- README for Super Star Trek
+ README for Super Star Trek 2K
Save the Federation from the invading Klingons! Visit exotic planets and
strip-mine them for dilithium! Encounter mysterious space thingies!
This is the classic Super Star Trek game from the days of slow teletypes,
reloaded.
-There is one binary, sst. On-line documentation goes to /usr/share/doc/sst.
+There is one binary, sst.
+On-line documentation goes to /usr/share/doc/sst.doc.
If you enjoy this, check out other ancient games in the Retrocomputing Museum
at <http://www.catb.orgg/retro/>.
IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT CHART,
REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version.
-* Write a curses-based interface. Shouldn't be hard, all output goes through
- prout/proutn/prouts so we can split the screen into two panes with the upper
- one for the charts.
-
<refsect1 id='authors'><title>AUTHORS</title> <para>Super Star Trek
was designed and written by David Matuszek, Paul Reynolds, and Don
-Smith in the 1970s. It was resurrected by Tom Almy. This version has
-been cleaned up and documented by Eric S. Raymond
+Smith in the 1970s. It was resurrected by Tom Almy. The
+screen-oriented interface is by Stas Seergeev. This version has been
+cleaned up and documented by Eric S. Raymond
<email>esr@snark.thyrsus.com</email>. There is a <ulink
url='https://developer.berlios.de/projects/sst/'>project
page</ulink>.</para>