game.abbrev[i] = 0;
if (!(locations[i].description.big == 0 || tkey[i] == 0)) {
int k = tkey[i];
- if (MOD(labs(travel[k]), 1000) == 1)
+ if (MOD(labs(travel[k].opcode), 1000) == 1)
conditions[i] |= (1 << COND_FORCED);
}
game.atloc[i] = 0;
* inherited from FORTRAN, someday. To understand these, read the
* encoding description for travel.
*/
-#define T_DESTINATION(entry) MOD(labs(entry) / 1000, 1000)
-#define T_NODWARVES(entry) labs(entry) / 1000000 == 100
-#define T_MOTION(entry) MOD(labs(entry), 1000)
-#define L_SPEAK(loc) ((loc) - 500)
+#define T_DESTINATION(entry) MOD(labs((entry).opcode) / 1000, 1000)
+#define T_NODWARVES(entry) labs((entry).opcode) / 1000000 == 100
+#define T_MOTION(entry) MOD(labs((entry).opcode), 1000)
#define T_TERMINATE(entry) (T_MOTION(entry) == 1)
-#define T_STOP(entry) ((entry) < 0)
-#define T_OPCODE(entry) (entry)
+#define T_STOP(entry) ((entry).stop)
+#define T_OPCODE(entry) ((entry).opcode)
+#define L_SPEAK(loc) ((loc) - 500)
struct game_t game;
const long message;
}} action_t;
+typedef struct {{
+ const long opcode;
+ const bool stop;
+}} travelop_t;
+
extern const location_t locations[];
extern const object_t objects[];
extern const char* arbitrary_messages[];
extern long conditions[];
extern const motion_t motions[];
extern const action_t actions[];
-extern const long travel[];
+extern const travelop_t travel[];
extern const long tkey[];
#define NLOCATIONS {}
{}
+const travelop_t travel[] = {{
{}
+}};
/* end */
"""
state = i
break
else:
- sys.stderr.write("dungeon: unmatched state symbol %s in not caluase of %s\n" % (cond[2], name))
+ sys.stderr.write("dungeon: unmatched state symbol %s in not clause of %s\n" % (cond[2], name))
sys.exit(0);
return 300 + obj + 100 * state
except ValueError:
# }
# TRAVEL[TRVS - 1] = -TRAVEL[TRVS - 1];
# }
- travel = [0]
+ #
+ # We're going to break the magic numbers up into a struct.
+ travel = [[0, False]]
tkey = [0]
oldloc = 0
while ltravel:
tkey.append(len(travel))
oldloc = loc
elif travel:
- travel[-1] *= -1
+ travel[-1][1] = not travel[-1][1]
while rule:
- travel.append(rule.pop(0) + newloc * 1000)
- travel[-1] *= -1
+ travel.append([rule.pop(0) + newloc * 1000, False])
+ travel[-1][1] = True
return (travel, tkey)
+def get_travel(travel):
+ template = """ {{
+ .opcode = {},
+ .stop = {},
+ }},
+"""
+ out = ""
+ for entry in travel:
+ out += template.format(entry[0], entry[1]).lower()
+ out = out[:-1] # trim trailing newline
+ return out
+
if __name__ == "__main__":
with open(yaml_name, "r") as f:
db = yaml.load(f)
get_motions(db["motions"]),
get_actions(db["actions"]),
"const long tkey[] = {%s};" % bigdump(tkey),
- "const long travel[] = {%s};" % bigdump(travel),
+ get_travel(travel),
)
h = h_template.format(