SPK=190;
DSTROY(MESSAG);
}
- if (game.fixed[obj] != 0) return(2011);
- if (obj != WATER && obj != OIL) goto L9017;
- //K = obj;
- obj = BOTTLE;
- if (HERE(BOTTLE) && LIQ(0) == K) goto L9017;
- if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1) return(fill(BOTTLE));
- if (game.prop[BOTTLE] != 1)SPK=105;
- if (!TOTING(BOTTLE))SPK=104;
- return(2011);
-L9017:
+ if (game.fixed[obj] != 0)
+ return(2011);
+ if (obj == WATER || obj == OIL) {
+ if (!HERE(BOTTLE) || LIQ(0) != obj) {
+ if (TOTING(BOTTLE) && game.prop[BOTTLE] == 1)
+ return(fill(BOTTLE));
+ if (game.prop[BOTTLE] != 1)SPK=105;
+ if (!TOTING(BOTTLE))SPK=104;
+ return(2011);
+ }
+ obj = BOTTLE;
+ }
+
SPK=92;
- if (game.holdng >= 7) return(2011);
+ if (game.holdng >= INVLIMIT)
+ return(2011);
if (obj == BIRD && game.prop[BIRD] != 1 && -1-game.prop[BIRD] != 1) {
if (game.prop[BIRD] == 2) {
SPK=238;
if ((obj==BIRD || obj==CAGE) && (game.prop[BIRD]==1 || -1-game.prop[BIRD]==1))
CARRY(BIRD+CAGE-obj,game.loc);
CARRY(obj,game.loc);
- K=LIQ(0);
- if (obj == BOTTLE && K != 0)game.place[K]= -1;
- if (!GSTONE(obj) || game.prop[obj] == 0) return(2009);
+ if (obj == BOTTLE && LIQ(0) != 0)
+ game.place[LIQ(0)] = -1;
+ if (!GSTONE(obj) || game.prop[obj] == 0)
+ return(2009);
game.prop[obj]=0;
game.prop[CAVITY]=1;
return(2009);
game.prop[BIRD]=0;
SPK=45;
}
-L9125: if (obj != VEND) goto L9126;
- PSPEAK(VEND,game.prop[VEND]+2);
- game.prop[VEND]=3-game.prop[VEND];
- return(2012);
+L9125: if (obj == VEND) {
+ PSPEAK(VEND,game.prop[VEND]+2);
+ game.prop[VEND]=3-game.prop[VEND];
+ return(2012);
+ }
-L9126: if (obj == 0)SPK=44;
+ if (obj == 0)SPK=44;
if (obj == CLAM || obj == OYSTER)SPK=150;
if (obj == SNAKE)SPK=46;
if (obj == DWARF)SPK=49;
return(2011);
}
+int feed(long obj)
/* Feed. If bird, no seed. Snake, dragon, troll: quip. If dwarf, make him
* mad. Bear, special. */
-
-int feed(long obj) {
- if (obj != BIRD) goto L9212;
+{
+ if (obj == BIRD) {
SPK=100;
- return(2011);
+ return(2011);
+ }
-L9212: if (obj != SNAKE && obj != DRAGON && obj != TROLL) goto L9213;
+ if (!(obj != SNAKE && obj != DRAGON && obj != TROLL)) {
SPK=102;
if (obj == DRAGON && game.prop[DRAGON] != 0)SPK=110;
if (obj == TROLL)SPK=182;
- if (obj != SNAKE || game.closed || !HERE(BIRD)) return(2011);
+ if (obj != SNAKE || game.closed || !HERE(BIRD))
+ return(2011);
SPK=101;
DSTROY(BIRD);
game.prop[BIRD]=0;
- return(2011);
+ return(2011);
+ }
-L9213: if (obj != DWARF) goto L9214;
- if (!HERE(FOOD)) return(2011);
+ if (obj == DWARF) {
+ if (!HERE(FOOD))
+ return(2011);
SPK=103;
game.dflag=game.dflag+2;
- return(2011);
+ return(2011);
+ }
-L9214: if (obj != BEAR) goto L9215;
+ if (obj == BEAR) {
if (game.prop[BEAR] == 0)SPK=102;
if (game.prop[BEAR] == 3)SPK=110;
- if (!HERE(FOOD)) return(2011);
+ if (!HERE(FOOD))
+ return(2011);
DSTROY(FOOD);
game.prop[BEAR]=1;
game.fixed[AXE]=0;
game.prop[AXE]=0;
SPK=168;
- return(2011);
+ return(2011);
+ }
-L9215: if (obj != OGRE) goto L9216;
- if (HERE(FOOD))SPK=202;
- return(2011);
+ if (obj == OGRE) {
+ if (HERE(FOOD))
+ SPK=202;
+ return(2011);
+ }
-L9216: SPK=14;
- return(2011);
+ SPK=14;
+ return(2011);
}
+int fill(long obj)
/* Fill. Bottle or urn must be empty, and liquid available. (Vase
* is nasty.) */
-
-int fill(long obj)
{
if (obj == VASE) {
SPK=29;