgstr "Командиром Клингонов"
+
+#: src/events.c:313
+msgid "Lt. Uhura- \"The deep space probe "
+msgstr "Лт. Ухура- \"Дальнобойная космическая ракета "
+
+#: src/events.c:315
+msgid "has left the galaxy"
+msgstr "покинула галактику"
+
+#: src/events.c:317
+msgid "is no longer transmitting"
+msgstr "больше не передаёт"
+
+#: src/events.c:327
+msgid "Lt. Uhura- \"The deep space probe is now in "
+msgstr "Лт. Ухура- \"Дальнобойная космическая ракета сейчас в "
+
+#: src/events.c:364
+msgid "How long? "
+msgstr "Какой срок? "
+
+#: src/events.c:374
+msgid "Are you sure? "
+msgstr "Вы уверены? "
+
+#: src/events.c:384
+#, c-format
+msgid "%d stardates left."
+msgstr "Осталось %d дней."
+
+#: src/events.c:426 src/events.c:465
+msgid " novas."
+msgstr " взорвалась."
+
+#: src/events.c:498
+msgid "***Starship buffeted by nova."
+msgstr "***Звездолёт отбросило взрывом звезды."
+
+#: src/events.c:506
+msgid "***Shields knocked out."
+msgstr "***Защита разбита."
+
+#: src/events.c:536
+msgid " damaged"
+msgstr " повреждён"
+
+#: src/events.c:544
+msgid ", blasted into "
+msgstr ", долбанулся в "
+
+#: src/events.c:555
+msgid ", buffeted to "
+msgstr " отлетел в чёрную дыру."
+
+#: src/events.c:584
+msgid "Force of nova displaces starship."
+msgstr "Взрыв звезды смещает звездолёт."
+
+#: src/events.c:641
+#, c-format
+msgid "Message from Starfleet Command Stardate %.2f"
+msgstr "Сообщение от штаба Звёздного Флота Дата %.2f"
+
+#: src/events.c:642
+#, c-format
+msgid " Supernova in %s; caution advised."
+msgstr " Взрыв сверхновой в %s; соблюдайте осторожность."
+
+#: src/events.c:669
+msgid "***Incipient supernova detected at "
+msgstr "***Зарегистрировано появление сверхновой в "
+
+#: src/events.c:673
+msgid "Emergency override attempts t"
+msgstr "Автопилот пытается в"
+
+#: src/events.c:744
+msgid "Lucky you!"
+msgstr "Повезло!"
+
+#: src/events.c:745
+#, c-format
+msgid "A supernova in %s has just destroyed the last Klingons."
+msgstr "Сверхновая в %s как раз уничтожила последних Клингонов."
+
+#: src/finish.c:10
+msgid "Computer damaged; cannot execute destruct sequence."
+msgstr "Компьютер сломан; невозможно запустить программу самоуничтожения."
+
+#: src/finish.c:14
+msgid "SELF-DESTRUCT-SEQUENCE-ACTIVATED"
+msgstr "ПРОГРАММА-САМОУНИЧТОЖЕНИЯ-ЗАПУЩЕНА"
+
+#: src/finish.c:21
+msgid "ENTER-CORRECT-PASSWORD-TO-CONTINUE-"
+msgstr "ВВЕДИТЕ-ПАРОЛЬ-ДЛЯ-ПРОДОЛЖЕНИЯ-"
+
+#: src/finish.c:23
+msgid "SELF-DESTRUCT-SEQUENCE-OTHERWISE-"
+msgstr "САМОУНИЧТОЖЕНИЯ-А-ИНАЧЕ-"
+
+#: src/finish.c:25
+msgid "SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED"
+msgstr "САМОУНИЧТОЖЕНИЕ-БУДЕТ-ПРЕРВАНО"
+
+#: src/finish.c:30
+msgid "PASSWORD-REJECTED;"
+msgstr "ПАРОЛЬ-НЕ-ПРИНЯТ"
+
+#: src/finish.c:32
+msgid "CONTINUITY-EFFECTED"
+msgstr "ПРОДОЛЖАЕМ-ЖИТЬ"
+
+#: src/finish.c:36
+msgid "PASSWORD-ACCEPTED"
+msgstr "ПАРОЛЬ-ПРИНЯТ"
+
+#: src/finish.c:43
+msgid "GOODBYE-CRUEL-WORLD"
+msgstr "ПРОЩАЙ-ЖЕСТОКИЙ-МИР"
+
+#: src/finish.c:53
+msgid "********* Entropy of "
+msgstr "********* Ентропия корабля "
+
+#: src/finish.c:55
+msgid " maximized *********"
+msgstr " возрасла *********"
+
+#: src/finish.c:77
+#, c-format
+msgid "It is stardate %.1f."
+msgstr "Сегодня %.1f число."
+
+#: src/finish.c:82
+#, c-format
+msgid "The remaining %d Romulans surrender to Starfleet Command."
+msgstr "Оставшиеся %d Ромулан сдались Звёздному Флоту."
+
+#: src/finish.c:85
+msgid "You have smashed the Klingon invasion fleet and saved"
+msgstr "Вы сокрушили флот Клингоновских захватчиков и спасли"
+
+#: src/finish.c:86
+msgid "the Federation."
+msgstr "Федерацию."
+
+#: src/finish.c:100
+msgid "In fact, you have done so well that Starfleet Command"
+msgstr "По правде говоря, вы действовали так умело, что штаб Звёздного Флота"
+
+#: src/finish.c:103
+msgid "promotes you one step in rank from \"Novice\" to \"Fair\"."
+msgstr "повышает ваш ранг от Новичка до Середнячка."
+
+#: src/finish.c:106
+msgid "promotes you one step in rank from \"Fair\" to \"Good\"."
+msgstr "повышает ваш ранг от Середнячка до Умелого."
+
+#: src/finish.c:109
+msgid "promotes you one step in rank from \"Good\" to \"Expert\"."
+msgstr "повышает ваш ранг от Умелого до Специалиста."
+
+#: src/finish.c:112
+msgid "promotes you to Commodore Emeritus."
+msgstr "возводит вас на должность Отставного Капитана."
+
+#: src/finish.c:114
+msgid "Now that you think you're really good, try playing"
+msgstr "Теперь, когда вы считаете себя хорошим игроком, попытайтесь сыграть"
+
+#: src/finish.c:115
+msgid "the \"Emeritus\" game. It will splatter your ego."
+msgstr "за \"Emeritus\". Это охладит ваш пыл."
+
+#: src/finish.c:119
+msgid "Computer- "
+msgstr "Компьютер- "
+
+#: src/finish.c:120
+msgid "ERROR-ERROR-ERROR-ERROR"
+msgstr "СБОЙ-СБОЙ-СБОЙ-ОШИБКА"
+
+#: src/finish.c:122
+msgid " YOUR-SKILL-HAS-EXCEEDED-THE-CAPACITY-OF-THIS-PROGRAM"
+msgstr " ВАШЕ-МАСТЕРСТВО-НЕПОДВЛАСТНО-ЭТОЙ-ПРОГРАММЕ"
+
+#: src/finish.c:124 src/finish.c:126 src/finish.c:128
+msgid " THIS-PROGRAM-MUST-SURVIVE"
+msgstr ""
+
+#: src/finish.c:130
+msgid " THIS-PROGRAM-MUST?- MUST ? - SUR? ? -? VI"
+msgstr ""
+
+#: src/finish.c:132
+msgid "Now you can retire and write your own Star Trek game!"
+msgstr "Теперь вы можете уйти на пенсию и написать свою игру Star Trek!"
+
+#: src/finish.c:142
+msgid "You cannot get a citation, so..."
+msgstr "Вам не положена грамота, так что..."
+
+#: src/finish.c:144
+msgid "Do you want your Commodore Emeritus Citation printed? "
+msgstr "Хотите распечатать вашу грамоту Отставного Капитана? "
+
+#: src/finish.c:154 src/finish.c:167
+msgid "LIVE LONG AND PROSPER."
+msgstr "ЖИВИТЕ ДОЛГО И СЧАСТЛИВО."
+
+#: src/finish.c:160
+msgid "Your time has run out and the Federation has been"
+msgstr "Ваше время истекло и Федерация была"
+
+#: src/finish.c:161
+msgid "conquered. Your starship is now Klingon property,"
+msgstr "захвачена. Ваш звездолёт стал собственностью Клингонов,"
+
+#: src/finish.c:162
+msgid "and you are put on trial as a war criminal. On the"
+msgstr "а вы попали на скамью подсудимых как военный преступник. Рассмотрев"
+
+#: src/finish.c:163
+msgid "basis of your record, you are "
+msgstr "содеянное вами, вас "
+
+#: src/finish.c:165
+msgid "acquitted."
+msgstr "освободили."
+
+#: src/finish.c:170
+msgid "found guilty and"
+msgstr "признали виновным и"
+
+#: src/finish.c:171
+msgid "sentenced to death by slow torture."
+msgstr "приговорили к смерти на медленном огне."
+
+#: src/finish.c:177
+msgid "Your life support reserves have run out, and"
+msgstr "Резервы жизнеобеспечения иссякли и"
+
+#: src/finish.c:178
+msgid "you die of thirst, starvation, and asphyxiation."
+msgstr "вы погибли от жажды, голода и удушья."
+
+#: src/finish.c:179 src/finish.c:184 src/finish.c:279
+msgid "Your starship is a derelict in space."
+msgstr "Ваш звездолёт стал космическим мусором."
+
+#: src/finish.c:182
+msgid "Your energy supply is exhausted."
+msgstr "Источники энергии иссякли."
+
+#: src/finish.c:187 src/finish.c:206 src/finish.c:225
+msgid "The "
+msgstr " "
+
+#: src/finish.c:189
+msgid "has been destroyed in battle."
+msgstr " был уничтожен в бою."
+
+#: src/finish.c:191
+msgid "Dulce et decorum est pro patria mori."
+msgstr ""
+
+#: src/finish.c:194
+msgid "You have made three attempts to cross the negative energy"
+msgstr "Вы три раза пытались пересечь негативный энергетический"
+
+#: src/finish.c:195
+msgid "barrier which surrounds the galaxy."
+msgstr "барьер, окружающий галактику."
+
+#: src/finish.c:197
+msgid "Your navigation is abominable."
+msgstr "Вы не умеете управлять кораблём."
+
+#: src/finish.c:201
+msgid "Your starship has been destroyed by a nova."
+msgstr "Ваш звездолёт уничтожен взрывом звезды."
+
+#: src/finish.c:202 src/finish.c:246
+msgid "That was a great shot."
+msgstr "Это был отличный выстрел."
+
+#: src/finish.c:208
+msgid " has been fried by a supernova."
+msgstr " был поджарен взрывом сверхновой."
+
+#: src/finish.c:209
+msgid "...Not even cinders remain..."
+msgstr "...И мокрого места не осталось..."
+
+#: src/finish.c:212
+msgid "You have been captured by the Klingons. If you still"
+msgstr "Вас захватили Клингоны. Будь у вас"
+
+#: src/finish.c:213
+msgid "had a starbase to be returned to, you would have been"
+msgstr "хотя бы база, вас бы могли"
+
+#: src/finish.c:214
+msgid "repatriated and given another chance. Since you have"
+msgstr "спасти и дать ещё шанс. А так -"
+
+#: src/finish.c:215
+msgid "no starbases, you will be mercilessly tortured to death."
+msgstr "вас безжалостно замучают и казнят."
+
+#: src/finish.c:218
+msgid "Your starship is now an expanding cloud of subatomic particles"
+msgstr "Ваш звездолёт стал облаком субатомных частиц"
+
+#: src/finish.c:221
+msgid "Starbase was unable to re-materialize your starship."
+msgstr "База не смогла материализовать ваш звездолёт."
+
+#: src/finish.c:222
+msgid "Sic transit gloria muntdi"
+msgstr ""
+
+#: src/finish.c:227
+msgid " has been cremated by its own phasers."
+msgstr " сожжён собственными фазерами."
+
+#: src/finish.c:230
+msgid "You and your landing party have been"
+msgstr "Вы и ваш отряд"
+
+#: src/finish.c:231
+msgid "converted to energy, disipating through space."
+msgstr "превратились в энергию, рассеевшуюся в пространстве."
+
+#: src/finish.c:234
+msgid "You are left with your landing party on"
+msgstr "Вы с отрядом остались на"
+
+#: src/finish.c:235
+msgid "a wild jungle planet inhabited by primitive cannibals."
+msgstr "планете диких джунглей, населённых дикими каннибалами."
+
+#: src/finish.c:237
+msgid "They are very fond of \"Captain Kirk\" soup."
+msgstr "Они очень любят \"Капитанский\" суп."
+
+#: src/finish.c:239 src/finish.c:265
+msgid "Without your leadership, the "
+msgstr "Без вашего руководства, "
+
+#: src/finish.c:241 src/finish.c:267
+msgid " is destroyed."
+msgstr " уничтожен."
+
+#: src/finish.c:244
+msgid "You and your mining party perish."
+msgstr "Вы и ваш отряд умерли."
+
+#: src/finish.c:250
+msgid "The Galileo is instantly annihilated by the supernova."
+msgstr "Галилей мгновенно испарился от взрыва сверхновой."
+
+#: src/finish.c:253
+msgid "You and your mining party are atomized."
+msgstr "Вы с вашим отрядом распались на атомы."
+
+#: src/finish.c:255
+msgid "Mr. Spock takes command of the "
+msgstr "Мистер Спок принимает командование "
+
+#: src/finish.c:257
+msgid " and"
+msgstr " и "
+
+#: src/finish.c:258
+msgid "joins the Romulans, reigning terror on the Federation."
+msgstr "присоединяется к Ромуланам и начинается террор Федерации."
+
+#: src/finish.c:261
+msgid "The shuttle craft Galileo is also caught,"
+msgstr "Челнок Галилей тоже попался"
+
+#: src/finish.c:262
+msgid "and breaks up under the strain."
+msgstr "и разломался от давления."
+
+#: src/finish.c:264
+msgid "Your debris is scattered for millions of miles."
+msgstr "Ваши кости разлетелись на миллионы миль."
+
+#: src/finish.c:270
+msgid "The mutants attack and kill Spock."
+msgstr "Мутанты напали первыми и убили Спока."
+
+#: src/finish.c:271
+msgid "Your ship is captured by Klingons, and"
+msgstr "Ваш звездолёт пойман клингонами и"
+
+#: src/finish.c:272
+msgid "your crew is put on display in a Klingon zoo."
+msgstr "ваш экипаж выставлен на показ в зоопарке."
+
+#: src/finish.c:275
+msgid "Tribbles consume all remaining water,"
+msgstr "Чёртики извели всю оставшуюся воду,"
+
+#: src/finish.c:276
+msgid "food, and oxygen on your ship."
+msgstr "пищу и кислород на корабле."
+
+#: src/finish.c:278
+msgid "You die of thirst, starvation, and asphyxiation."
+msgstr "Вы умерли от жажды, голода и удушья."
+
+#: src/finish.c:282
+msgid "Your ship is drawn to the center of the black hole."
+msgstr "Ваш корабль занесло прямо в центр чёрной дыры."
+
+#: src/finish.c:283
+msgid "You are crushed into extremely dense matter."
+msgstr "Вас расплющило до состояния сверхтвёрдого вещества."
+
+#: src/finish.c:293
+msgid "As a result of your actions, a treaty with the Klingon"
+msgstr "В результате ваших действий, с империей Клингонов"
+
+#: src/finish.c:294
+msgid "Empire has been signed. The terms of the treaty are"
+msgstr "удалось подписать договор. Условия этого договора"
+
+#: src/finish.c:296
+msgid "favorable to the Federation."
+msgstr "выгодны для Федерации."
+
+#: src/finish.c:298
+msgid "Congratulations!"
+msgstr "Поздравляем!"
+
+#: src/finish.c:301
+msgid "highly unfavorable to the Federation."
+msgstr "крайне не выгодны для Федерации."
+
+#: src/finish.c:304
+msgid "The Federation will be destroyed."
+msgstr "Федерация погибнет."
+
+#: src/finish.c:307
+msgid "Since you took the last Klingon with you, you are a"
+msgstr "Поскольку вы забрали на тот свет последнего Клингона, вы теперь"
+
+#: src/finish.c:308
+msgid "martyr and a hero. Someday maybe they'll erect a"
+msgstr "мученик и герой. Возможно однажды даже поставят"
+
+#: src/finish.c:309
+msgid "statue in your memory. Rest in peace, and try not"
+msgstr "статую в вашу честь. Покойтесь с миром и постарайтесь не"
+
+#: src/finish.c:310
+msgid "to think about pigeons."
+msgstr "думать о голубях."
+
+#: src/finish.c:336
+msgid "Your score --"
+msgstr "Ваши очки --"
+
+#: src/finish.c:338
+#, c-format
+msgid "%6d Romulans destroyed %5d"
+msgstr "%6d Ромулан уничтожено %5d"
+
+#: src/finish.c:341
+#, c-format
+msgid "%6d Romulans captured %5d"
+msgstr "%6d Ромулан захвачено %5d"
+
+#: src/finish.c:344
+#, c-format
+msgid "%6d ordinary Klingons destroyed %5d"
+msgstr "%6d рядовых Клингонов уничтожено %5d"
+
+#: src/finish.c:347
+#, c-format
+msgid "%6d Klingon commanders destroyed %5d"
+msgstr "%6d Клингоновских командиров уничтожено %5d"
+
+#: src/finish.c:350
+#, c-format
+msgid "%6d Super-Commander destroyed %5d"
+msgstr "%6d Глав-комов уничтожено %5d"
+
+#: src/finish.c:353
+#, c-format
+msgid "%6.2f Klingons per stardate %5d"
+msgstr "%6.2f Клингонов в день %5d"
+
+#: src/finish.c:356
+#, c-format
+msgid "%6d stars destroyed by your action %5d"
+msgstr "%6d звёзд уничтожено %5d"
+
+#: src/finish.c:359
+#, c-format
+msgid "%6d planets destroyed by your action %5d"
+msgstr "%6d планет уничтожено %5d"
+
+#: src/finish.c:362
+#, c-format
+msgid "%6d bases destroyed by your action %5d"
+msgstr "%6d баз уничтожено %5d"
+
+#: src/finish.c:365
+#, c-format
+msgid "%6d calls for help from starbase %5d"
+msgstr "%6d обращений за помощью к базе %5d"
+
+#: src/finish.c:368
+#, c-format
+msgid "%6d casualties incurred %5d"
+msgstr "%6d человек пострадали %5d"
+
+#: src/finish.c:371
+#, c-format
+msgid "%6d ship(s) lost or destroyed %5d"
+msgstr "%6d корабль(ей) потеряно %5d"
+
+#: src/finish.c:374
+msgid "Penalty for getting yourself killed -200"
+msgstr "Расплата за собственную гибель -200"
+
+#: src/finish.c:376
+msgid "Bonus for winning "
+msgstr "Доплата за победу в "
+
+#: src/finish.c:378
+msgid "Novice game "
+msgstr "игре Новичка "
+
+#: src/finish.c:379
+msgid "Fair game "
+msgstr "игре Середнячка "
+
+#: src/finish.c:380
+msgid "Good game "
+msgstr "игре Умелого "
+
+#: src/finish.c:381
+msgid "Expert game "
+msgstr "игре Специалиста "
+
+#: src/finish.c:382
+msgid "Emeritus game"
+msgstr "игре Отставного Капитана"
+
+#: src/finish.c:387
+#, c-format
+msgid "TOTAL SCORE %5d"
+msgstr "ОБЩИЙ СЧЁТ %5d"
+
+#: src/finish.c:400
+msgid "File or device name for your plaque: "
+msgstr "Имя файла или устройства для грамоты: "
+
+#: src/finish.c:404
+msgid "Invalid name."
+msgstr "Неправельное имя."
+
+#: src/finish.c:408
+msgid "Enter name to go on plaque (up to 30 characters): "
+msgstr "Введите своё имя для грамоты (до 30 знаков): "
+
+#: src/finish.c:432
+#, c-format
+msgid ""
+" U. S. S. ENTERPRISE\n"
+msgstr " ЭНТЕРПРАЙЗ\n"
+
+#: src/finish.c:434
+#, c-format
+msgid ""
+" For demonstrating outstanding ability as a "
+"starship captain\n"
+msgstr " За проявленный героизм\n"
+
+#: src/finish.c:436
+#, c-format
+msgid ""
+" Starfleet Command bestows to "
+"you\n"
+msgstr ""
+" Штаб Звёздного Флота "
+"присваивает вам\n"
+
+#: src/finish.c:439
+#, c-format
+msgid ""
+" the rank of\n"
+"\n"
+msgstr ""
+" звание\n"
+"\n"
+
+#: src/finish.c:440
+#, c-format
+msgid ""
+" \"Commodore Emeritus"
+"\"\n"
+"\n"
+msgstr ""
+" \"Отставного Капитана"
+"\"\n"
+"\n"
+
+#: src/finish.c:443
+#, c-format
+msgid ""
+" Expert level\n"
+"\n"
+msgstr ""
+" Уровень Специалиста\n"
+"\n"
+
+#: src/finish.c:444
+#, c-format
+msgid ""
+"Emeritus level\n"
+"\n"
+msgstr ""
+"Уровень Отставника\n"
+"\n"
+
+#: src/finish.c:445
+#, c-format
+msgid ""
+" Cheat level\n"
+"\n"
+msgstr ""
+" Уровень Мошенника\n"
+"\n"
+
+#: src/finish.c:449
+#, c-format
+msgid ""
+" This day of %.6s %.4s, "
+"%.8s\n"
+"\n"
+msgstr ""
+" Сегодня у нас %.6s %.4s, "
+"%.8s\n"
+"\n"
+
+#: src/finish.c:451
+#, c-format
+msgid ""
+" Your score: %d\n"
+"\n"
+msgstr ""
+" Ваш счёт: %d\n"
+"\n"
+
+#: src/finish.c:452
+#, c-format
+msgid ""
+" Klingons per stardate: "
+"%.2f\n"
+msgstr ""
+" Клингонов в день: %.2f\n"
AM_CFLAGS = -Wall -Wimplicit -Wunused -Wmissing-prototypes \
- -Wuninitialized -fno-inline -O1 -DDATA_DIR=\"$(pkgdatadir)\" @CFLAGS@
+ -Wuninitialized -fno-inline -O1 -DDATA_DIR=\"$(pkgdatadir)\" \
+ -DLOCALEDIR=\"$(datadir)/locale\" \
+ @CFLAGS@
bin_PROGRAMS = sst
sysconfdir = @sysconfdir@
target_alias = @target_alias@
AM_CFLAGS = -Wall -Wimplicit -Wunused -Wmissing-prototypes \
- -Wuninitialized -fno-inline -O1 -DDATA_DIR=\"$(pkgdatadir)\" @CFLAGS@
+ -Wuninitialized -fno-inline -O1 -DDATA_DIR=\"$(pkgdatadir)\" \
+ -DLOCALEDIR=\"$(datadir)/locale\" \
+ @CFLAGS@
sst_SOURCES = \
ai.c \
if (game.damage[DSRSENS] == 0.0 || game.damage[DLRSENS] == 0.0 ||
game.condit == IHDOCKED) {
crmena(1, ienm, 2, game.kx[loccom], game.ky[loccom]);
- prout(" escapes to %s (and regains strength).",
+ prout(_(" escapes to %s (and regains strength)."),
cramlc(quadrant, iqx, iqy));
}
/* handle local matters related to escape */
#ifdef DEBUG
if (game.idebug) {
proutn("MOTION = %1.2f", motion);
- proutn(" FORCES = %1,2f", forces);
+ proutn(" FORCES = %1.2f", forces);
}
#endif
/* don't move if no motion */
if (game.damage[DSRSENS] == 0 || game.condit == IHDOCKED) {
proutn("***");
cramen(ienm);
- proutn(" from %s", cramlc(2, comx, comy));
- if (game.kdist[loccom] < dist1) proutn(" advances to ");
- else proutn(" retreats to ");
+ proutn(_(" from %s"), cramlc(2, comx, comy));
+ if (game.kdist[loccom] < dist1) proutn(_(" advances to "));
+ else proutn(_(" retreats to "));
prout(cramlc(sector, nextx, nexty));
}
}
if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) {
if (*ipage==0) pause_game(1);
*ipage = 1;
- prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
- proutn(" a planet in ");
+ prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"));
+ proutn(_(" a planet in "));
proutn(cramlc(quadrant, game.state.isx, game.state.isy));
- prout(" has been destroyed");
- prout(" by the Super-commander.\"");
+ prout(_(" has been destroyed"));
+ prout(_(" by the Super-commander.\""));
}
break;
}
game.iseenit = 1;
if (*ipage == 0) pause_game(1);
*ipage=1;
- proutn("Lt. Uhura- \"Captain, the starbase in ");
+ proutn(_("Lt. Uhura- \"Captain, the starbase in "));
proutn(cramlc(quadrant, game.state.isx, game.state.isy));
skip(1);
- prout(" reports that it is under attack from the Klingon Super-commander.");
- proutn(" It can survive until stardate %d.\"",
+ prout(_(" reports that it is under attack from the Klingon Super-commander."));
+ proutn(_(" It can survive until stardate %d.\""),
(int)game.future[FSCDBAS]);
if (game.resting==0) return;
- prout("Mr. Spock- \"Captain, shall we cancel the rest period?\"");
+ prout(_("Mr. Spock- \"Captain, shall we cancel the rest period?\""));
if (ja()==0) return;
game.resting = 0;
game.optime = 0.0; /* actually finished */
return;
if (*ipage==0) pause_game(1);
*ipage = 1;
- prout("Lt. Uhura- \"Captain, Starfleet Intelligence reports");
- proutn(" the Super-commander is in ");
+ prout(_("Lt. Uhura- \"Captain, Starfleet Intelligence reports"));
+ proutn(_(" the Super-commander is in "));
proutn(cramlc(quadrant, game.state.isx, game.state. isy));
prout(".\"");
return;
game.quad[game.ithx][game.ithy]=IHWEB;
dropin(IHBLANK, &dum, &my);
crmena(1,IHT, 2, game.ithx, game.ithy);
- prout(" completes web.");
+ prout(_(" completes web."));
game.ithere = game.ithx = game.ithy = 0;
game.nenhere--;
return;
else {
chew();
if (game.damage[DSHIELD]) {
- prout("Shields damaged and down.");
+ prout(_("Shields damaged and down."));
return;
}
if (isit("up"))
}
}
if (action==NONE) {
- proutn("Do you wish to change shield energy? ");
+ proutn(_("Do you wish to change shield energy? "));
if (ja()) {
- proutn("Energy to transfer to shields- ");
+ proutn(_("Energy to transfer to shields- "));
action = NRG;
}
else if (game.damage[DSHIELD]) {
- prout("Shields damaged and down.");
+ prout(_("Shields damaged and down."));
return;
}
else if (game.shldup) {
- proutn("Shields are up. Do you want them down? ");
+ proutn(_("Shields are up. Do you want them down? "));
if (ja()) action = SHDN;
else {
chew();
}
}
else {
- proutn("Shields are down. Do you want them up? ");
+ proutn(_("Shields are down. Do you want them up? "));
if (ja()) action = SHUP;
else {
chew();
switch (action) {
case SHUP: /* raise shields */
if (game.shldup) {
- prout("Shields already up.");
+ prout(_("Shields already up."));
return;
}
game.shldup = 1;
game.shldchg = 1;
if (game.condit != IHDOCKED) game.energy -= 50.0;
- prout("Shields raised.");
+ prout(_("Shields raised."));
if (game.energy <= 0) {
skip(1);
- prout("Shields raising uses up last of energy.");
+ prout(_("Shields raising uses up last of energy."));
finish(FNRG);
return;
}
return;
case SHDN:
if (game.shldup==0) {
- prout("Shields already down.");
+ prout(_("Shields already down."));
return;
}
game.shldup=0;
game.shldchg=1;
- prout("Shields lowered.");
+ prout(_("Shields lowered."));
game.ididit=1;
return;
case NRG:
while (scan() != IHREAL) {
chew();
- proutn("Energy to transfer to shields- ");
+ proutn(_("Energy to transfer to shields- "));
}
chew();
if (aaitem==0) return;
if (aaitem > game.energy) {
- prout("Insufficient ship energy.");
+ prout(_("Insufficient ship energy."));
return;
}
game.ididit = 1;
if (game.shield+aaitem >= game.inshld) {
- prout("Shield energy maximized.");
+ prout(_("Shield energy maximized."));
if (game.shield+aaitem > game.inshld) {
- prout("Excess energy requested returned to ship energy");
+ prout(_("Excess energy requested returned to ship energy"));
}
game.energy -= game.inshld-game.shield;
game.shield = game.inshld;
if (aaitem < 0.0 && game.energy-aaitem > game.inenrg) {
/* Prevent shield drain loophole */
skip(1);
- prout("Engineering to bridge--");
- prout(" Scott here. Power circuit problem, Captain.");
- prout(" I can't drain the shields.");
+ prout(_("Engineering to bridge--"));
+ prout(_(" Scott here. Power circuit problem, Captain."));
+ prout(_(" I can't drain the shields."));
game.ididit = 0;
return;
}
if (game.shield+aaitem < 0) {
- prout("All shield energy transferred to ship.");
+ prout(_("All shield energy transferred to ship."));
game.energy += game.shield;
game.shield = 0.0;
return;
}
- proutn("Scotty- \"");
+ proutn(_("Scotty- \""));
if (aaitem > 0)
- prout("Transferring energy to shields.\"");
+ prout(_("Transferring energy to shields.\""));
else
- prout("Draining energy from shields.\"");
+ prout(_("Draining energy from shields.\""));
game.shield += aaitem;
game.energy -= aaitem;
return;
double type = 1.0, extradm;
int icas, l;
- prouts("***RED ALERT! RED ALERT!");
+ prouts(_("***RED ALERT! RED ALERT!"));
skip(1);
- prout("***COLLISION IMMINENT.");
+ prout(_("***COLLISION IMMINENT."));
skip(2);
proutn("***");
crmshp();
case IHT: type = 0.5; break;
case IHQUEST: type = 4.0; break;
}
- proutn(ibumpd ? " rammed by " : " rams ");
+ proutn(ibumpd ? _(" rammed by ") : _(" rams "));
crmena(0, ienm, 2, ix, iy);
- if (ibumpd) proutn(" (original position)");
+ if (ibumpd) proutn(_(" (original position)"));
skip(1);
deadkl(ix, iy, ienm, game.sectx, game.secty);
proutn("***");
crmshp();
- prout(" heavily damaged.");
+ prout(_(" heavily damaged."));
icas = 10.0+20.0*Rand();
- prout("***Sickbay reports %d casualties", icas);
+ prout(_("***Sickbay reports %d casualties"), icas);
game.casual += icas;
for (l=0; l < NDEVICES; l++) {
if (l == DDRAY)
case IHE: /* Hit our ship */
case IHF:
skip(1);
- proutn("Torpedo hits ");
+ proutn(_("Torpedo hits "));
crmshp();
prout(".");
*hit = 700.0 + 100.0*Rand() -
case IHS:
if (Rand() <= 0.05) {
crmena(1, iquad, 2, ix, iy);
- prout(" uses anti-photon device;");
- prout(" torpedo neutralized.");
+ prout(_(" uses anti-photon device;"));
+ prout(_(" torpedo neutralized."));
return;
}
case IHR: /* Hit a regular enemy */
jx=ix+xx+0.5;
jy=iy+yy+0.5;
if (!VALID_SECTOR(jx, jy)) {
- prout(" damaged but not destroyed.");
+ prout(_(" damaged but not destroyed."));
return;
}
if (game.quad[jx][jy]==IHBLANK) {
- prout(" buffeted into black hole.");
+ prout(_(" buffeted into black hole."));
deadkl(ix, iy, iquad, jx, jy);
return;
}
if (game.quad[jx][jy]!=IHDOT) {
/* can't move into object */
- prout(" damaged but not destroyed.");
+ prout(_(" damaged but not destroyed."));
return;
}
- proutn(" damaged--");
+ proutn(_(" damaged--"));
game.kx[ll] = jx;
game.ky[ll] = jy;
shoved = 1;
break;
case IHB: /* Hit a base */
skip(1);
- prout("***STARBASE DESTROYED..");
+ prout(_("***STARBASE DESTROYED.."));
for_starbases(ll) {
if (game.state.baseqx[ll]==game.quadx && game.state.baseqy[ll]==game.quady) {
game.state.baseqx[ll]=game.state.baseqx[game.state.rembase];
return;
case IHP: /* Hit a planet */
crmena(1, iquad, 2, ix, iy);
- prout(" destroyed.");
+ prout(_(" destroyed."));
game.state.nplankl++;
game.state.galaxy[game.quadx][game.quady].planet = NULL;
DESTROY(&game.state.plnets[game.iplnet]);
return;
}
crmena(1, IHSTAR, 2, ix, iy);
- prout(" unaffected by photon blast.");
+ prout(_(" unaffected by photon blast."));
return;
case IHQUEST: /* Hit a thingy */
if (!(game.options & OPTION_THINGY) || Rand()>0.7) {
skip(1);
- prouts("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!");
+ prouts(_("AAAAIIIIEEEEEEEEAAAAAAAAUUUUUGGGGGHHHHHHHHHHHH!!!"));
skip(1);
- prouts(" HACK! HACK! HACK! *CHOKE!* ");
+ prouts(_(" HACK! HACK! HACK! *CHOKE!* "));
skip(1);
- proutn("Mr. Spock-");
- prouts(" \"Fascinating!\"");
+ proutn(_("Mr. Spock-"));
+ prouts(_(" \"Fascinating!\""));
skip(1);
deadkl(ix, iy, iquad, ix, iy);
} else {
case IHBLANK: /* Black hole */
skip(1);
crmena(1, IHBLANK, 2, ix, iy);
- prout(" swallows torpedo.");
+ prout(_(" swallows torpedo."));
return;
case IHWEB: /* hit the web */
skip(1);
- prout("***Torpedo absorbed by Tholian web.");
+ prout(_("***Torpedo absorbed by Tholian web."));
return;
case IHT: /* Hit a Tholian */
h1 = 700.0 + 100.0*Rand() -
skip(1);
crmena(1, IHT, 2, ix, iy);
if (Rand() > 0.05) {
- prout(" survives photon blast.");
+ prout(_(" survives photon blast."));
return;
}
- prout(" disappears.");
+ prout(_(" disappears."));
game.quad[ix][iy] = IHWEB;
game.ithere = game.ithx = game.ithy = 0;
game.nenhere--;
if (shoved) {
game.quad[jx][jy]=iquad;
game.quad[ix][iy]=IHDOT;
- prout(" displaced by blast to %s ", cramlc(sector, jx, jy));
+ prout(_(" displaced by blast to %s "), cramlc(sector, jx, jy));
for_local_enemies(ll)
game.kdist[ll] = game.kavgd[ll] = sqrt(square(game.sectx-game.kx[ll])+square(game.secty-game.ky[ll]));
sortkl();
return;
}
skip(1);
- prout("Torpedo missed.");
+ prout(_("Torpedo missed."));
return;
}
if (hit < (275.0-25.0*game.skill)*(1.0+0.5*Rand())) return;
ncrit = 1.0 + hit/(500.0+100.0*Rand());
- proutn("***CRITICAL HIT--");
+ proutn(_("***CRITICAL HIT--"));
/* Select devices and cause damage */
for (l = 0; l < ncrit && 0 < NDEVICES; l++) {
do {
if (ll<=l) continue;
ktr += 1;
if (ktr==3) skip(1);
- proutn(" and ");
+ proutn(_(" and "));
}
proutn(device[j]);
}
- prout(" damaged.");
+ prout(_(" damaged."));
if (game.damage[DSHIELD] && game.shldup) {
- prout("***Shields knocked down.");
+ prout(_("***Shields knocked down."));
game.shldup=0;
}
}
else { /* Enemy used photon torpedo */
double course = 1.90985*atan2((double)game.secty-jy, (double)jx-game.sectx);
hit = 0;
- proutn("***TORPEDO INCOMING");
+ proutn(_("***TORPEDO INCOMING"));
if (game.damage[DSRSENS] <= 0.0) {
- proutn(" From ");
+ proutn(_(" From "));
crmena(0, iquad, i, jx, jy);
}
attempt = 1;
shields were down for some strange reason. This
doesn't make any sense, so I've fixed it */
ihurt = 1;
- proutn("%d unit hit", (int)hit);
+ proutn(_("%d unit hit"), (int)hit);
if ((game.damage[DSRSENS] > 0 && itflag) || game.skill<=SKILL_FAIR) {
- proutn(" on the ");
+ proutn(_(" on the "));
crmshp();
}
if (game.damage[DSRSENS] <= 0.0 && itflag) {
- proutn(" from ");
+ proutn(_(" from "));
crmena(0, iquad, i, jx, jy);
}
skip(1);
if (hit > hitmax) hitmax = hit;
hittot += hit;
fry(hit);
- prout("Hit %g energy %g", hit, game.energy);
game.energy -= hit;
if (game.condit==IHDOCKED)
dock(0);
return;
}
if (attempt == 0 && game.condit == IHDOCKED)
- prout("***Enemies decide against attacking your ship.");
+ prout(_("***Enemies decide against attacking your ship."));
if (atackd == 0) return;
percent = 100.0*pfac*game.shield+0.5;
if (ihurt==0) {
/* Shields fully protect ship */
- proutn("Enemy attack reduces shield strength to ");
+ proutn(_("Enemy attack reduces shield strength to "));
}
else {
/* Print message if starship suffered hit(s) */
skip(1);
- proutn("Energy left %2d shields ", (int)game.energy);
- if (game.shldup) proutn("up ");
- else if (game.damage[DSHIELD] == 0) proutn("down ");
- else proutn("damaged, ");
+ proutn(_("Energy left %2d shields "), (int)game.energy);
+ if (game.shldup) proutn(_("up "));
+ else if (game.damage[DSHIELD] == 0) proutn(_("down "));
+ else proutn(_("damaged, "));
}
- prout("%d%%, torpedoes left %d", percent, game.torps);
+ prout(_("%d%%, torpedoes left %d"), percent, game.torps);
/* Check if anyone was hurt */
if (hitmax >= 200 || hittot >= 500) {
int icas= hittot*Rand()*0.015;
if (icas >= 2) {
skip(1);
- prout("Mc Coy- \"Sickbay to bridge. We suffered %d casualties", icas);
- prout(" in that last attack.\"");
+ prout(_("Mc Coy- \"Sickbay to bridge. We suffered %d casualties"), icas);
+ prout(_(" in that last attack.\""));
game.casual += icas;
}
}
}
/* For each kind of enemy, finish message to player */
- prout(" destroyed.");
+ prout(_(" destroyed."));
game.quad[ix][iy] = IHDOT;
if (KLINGREM==0) return;
delty = 0.1*(game.sectx - x);
if (deltx==0 && delty== 0) {
skip(1);
- prout("Spock- \"Bridge to sickbay. Dr. McCoy,");
- prout(" I recommend an immediate review of");
- prout(" the Captain's psychological profile.\"");
+ prout(_("Spock- \"Bridge to sickbay. Dr. McCoy,"));
+ prout(_(" I recommend an immediate review of"));
+ prout(_(" the Captain's psychological profile.\""));
chew();
return 1;
}
game.ididit = 0;
if (game.damage[DPHOTON]) {
- prout("Photon tubes damaged.");
+ prout(_("Photon tubes damaged."));
chew();
return;
}
if (game.torps == 0) {
- prout("No torpedoes left.");
+ prout(_("No torpedoes left."));
chew();
return;
}
return;
}
else if (key == IHEOL) {
- prout("%d torpedoes left.", game.torps);
- proutn("Number of torpedoes to fire- ");
+ prout(_("%d torpedoes left."), game.torps);
+ proutn(_("Number of torpedoes to fire- "));
key = scan();
}
else /* key == IHREAL */ {
}
if (n > 3) {
chew();
- prout("Maximum of 3 torpedoes per burst.");
+ prout(_("Maximum of 3 torpedoes per burst."));
key = IHEOL;
return;
}
if (i == 1 && key == IHEOL) {
/* prompt for each one */
for (i = 1; i <= n; i++) {
- proutn("Target sector for torpedo number %d- ", i);
+ proutn(_("Target sector for torpedo number %d- "), i);
key = scan();
if (key != IHREAL) {
huh();
/* misfire! */
r = (Rand()+1.2) * r;
if (n>1) {
- prouts("***TORPEDO NUMBER %d MISFIRES", i);
+ prouts(_("***TORPEDO NUMBER %d MISFIRES"), i);
}
- else prouts("***TORPEDO MISFIRES.");
+ else prouts(_("***TORPEDO MISFIRES."));
skip(1);
if (i < n)
- prout(" Remainder of burst aborted.");
+ prout(_(" Remainder of burst aborted."));
osuabor=1;
if (Rand() <= 0.2) {
- prout("***Photon tubes damaged by misfire.");
+ prout(_("***Photon tubes damaged by misfire."));
game.damage[DPHOTON] = game.damfac*(1.0+2.0*Rand());
break;
}
if (rpow > 1500) {
double chekbrn = (rpow-1500.)*0.00038;
if (Rand() <= chekbrn) {
- prout("Weapons officer Sulu- \"Phasers overheated, sir.\"");
+ prout(_("Weapons officer Sulu- \"Phasers overheated, sir.\""));
game.damage[DPHASER] = game.damfac*(1.0 + Rand()) * (1.0+chekbrn);
}
}
skip(1);
if (Rand() < .998) {
- prout("Shields lowered.");
+ prout(_("Shields lowered."));
return 0;
}
/* Something bad has happened */
- prouts("***RED ALERT! RED ALERT!");
+ prouts(_("***RED ALERT! RED ALERT!"));
skip(2);
hit = rpow*game.shield/game.inshld;
game.energy -= rpow+hit*0.8;
game.shield -= hit*0.2;
if (game.energy <= 0.0) {
- prouts("Sulu- \"Captain! Shield malf***********************\"");
+ prouts(_("Sulu- \"Captain! Shield malf***********************\""));
skip(1);
stars();
finish(FPHASER);
return 1;
}
- prouts("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\"");
+ prouts(_("Sulu- \"Captain! Shield malfunction! Phaser fire contained!\""));
skip(2);
- prout("Lt. Uhura- \"Sir, all decks reporting damage.\"");
+ prout(_("Lt. Uhura- \"Sir, all decks reporting damage.\""));
icas = hit*Rand()*0.012;
skip(1);
fry(0.8*hit);
if (icas) {
skip(1);
- prout("McCoy to bridge- \"Severe radiation burns, Jim.");
- prout(" %d casualties so far.\"", icas);
+ prout(_("McCoy to bridge- \"Severe radiation burns, Jim."));
+ prout(_(" %d casualties so far.\""), icas);
game.casual -= icas;
}
skip(1);
- prout("Phaser energy dispersed by shields.");
- prout("Enemy unaffected.");
+ prout(_("Phaser energy dispersed by shields."));
+ prout(_("Enemy unaffected."));
overheat(rpow);
return 1;
}
/* SR sensors and Computer */
if (game.damage[DSRSENS]+game.damage[DCOMPTR] > 0) ipoop = 0;
if (game.condit == IHDOCKED) {
- prout("Phasers can't be fired through base shields.");
+ prout(_("Phasers can't be fired through base shields."));
chew();
return;
}
if (game.damage[DPHASER] != 0) {
- prout("Phaser control damaged.");
+ prout(_("Phaser control damaged."));
chew();
return;
}
if (game.shldup) {
if (game.damage[DSHCTRL]) {
- prout("High speed shield control damaged.");
+ prout(_("High speed shield control damaged."));
chew();
return;
}
if (game.energy <= 200.0) {
- prout("Insufficient energy to activate high-speed shield control.");
+ prout(_("Insufficient energy to activate high-speed shield control."));
chew();
return;
}
- prout("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\"");
+ prout(_("Weapons Officer Sulu- \"High-speed shield control enabled, sir.\""));
ifast = 1;
}
if (key == IHALPHA) {
if (isit("manual")) {
if (game.nenhere==0) {
- prout("There is no enemy present to select.");
+ prout(_("There is no enemy present to select."));
chew();
key = IHEOL;
automode=AUTOMATIC;
}
else {
if (game.nenhere==0)
- prout("Energy will be expended into space.");
+ prout(_("Energy will be expended into space."));
automode = AUTOMATIC;
key = scan();
}
}
else if (key == IHREAL) {
if (game.nenhere==0) {
- prout("Energy will be expended into space.");
+ prout(_("Energy will be expended into space."));
automode = AUTOMATIC;
}
else if (!ipoop)
else {
/* IHEOL */
if (game.nenhere==0) {
- prout("Energy will be expended into space.");
+ prout(_("Energy will be expended into space."));
automode = AUTOMATIC;
}
else if (!ipoop)
automode = FORCEMAN;
else
- proutn("Manual or automatic? ");
+ proutn(_("Manual or automatic? "));
}
}
key = scan();
}
if (key != IHREAL && game.nenhere != 0) {
- prout("Phasers locked on target. Energy available: %.2f",
+ prout(_("Phasers locked on target. Energy available: %.2f"),
ifast?game.energy-200.0:game.energy,1,2);
}
irec=0;
irec+=fabs(game.kpower[i])/(PHASEFAC*pow(0.90,game.kdist[i]))*
(1.01+0.05*Rand()) + 1.0;
kz=1;
- proutn("(%d) units required. ", irec);
+ proutn(_("(%d) units required. "), irec);
chew();
- proutn("Units to fire= ");
+ proutn(_("Units to fire= "));
key = scan();
if (key!=IHREAL) return;
rpow = aaitem;
if (rpow > (ifast?game.energy-200:game.energy)) {
- proutn("Energy available= %.2f",
+ proutn(_("Energy available= %.2f"),
ifast?game.energy-200:game.energy);
skip(1);
key = IHEOL;
}
if (extra > 0 && game.alldone == 0) {
if (game.ithere) {
- proutn("*** Tholian web absorbs ");
- if (game.nenhere>0) proutn("excess ");
- prout("phaser energy.");
+ proutn(_("*** Tholian web absorbs "));
+ if (game.nenhere>0) proutn(_("excess "));
+ prout(_("phaser energy."));
}
else {
- prout("%d expended on empty space.", (int)extra);
+ prout(_("%d expended on empty space."), (int)extra);
}
}
break;
chew();
key = IHEOL;
if (game.damage[DCOMPTR]!=0)
- prout("Battle comuter damaged, manual file only.");
+ prout(_("Battle comuter damaged, manual file only."));
else {
skip(1);
- prouts("---WORKING---");
+ prouts(_("---WORKING---"));
skip(1);
- prout("Short-range-sensors-damaged");
- prout("Insufficient-data-for-automatic-phaser-fire");
- prout("Manual-fire-must-be-used");
+ prout(_("Short-range-sensors-damaged"));
+ prout(_("Insufficient-data-for-automatic-phaser-fire"));
+ prout(_("Manual-fire-must-be-used"));
skip(1);
}
case MANUAL:
int ii = game.kx[k], jj = game.ky[k];
int ienm = game.quad[ii][jj];
if (msgflag) {
- proutn("Energy available= %.2f",
+ proutn(_("Energy available= %.2f"),
game.energy-.006-(ifast?200:0));
skip(1);
msgflag = 0;
if (game.damage[DSRSENS] && !(abs(game.sectx-ii) < 2 && abs(game.secty-jj) < 2) &&
(ienm == IHC || ienm == IHS)) {
cramen(ienm);
- prout(" can't be located without short range scan.");
+ prout(_(" can't be located without short range scan."));
chew();
key = IHEOL;
hits[k] = 0; /* prevent overflow -- thanks to Alexei Voitenko */
if (game.damage[DCOMPTR]==0) proutn("%d", irec);
else proutn("??");
proutn(") ");
- proutn("units to fire at ");
+ proutn(_("units to fire at "));
crmena(0, ienm, 2, ii, jj);
proutn("- ");
key = scan();
/* If total requested is too much, inform and start over */
if (rpow > (ifast?game.energy-200:game.energy)) {
- prout("Available energy exceeded -- try again.");
+ prout(_("Available energy exceeded -- try again."));
chew();
return;
}
skip(1);
if (no == 0) {
if (Rand() >= 0.99) {
- prout("Sulu- \"Sir, the high-speed shield control has malfunctioned . . .");
- prouts(" CLICK CLICK POP . . .");
- prout(" No response, sir!");
+ prout(_("Sulu- \"Sir, the high-speed shield control has malfunctioned . . ."));
+ prouts(_(" CLICK CLICK POP . . ."));
+ prout(_(" No response, sir!"));
game.shldup = 0;
}
else
- prout("Shields raised.");
+ prout(_("Shields raised."));
}
else
game.shldup = 0;
if (hit > 0.005) {
if (game.damage[DSRSENS]==0)
boom(ii, jj);
- proutn("%d unit hit on ", (int)hit);
+ proutn(_("%d unit hit on "), (int)hit);
}
else
- proutn("Very small hit on ");
+ proutn(_("Very small hit on "));
ienm = game.quad[ii][jj];
if (ienm==IHQUEST) iqengry=1;
crmena(0,ienm,2,ii,jj);
else /* decide whether or not to emasculate klingon */
if (kpow > 0 && Rand() >= 0.9 &&
kpow <= ((0.4 + 0.4*Rand())*kpini)) {
- prout("***Mr. Spock- \"Captain, the vessel at ",
+ prout(_("***Mr. Spock- \"Captain, the vessel at "),
cramlc(sector,ii,jj));
- prout(" has just lost its firepower.\"");
+ prout(_(" has just lost its firepower.\""));
game.kpower[kk] = -kpow;
}
}
game.damage[l] -= (game.damage[l]-repair > 0.0 ? repair : game.damage[l]);
/* If radio repaired, update star chart and attack reports */
if (radio_was_broken && game.damage[DRADIO] == 0.0) {
- prout("Lt. Uhura- \"Captain, the sub-space radio is working and");
- prout(" surveillance reports are coming in.");
+ prout(_("Lt. Uhura- \"Captain, the sub-space radio is working and"));
+ prout(_(" surveillance reports are coming in."));
skip(1);
if (game.iseenit==0) {
attakreport(0);
game.iseenit = 1;
}
rechart();
- prout(" The star chart is now up to date.\"");
+ prout(_(" The star chart is now up to date.\""));
skip(1);
}
/* Cause extraneous event LINE to occur */
skip(1);
proutn("***");
crmshp();
- prout(" caught in long range tractor beam--");
+ prout(_(" caught in long range tractor beam--"));
/* If Kirk & Co. screwing around on planet, handle */
atover(1); /* atover(1) is Grab */
if (game.alldone) return;
if (game.iscraft==0) {
skip(1);
if (Rand() > 0.5) {
- prout("Galileo, left on the planet surface, is captured");
- prout("by aliens and made into a flying McDonald's.");
+ prout(_("Galileo, left on the planet surface, is captured"));
+ prout(_("by aliens and made into a flying McDonald's."));
game.damage[DSHUTTL] = -10;
game.iscraft = -1;
}
else {
- prout("Galileo, left on the planet surface, is well hidden.");
+ prout(_("Galileo, left on the planet surface, is well hidden."));
}
}
if (line==0) {
}
iran(QUADSIZE, &game.sectx, &game.secty);
crmshp();
- proutn(" is pulled to ");
+ proutn(_(" is pulled to "));
proutn(cramlc(quadrant, game.quadx, game.quady));
proutn(", ");
prout(cramlc(sector, game.sectx, game.secty));
if (game.resting) {
- prout("(Remainder of rest/repair period cancelled.)");
+ prout(_("(Remainder of rest/repair period cancelled.)"));
game.resting = 0;
}
if (game.shldup==0) {
doshield(2); /* Shldsup */
game.shldchg=0;
}
- else prout("(Shields not currently useable.)");
+ else prout(_("(Shields not currently useable.)"));
}
newqad(0);
/* Adjust finish time to time of tractor beaming */
if (ipage==0) pause_game(1);
ipage = 1;
skip(1);
- proutn("Lt. Uhura- \"Captain, the starbase in ");
+ proutn(_("Lt. Uhura- \"Captain, the starbase in "));
prout(cramlc(quadrant, game.batx, game.baty));
- prout(" reports that it is under attack and that it can");
- proutn(" hold out only until stardate %d",
+ prout(_(" reports that it is under attack and that it can"));
+ proutn(_(" hold out only until stardate %d"),
(int)game.future[FCDBAS]);
prout(".\"");
if (game.resting) {
skip(1);
- proutn("Mr. Spock- \"Captain, shall we cancel the rest period?\" ");
+ proutn(_("Mr. Spock- \"Captain, shall we cancel the rest period?\""));
if (ja()) {
game.resting = 0;
game.optime = 0.0;
game.basex=game.basey=0;
newcnd();
skip(1);
- prout("Spock- \"Captain, I believe the starbase has been destroyegame.state.\"");
+ prout(_("Spock- \"Captain, I believe the starbase has been destroyed.\""));
}
else if (game.state.rembase != 1 &&
(game.damage[DRADIO] <= 0.0 || game.condit == IHDOCKED)) {
if (ipage==0) pause_game(1);
ipage = 1;
skip(1);
- prout("Lt. Uhura- \"Captain, Starfleet Command reports that");
- proutn(" the starbase in ");
+ prout(_("Lt. Uhura- \"Captain, Starfleet Command reports that"));
+ proutn(_(" the starbase in "));
proutn(cramlc(quadrant, game.batx, game.baty));
- prout(" has been destroyed by");
- if (game.isatb==2) prout("the Klingon Super-Commander");
- else prout("a Klingon Commander");
+ prout(_(" has been destroyed by"));
+ if (game.isatb==2) prout(_("the Klingon Super-Commander"));
+ else prout(_("a Klingon Commander"));
game.state.chart[game.batx][game.baty].starbase = FALSE;
}
/* Remove Starbase from galaxy */
if (ipage==0) pause_game(1);
ipage = 1;
skip(1);
- proutn("Lt. Uhura- \"The deep space probe ");
+ proutn(_("Lt. Uhura- \"The deep space probe "));
if (!VALID_QUADRANT(j, i))
- proutn("has left the galaxy");
+ proutn(_("has left the galaxy"));
else
- proutn("is no longer transmitting");
+ proutn(_("is no longer transmitting"));
prout(".\"");
}
game.future[FDSPROB] = FOREVER;
if (ipage==0) pause_game(1);
ipage = 1;
skip(1);
- proutn("Lt. Uhura- \"The deep space probe is now in ");
+ proutn(_("Lt. Uhura- \"The deep space probe is now in "));
proutn(cramlc(quadrant, game.probecx, game.probecy));
prout(".\"");
}
for (;;) {
key = scan();
if (key != IHEOL) break;
- proutn("How long? ");
+ proutn(_("How long? "));
}
chew();
if (key != IHREAL) {
origTime = delay = aaitem;
if (delay <= 0.0) return;
if (delay >= game.state.remtime || game.nenhere != 0) {
- proutn("Are you sure? ");
+ proutn(_("Are you sure? "));
if (ja() == 0) return;
}
do {
if (delay <= 0) game.resting = 0;
if (game.resting == 0) {
- prout("%d stardates left.", (int)game.state.remtime);
+ prout(_("%d stardates left."), (int)game.state.remtime);
return;
}
temp = game.optime = delay;
/* handle initial nova */
game.quad[ix][iy] = IHDOT;
crmena(1, IHSTAR, 2, ix, iy);
- prout(" novas.");
+ prout(_(" novas."));
game.state.galaxy[game.quadx][game.quady].stars--;
game.state.starkl++;
game.state.galaxy[game.quadx][game.quady].stars -= 1;
game.state.starkl++;
crmena(1, IHSTAR, 2, ii, jj);
- prout(" novas.");
+ prout(_(" novas."));
game.quad[ii][jj] = IHDOT;
break;
case IHP: /* Destroy planet */
game.state.galaxy[game.quadx][game.quady].planet = NULL;
game.state.nplankl++;
crmena(1, IHP, 2, ii, jj);
- prout(" destroyed.");
+ prout(_(" destroyed."));
DESTROY(&game.state.plnets[game.iplnet]);
game.iplnet = game.plnetx = game.plnety = 0;
if (game.landed == 1) {
game.state.basekl++;
newcnd();
crmena(1, IHB, 2, ii, jj);
- prout(" destroyed.");
+ prout(_(" destroyed."));
game.quad[ii][jj] = IHDOT;
break;
case IHE: /* Buffet ship */
case IHF:
- prout("***Starship buffeted by nova.");
+ prout(_("***Starship buffeted by nova."));
if (game.shldup) {
if (game.shield >= 2000.0) game.shield -= 2000.0;
else {
game.energy -= diff;
game.shield = 0.0;
game.shldup = 0;
- prout("***Shields knocked out.");
+ prout(_("***Shields knocked out."));
game.damage[DSHIELD] += 0.005*game.damfac*Rand()*diff;
}
}
newcx = ii + ii - hits[mm][1];
newcy = jj + jj - hits[mm][2];
crmena(1, iquad, 2, ii, jj);
- proutn(" damaged");
+ proutn(_(" damaged"));
if (!VALID_SECTOR(newcx, newcy)) {
/* can't leave quadrant */
skip(1);
}
iquad1 = game.quad[newcx][newcy];
if (iquad1 == IHBLANK) {
- proutn(", blasted into ");
+ proutn(_(", blasted into "));
crmena(0, IHBLANK, 2, newcx, newcy);
skip(1);
deadkl(ii, jj, iquad, newcx, newcy);
skip(1);
break;
}
- proutn(", buffeted to ");
+ proutn(_(", buffeted to "));
proutn(cramlc(sector, newcx, newcy));
game.quad[ii][jj] = IHDOT;
game.quad[newcx][newcy] = iquad;
if (game.dist == 0.0) return;
game.optime = 10.0*game.dist/16.0;
skip(1);
- prout("Force of nova displaces starship.");
+ prout(_("Force of nova displaces starship."));
game.iattak=2; /* Eliminates recursion problem */
imove();
game.optime = 10.0*game.dist/16.0;
/* it isn't here, or we just entered (treat as inroute) */
if (game.damage[DRADIO] == 0.0 || game.condit == IHDOCKED) {
skip(1);
- prout("Message from Starfleet Command Stardate %.2f", game.state.date);
- prout(" Supernova in %s; caution advised.",
+ prout(_("Message from Starfleet Command Stardate %.2f"), game.state.date);
+ prout(_(" Supernova in %s; caution advised."),
cramlc(quadrant, nqx, nqy));
}
}
if (incipient) {
skip(1);
- prouts("***RED ALERT! RED ALERT!");
+ prouts(_("***RED ALERT! RED ALERT!"));
skip(1);
- prout("***Incipient supernova detected at ", cramlc(sector, nsx, nsy));
+ prout(_("***Incipient supernova detected at "), cramlc(sector, nsx, nsy));
nqx = game.quadx;
nqy = game.quady;
if (square(nsx-game.sectx) + square(nsy-game.secty) <= 2.1) {
- proutn("Emergency override attempts t");
+ proutn(_("Emergency override attempts t"));
prouts("***************");
skip(1);
stars();
/* If supernova destroys last klingons give special message */
if (KLINGREM==0 && (nqx != game.quadx || nqy != game.quady)) {
skip(2);
- if (insx == 0) prout("Lucky you!");
- proutn("A supernova in %s has just destroyed the last Klingons.",
+ if (insx == 0) prout(_("Lucky you!"));
+ proutn(_("A supernova in %s has just destroyed the last Klingons."),
cramlc(quadrant, nqx, nqy));
finish(FWON);
return;
/* Finish with a BANG! */
chew();
if (game.damage[DCOMPTR] != 0.0) {
- prout("Computer damaged; cannot execute destruct sequence.");
+ prout(_("Computer damaged; cannot execute destruct sequence."));
return;
}
- prouts("---WORKING---"); skip(1);
- prouts("SELF-DESTRUCT-SEQUENCE-ACTIVATED"); skip(1);
+ prouts(_("---WORKING---")); skip(1);
+ prouts(_("SELF-DESTRUCT-SEQUENCE-ACTIVATED")); skip(1);
prouts(" 10"); skip(1);
prouts(" 9"); skip(1);
prouts(" 8"); skip(1);
prouts(" 7"); skip(1);
prouts(" 6"); skip(1);
skip(1);
- prout("ENTER-CORRECT-PASSWORD-TO-CONTINUE-");
+ prout(_("ENTER-CORRECT-PASSWORD-TO-CONTINUE-"));
skip(1);
- prout("SELF-DESTRUCT-SEQUENCE-OTHERWISE-");
+ prout(_("SELF-DESTRUCT-SEQUENCE-OTHERWISE-"));
skip(1);
- prout("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED");
+ prout(_("SELF-DESTRUCT-SEQUENCE-WILL-BE-ABORTED"));
skip(1);
scan();
chew();
if (strcmp(game.passwd, citem) != 0) {
- prouts("PASSWORD-REJECTED;"); skip(1);
- prouts("CONTINUITY-EFFECTED");
+ prouts(_("PASSWORD-REJECTED;"));
+ skip(1);
+ prouts(_("CONTINUITY-EFFECTED"));
skip(2);
return;
}
- prouts("PASSWORD-ACCEPTED"); skip(1);
+ prouts(_("PASSWORD-ACCEPTED")); skip(1);
prouts(" 5"); skip(1);
prouts(" 4"); skip(1);
prouts(" 3"); skip(1);
prouts(" 2"); skip(1);
prouts(" 1"); skip(1);
if (Rand() < 0.15) {
- prouts("GOODBYE-CRUEL-WORLD");
+ prouts(_("GOODBYE-CRUEL-WORLD"));
skip(1);
}
kaboom();
{
stars();
if (game.ship==IHE) prouts("***");
- prouts("********* Entropy of ");
+ prouts(_("********* Entropy of "));
crmshp();
- prouts(" maximized *********");
+ prouts(_(" maximized *********"));
skip(1);
stars();
skip(1);
int igotit = 0;
game.alldone = 1;
skip(3);
- prout("It is stardate %.1f.", game.state.date);
+ prout(_("It is stardate %.1f."), game.state.date);
skip(1);
switch (ifin) {
case FWON: // Game has been won
if (game.state.nromrem != 0)
- prout("The remaining %d Romulans surrender to Starfleet Command.",
+ prout(_("The remaining %d Romulans surrender to Starfleet Command."),
game.state.nromrem);
- prout("You have smashed the Klingon invasion fleet and saved");
- prout("the Federation.");
+ prout(_("You have smashed the Klingon invasion fleet and saved"));
+ prout(_("the Federation."));
game.gamewon=1;
if (game.alive) {
double badpt;
KLINGKILLED/(game.state.date-game.indate) >=
0.1*game.skill*(game.skill+1.0) + 0.1 + 0.008*badpt) {
skip(1);
- prout("In fact, you have done so well that Starfleet Command");
+ prout(_("In fact, you have done so well that Starfleet Command"));
switch (game.skill) {
case SKILL_NOVICE:
- prout("promotes you one step in rank from \"Novice\" to \"Fair\".");
+ prout(_("promotes you one step in rank from \"Novice\" to \"Fair\"."));
break;
case SKILL_FAIR:
- prout("promotes you one step in rank from \"Fair\" to \"Good\".");
+ prout(_("promotes you one step in rank from \"Fair\" to \"Good\"."));
break;
case SKILL_GOOD:
- prout("promotes you one step in rank from \"Good\" to \"Expert\".");
+ prout(_("promotes you one step in rank from \"Good\" to \"Expert\"."));
break;
case SKILL_EXPERT:
- prout("promotes you to Commodore Emeritus.");
+ prout(_("promotes you to Commodore Emeritus."));
skip(1);
- prout("Now that you think you're really good, try playing");
- prout("the \"Emeritus\" game. It will splatter your ego.");
+ prout(_("Now that you think you're really good, try playing"));
+ prout(_("the \"Emeritus\" game. It will splatter your ego."));
break;
case SKILL_EMERITUS:
skip(1);
- proutn("Computer- ");
- prouts("ERROR-ERROR-ERROR-ERROR");
+ proutn(_("Computer- "));
+ prouts(_("ERROR-ERROR-ERROR-ERROR"));
skip(2);
- prouts(" YOUR-SKILL-HAS-EXCEEDED-THE-CAPACITY-OF-THIS-PROGRAM");
+ prouts(_(" YOUR-SKILL-HAS-EXCEEDED-THE-CAPACITY-OF-THIS-PROGRAM"));
skip(1);
- prouts(" THIS-PROGRAM-MUST-SURVIVE");
+ prouts(_(" THIS-PROGRAM-MUST-SURVIVE"));
skip(1);
- prouts(" THIS-PROGRAM-MUST-SURVIVE");
+ prouts(_(" THIS-PROGRAM-MUST-SURVIVE"));
skip(1);
- prouts(" THIS-PROGRAM-MUST-SURVIVE");
+ prouts(_(" THIS-PROGRAM-MUST-SURVIVE"));
skip(1);
- prouts(" THIS-PROGRAM-MUST?- MUST ? - SUR? ? -? VI");
+ prouts(_(" THIS-PROGRAM-MUST?- MUST ? - SUR? ? -? VI"));
skip(2);
- prout("Now you can retire and write your own Star Trek game!");
+ prout(_("Now you can retire and write your own Star Trek game!"));
skip(1);
break;
}
&& !game.idebug
#endif
)
- prout("You cannot get a citation, so...");
+ prout(_("You cannot get a citation, so..."));
else {
- proutn("Do you want your Commodore Emeritus Citation printed? ");
+ proutn(_("Do you want your Commodore Emeritus Citation printed? "));
chew();
if (ja()) {
igotit = 1;
}
// Only grant long life if alive (original didn't!)
skip(1);
- prout("LIVE LONG AND PROSPER.");
+ prout(_("LIVE LONG AND PROSPER."));
}
score();
if (igotit != 0) plaque();
return;
case FDEPLETE: // Federation Resources Depleted
- prout("Your time has run out and the Federation has been");
- prout("conquered. Your starship is now Klingon property,");
- prout("and you are put on trial as a war criminal. On the");
- proutn("basis of your record, you are ");
+ prout(_("Your time has run out and the Federation has been"));
+ prout(_("conquered. Your starship is now Klingon property,"));
+ prout(_("and you are put on trial as a war criminal. On the"));
+ proutn(_("basis of your record, you are "));
if (KLINGREM*3.0 > INKLINGTOT) {
- prout("aquitted.");
+ prout(_("acquitted."));
skip(1);
- prout("LIVE LONG AND PROSPER.");
+ prout(_("LIVE LONG AND PROSPER."));
}
else {
- prout("found guilty and");
- prout("sentenced to death by slow torture.");
+ prout(_("found guilty and"));
+ prout(_("sentenced to death by slow torture."));
game.alive = 0;
}
score();
return;
case FLIFESUP:
- prout("Your life support reserves have run out, and");
- prout("you die of thirst, starvation, and asphyxiation.");
- prout("Your starship is a derelict in space.");
+ prout(_("Your life support reserves have run out, and"));
+ prout(_("you die of thirst, starvation, and asphyxiation."));
+ prout(_("Your starship is a derelict in space."));
break;
case FNRG:
- prout("Your energy supply is exhausted.");
+ prout(_("Your energy supply is exhausted."));
skip(1);
- prout("Your starship is a derelict in space.");
+ prout(_("Your starship is a derelict in space."));
break;
case FBATTLE:
- proutn("The ");
+ proutn(_("The "));
crmshp();
- prout("has been destroyed in battle.");
+ prout(_("has been destroyed in battle."));
skip(1);
- prout("Dulce et decorum est pro patria mori.");
+ prout(_("Dulce et decorum est pro patria mori."));
break;
case FNEG3:
- prout("You have made three attempts to cross the negative energy");
- prout("barrier which surrounds the galaxy.");
+ prout(_("You have made three attempts to cross the negative energy"));
+ prout(_("barrier which surrounds the galaxy."));
skip(1);
- prout("Your navigation is abominable.");
+ prout(_("Your navigation is abominable."));
score();
return;
case FNOVA:
- prout("Your starship has been destroyed by a nova.");
- prout("That was a great shot.");
+ prout(_("Your starship has been destroyed by a nova."));
+ prout(_("That was a great shot."));
skip(1);
break;
case FSNOVAED:
- proutn("The ");
+ proutn(_("The "));
crmshp();
- prout(" has been fried by a supernova.");
- prout("...Not even cinders remain...");
+ prout(_(" has been fried by a supernova."));
+ prout(_("...Not even cinders remain..."));
break;
case FABANDN:
- prout("You have been captured by the Klingons. If you still");
- prout("had a starbase to be returned to, you would have been");
- prout("repatriated and given another chance. Since you have");
- prout("no starbases, you will be mercilessly tortured to death.");
+ prout(_("You have been captured by the Klingons. If you still"));
+ prout(_("had a starbase to be returned to, you would have been"));
+ prout(_("repatriated and given another chance. Since you have"));
+ prout(_("no starbases, you will be mercilessly tortured to death."));
break;
case FDILITHIUM:
- prout("Your starship is now an expanding cloud of subatomic particles");
+ prout(_("Your starship is now an expanding cloud of subatomic particles"));
break;
case FMATERIALIZE:
- prout("Starbase was unable to re-materialize your starship.");
- prout("Sic transit gloria muntdi");
+ prout(_("Starbase was unable to re-materialize your starship."));
+ prout(_("Sic transit gloria muntdi"));
break;
case FPHASER:
- proutn("The ");
+ proutn(_("The "));
crmshp();
- prout(" has been cremated by its own phasers.");
+ prout(_(" has been cremated by its own phasers."));
break;
case FLOST:
- prout("You and your landing party have been");
- prout("converted to energy, disipating through space.");
+ prout(_("You and your landing party have been"));
+ prout(_("converted to energy, disipating through space."));
break;
case FMINING:
- prout("You are left with your landing party on");
- prout("a wild jungle planet inhabited by primitive cannibals.");
+ prout(_("You are left with your landing party on"));
+ prout(_("a wild jungle planet inhabited by primitive cannibals."));
skip(1);
- prout("They are very fond of \"Captain Kirk\" soup.");
+ prout(_("They are very fond of \"Captain Kirk\" soup."));
skip(1);
- proutn("Without your leadership, the ");
+ proutn(_("Without your leadership, the "));
crmshp();
- prout(" is destroyed.");
+ prout(_(" is destroyed."));
break;
case FDPLANET:
- prout("You and your mining party perish.");
+ prout(_("You and your mining party perish."));
skip(1);
- prout("That was a great shot.");
+ prout(_("That was a great shot."));
skip(1);
break;
case FSSC:
- prout("The Galileo is instantly annihilated by the supernova.");
+ prout(_("The Galileo is instantly annihilated by the supernova."));
// no break;
case FPNOVA:
- prout("You and your mining party are atomized.");
+ prout(_("You and your mining party are atomized."));
skip(1);
- proutn("Mr. Spock takes command of the ");
+ proutn(_("Mr. Spock takes command of the "));
crmshp();
- prout(" and");
- prout("joins the Romulans, reigning terror on the Federation.");
+ prout(_(" and"));
+ prout(_("joins the Romulans, reigning terror on the Federation."));
break;
case FSTRACTOR:
- prout("The shuttle craft Galileo is also caught,");
- prout("and breaks up under the strain.");
+ prout(_("The shuttle craft Galileo is also caught,"));
+ prout(_("and breaks up under the strain."));
skip(1);
- prout("Your debris is scattered for millions of miles.");
- proutn("Without your leadership, the ");
+ prout(_("Your debris is scattered for millions of miles."));
+ proutn(_("Without your leadership, the "));
crmshp();
- prout(" is destroyed.");
+ prout(_(" is destroyed."));
break;
case FDRAY:
- prout("The mutants attack and kill Spock.");
- prout("Your ship is captured by Klingons, and");
- prout("your crew is put on display in a Klingon zoo.");
+ prout(_("The mutants attack and kill Spock."));
+ prout(_("Your ship is captured by Klingons, and"));
+ prout(_("your crew is put on display in a Klingon zoo."));
break;
case FTRIBBLE:
- prout("Tribbles consume all remaining water,");
- prout("food, and oxygen on your ship.");
+ prout(_("Tribbles consume all remaining water,"));
+ prout(_("food, and oxygen on your ship."));
skip(1);
- prout("You die of thirst, starvation, and asphyxiation.");
- prout("Your starship is a derelict in space.");
+ prout(_("You die of thirst, starvation, and asphyxiation."));
+ prout(_("Your starship is a derelict in space."));
break;
case FHOLE:
- prout("Your ship is drawn to the center of the black hole.");
- prout("You are crushed into extremely dense matter.");
+ prout(_("Your ship is drawn to the center of the black hole."));
+ prout(_("You are crushed into extremely dense matter."));
break;
}
if (game.ship==IHF) game.ship= 0;
double goodies = game.state.remres/game.inresor;
double baddies = (game.state.remkl + 2.0*game.state.remcom)/(game.inkling+2.0*game.incom);
if (goodies/baddies >= 1.0+0.5*Rand()) {
- prout("As a result of your actions, a treaty with the Klingon");
- prout("Empire has been signed. The terms of the treaty are");
+ prout(_("As a result of your actions, a treaty with the Klingon"));
+ prout(_("Empire has been signed. The terms of the treaty are"));
if (goodies/baddies >= 3.0+Rand()) {
- prout("favorable to the Federation.");
+ prout(_("favorable to the Federation."));
skip(1);
- prout("Congratulations!");
+ prout(_("Congratulations!"));
}
else
- prout("highly unfavorable to the Federation.");
+ prout(_("highly unfavorable to the Federation."));
}
else
- prout("The Federation will be destroyed.");
+ prout(_("The Federation will be destroyed."));
}
else {
- prout("Since you took the last Klingon with you, you are a");
- prout("martyr and a hero. Someday maybe they'll erect a");
- prout("statue in your memory. Rest in peace, and try not");
- prout("to think about pigeons.");
+ prout(_("Since you took the last Klingon with you, you are a"));
+ prout(_("martyr and a hero. Someday maybe they'll erect a"));
+ prout(_("statue in your memory. Rest in peace, and try not"));
+ prout(_("to think about pigeons."));
game.gamewon = 1;
}
score();
+ 20*NKILLROM + 200*NKILLSC - 10*game.state.nplankl + game.state.nromrem;
if (game.alive == 0) iscore -= 200;
skip(2);
- prout("Your score --");
+ prout(_("Your score --"));
if (NKILLROM)
- prout("%6d Romulans destroyed %5d",
+ prout(_("%6d Romulans destroyed %5d"),
NKILLROM,20*NKILLROM);
if (game.state.nromrem)
- prout("%6d Romulans captured %5d",
+ prout(_("%6d Romulans captured %5d"),
game.state.nromrem, game.state.nromrem);
if (NKILLK)
- prout("%6d ordinary Klingons destroyed %5d",
+ prout(_("%6d ordinary Klingons destroyed %5d"),
NKILLK, 10*NKILLK);
if (NKILLC)
- prout("%6d Klingon commanders destroyed %5d",
+ prout(_("%6d Klingon commanders destroyed %5d"),
NKILLC, 50*NKILLC);
if (NKILLSC)
- prout("%6d Super-Commander destroyed %5d",
+ prout(_("%6d Super-Commander destroyed %5d"),
NKILLSC, 200*NKILLSC);
if (ithperd)
- prout("%6.2f Klingons per stardate %5d",
+ prout(_("%6.2f Klingons per stardate %5d"),
perdate, ithperd);
if (game.state.starkl)
- prout("%6d stars destroyed by your action %5d",
+ prout(_("%6d stars destroyed by your action %5d"),
game.state.starkl, -5*game.state.starkl);
if (game.state.nplankl)
- prout("%6d planets destroyed by your action %5d",
+ prout(_("%6d planets destroyed by your action %5d"),
game.state.nplankl, -10*game.state.nplankl);
if (game.state.basekl)
- prout("%6d bases destroyed by your action %5d",
+ prout(_("%6d bases destroyed by your action %5d"),
game.state.basekl, -100*game.state.basekl);
if (game.nhelp)
- prout("%6d calls for help from starbase %5d",
+ prout(_("%6d calls for help from starbase %5d"),
game.nhelp, -45*game.nhelp);
if (game.casual)
- prout("%6d casualties incurred %5d",
+ prout(_("%6d casualties incurred %5d"),
game.casual, -game.casual);
if (klship)
- prout("%6d ship(s) lost or destroyed %5d",
+ prout(_("%6d ship(s) lost or destroyed %5d"),
klship, -100*klship);
if (game.alive==0)
- prout("Penalty for getting yourself killed -200");
+ prout(_("Penalty for getting yourself killed -200"));
if (game.gamewon) {
- proutn("Bonus for winning ");
+ proutn(_("Bonus for winning "));
switch (game.skill) {
- case SKILL_NOVICE: proutn("Novice game "); break;
- case SKILL_FAIR: proutn("Fair game "); break;
- case SKILL_GOOD: proutn("Good game "); break;
- case SKILL_EXPERT: proutn("Expert game "); break;
- case SKILL_EMERITUS: proutn("Emeritus game"); break;
+ case SKILL_NOVICE: proutn(_("Novice game ")); break;
+ case SKILL_FAIR: proutn(_("Fair game ")); break;
+ case SKILL_GOOD: proutn(_("Good game ")); break;
+ case SKILL_EXPERT: proutn(_("Expert game ")); break;
+ case SKILL_EMERITUS: proutn(_("Emeritus game")); break;
}
prout(" %5d", iwon);
}
skip(1);
- prout("TOTAL SCORE %5d", iscore);
+ prout(_("TOTAL SCORE %5d"), iscore);
}
void plaque(void) {
skip(2);
while (fp == NULL) {
- proutn("File or device name for your plaque: ");
+ proutn(_("File or device name for your plaque: "));
cgetline(winner, sizeof(winner));
fp = fopen(winner, "w");
if (fp==NULL) {
- prout("Invalid name.");
+ prout(_("Invalid name."));
}
}
- proutn("Enter name to go on plaque (up to 30 characters): ");
+ proutn(_("Enter name to go on plaque (up to 30 characters): "));
cgetline(winner, sizeof(winner));
/* The 38 below must be 64 for 132-column paper */
nskip = 38 - strlen(winner)/2;
fprintf(fp, " EE : EEEEEEEE\n");
fprintf(fp, " EEEEEEEEEEEEEEEEEEEEEEE\n");
fprintf(fp, "\n\n\n");
- fprintf(fp, " U. S. S. ENTERPRISE\n");
+ fprintf(fp, _(" U. S. S. ENTERPRISE\n"));
fprintf(fp, "\n\n\n\n");
- fprintf(fp, " For demonstrating outstanding ability as a starship captain\n");
+ fprintf(fp, _(" For demonstrating outstanding ability as a starship captain\n"));
fprintf(fp, "\n");
- fprintf(fp, " Starfleet Command bestows to you\n");
+ fprintf(fp, _(" Starfleet Command bestows to you\n"));
fprintf(fp, "\n");
fprintf(fp,"%*s%s\n\n", nskip, "", winner);
- fprintf(fp, " the rank of\n\n");
- fprintf(fp, " \"Commodore Emeritus\"\n\n");
+ fprintf(fp, _(" the rank of\n\n"));
+ fprintf(fp, _(" \"Commodore Emeritus\"\n\n"));
fprintf(fp, " ");
switch (iskill) {
- case SKILL_EXPERT: fprintf(fp," Expert level\n\n"); break;
- case SKILL_EMERITUS: fprintf(fp,"Emeritus level\n\n"); break;
- default: fprintf(fp," Cheat level\n\n"); break;
+ case SKILL_EXPERT: fprintf(fp,_(" Expert level\n\n")); break;
+ case SKILL_EMERITUS: fprintf(fp,_("Emeritus level\n\n")); break;
+ default: fprintf(fp,_(" Cheat level\n\n")); break;
}
t = time(NULL);
timestring = ctime(&t);
- fprintf(fp, " This day of %.6s %.4s, %.8s\n\n",
+ fprintf(fp, _(" This day of %.6s %.4s, %.8s\n\n"),
timestring+4, timestring+20, timestring+11);
- fprintf(fp," Your score: %d\n\n", iscore);
- fprintf(fp," Klingons per stardate: %.2f\n", perdate);
+ fprintf(fp,_(" Your score: %d\n\n"), iscore);
+ fprintf(fp,_(" Klingons per stardate: %.2f\n"), perdate);
fclose(fp);
}
#include <stdio.h>
#include <unistd.h>
-#include <curses.h>
-#include <signal.h>
-#include <ctype.h>
-#include <stdarg.h>
+#include "config.h"
#include "sst.h"
#include "sstlinux.h"
void iostart(void)
{
+ setlocale(LC_ALL, "");
+ bindtextdomain(PACKAGE, LOCALEDIR);
+ textdomain(PACKAGE);
+ gettext("");
+
if (!(game.options & OPTION_CURSES)) {
rows = atoi(getenv("LINES"));
} else {
// Choose game options -- added by ESR for SST2K
if (scan() != IHALPHA) {
chew();
- proutn("Choose your game options: ");
+ proutn("Choose your game style (or just press enter): ");
scan();
}
if (isit("plain")) {
#include <math.h>
#include <stdlib.h>
#include <string.h>
+#include <locale.h>
+#include <libintl.h>
#include <curses.h>
#ifdef DATA_DIR
#define SSTDOC DOC_NAME
#endif
+#define _(str) gettext(str)
+
#define min(x, y) ((x)<(y)?(x):(y))
#define max(x, y) ((x)>(y)?(x):(y))