The sudden change in temperature has delicately shattered the vase.
+> inven
+
+You are currently holding the following:
+Brass lantern
+Jeweled trident
+Egg-sized emerald
+Ebony statuette
+
+> look
+
+Sorry, but I am not allowed to give more detail. I will repeat the
+long description of your location.
+
+You are in a valley in the forest beside a stream tumbling along a
+rocky bed.
+
+The floor is littered with worthless shards of pottery.
+
+A small velvet pillow lies on the floor.
+
+> take vase
+
+You can't be serious!
+
-You scored 191 out of a possible 430, using 238 turns.
+You scored 191 out of a possible 430, using 241 turns.
You may now consider yourself a "Seasoned Adventurer".
## Fill the vase
+# Arthur O'Dwyer <arthur.j.odwyer@gmail.com> writes:
+#
+# (4) Lastly, here's a test case for you! Go get the VASE; then get the
+# PILLOW; then go back to the stream (any stream) and DROP PILLOW; then FILL
+# VASE. What should happen? This is a trick question, because literally every
+# historical version of Adventure has *some* bug here. They duplicate
+# messages (MCDO0551), or the vase shatters and then shows up re-formed but
+# immobile (WOOD0350, WOOD0430), or the vase shows up shattered but still in
+# your inventory (KNUT0350), or... So you get to pick your behavior! From the
+# code, I think you're faithfully emulating WOOD0430's bug.
+#
n
seed 1838473132
in
carry vase
read vase
fill vase
+inven
+look
+take vase