game.oldobj = command.obj;
command.obj = 0;
-L2600:
+Lcheckhint:
checkhints();
/* If closing time, check for any objects being toted with
case GO_CLEAROBJ:
goto Lclearobj;
case GO_CHECKHINT:
- goto L2600;
+ goto Lcheckhint;
case GO_WORD2:
#ifdef GDEBUG
printf("Word shift\n");
command.word[0].raw[0] = toupper(command.word[0].raw[0]);
sspeak(DO_WHAT, command.word[0].raw);
command.obj = 0;
- goto L2600;
+ goto Lcheckhint;
case GO_DWARFWAKE:
/* Oh dear, he's disturbed the dwarves. */
rspeak(DWARVES_AWAKEN);