SOURCES = \
mudsync/command.scm \
+ mudsync/container.scm \
mudsync/game-master.scm \
mudsync/gameobj.scm \
mudsync/networking.scm \
--- /dev/null
+;;; Mudsync --- Live hackable MUD
+;;; Copyright © 2016 Christopher Allan Webber <cwebber@dustycloud.org>
+;;;
+;;; This file is part of Mudsync.
+;;;
+;;; Mudsync is free software; you can redistribute it and/or modify it
+;;; under the terms of the GNU General Public License as published by
+;;; the Free Software Foundation; either version 3 of the License, or
+;;; (at your option) any later version.
+;;;
+;;; Mudsync is distributed in the hope that it will be useful, but
+;;; WITHOUT ANY WARRANTY; without even the implied warranty of
+;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+;;; General Public License for more details.
+;;;
+;;; You should have received a copy of the GNU General Public License
+;;; along with Mudsync. If not, see <http://www.gnu.org/licenses/>.
+
+;;; Containers
+
+(define-module (mudsync container)
+ #:use-module (8sync)
+ #:use-module (oop goops)
+ #:use-module (mudsync gameobj)
+ #:use-module (mudsync utils)
+ #:use-module (ice-9 control)
+ #:export (<container>
+ cmd-take-from cmd-put-in))
+
+(define-actor <container> (<gameobj>)
+ ((cmd-take-from cmd-take-from)
+ (cmd-put-in cmd-put-in))
+ ;; Can be a boolean or a procedure accepting
+ ;; (gameobj whos-acting take-what)
+ (take-from-me? #:init-value #t
+ #:init-keyword #:take-from-me?)
+ ;; Can be a boolean or a procedure accepting
+ ;; (gameobj whos-acting put-what)
+ (put-in-me? #:init-value #t
+ #:init-keyword #:put-in-me?))
+
+;; @@: Moving this to a container subclass/mixin could allow a lot more
+;; customization of take out / put in phrases
+(define* (cmd-take-from gameobj message
+ #:key direct-obj indir-obj preposition
+ (player (message-from message)))
+ (define player-name
+ (mbody-val (<-wait player 'get-name)))
+ (define player-loc
+ (mbody-val (<-wait player 'get-loc)))
+ (define our-name (slot-ref gameobj 'name))
+ ;; We need to check if we even have such a thing
+ (define this-thing
+ (call/ec
+ (lambda (return)
+ (for-each (lambda (occupant)
+ (define goes-by (mbody-val (<-wait occupant 'goes-by)))
+ (when (ci-member direct-obj goes-by)
+ (return occupant)))
+ (gameobj-occupants gameobj))
+ ;; nothing found
+ #f)))
+ (define (this-thing-name)
+ (mbody-val (<-wait this-thing 'get-name)))
+ (define (should-take-from-me)
+ (and this-thing
+ (slot-ref-maybe-runcheck gameobj 'take-from-me? player this-thing)))
+ (define (default-objection)
+ `("Unfortunately, it doesn't seem like you can take "
+ ,(this-thing-name) " " ,preposition " " ,our-name "."))
+
+ (define (this-thing-objection)
+ (mbody-receive (_ taken-ok? #:key why-not) ; does the object object to being removed?
+ (<-wait this-thing 'ok-to-be-taken-from? player) ; @@ no need to supply from where
+ (and (not taken-ok?)
+ ;; Either give the specified reason, or give a boilerplate one
+ (or why-not
+ (default-objection)))))
+ (cond
+ ;; Unfortunately this does leak information about what is contained
+ ;; by us. Maybe not what's wanted in all circumstances.
+ ((not this-thing)
+ (<- player 'tell
+ #:text `("You don't see any such " ,direct-obj " to take "
+ ,preposition " " ,our-name ".")))
+ ;; A particular objection to taking this thing.
+ ;; We should allow customizing the reason here, which could be
+ ;; provided by the 'ok-to-be-taken-from? slot.
+ ((not (should-take-from-me))
+ (<- player 'tell
+ #:text (default-objection)))
+ ;; the thing we wsant to take itself has objected...
+ ((this-thing-objection) =>
+ (lambda (objection)
+ (<- player 'tell
+ #:text objection)))
+ ;; looks like we can take it
+ (else
+ ;; Wait to announce to the player just in case settting the location
+ ;; errors out or something. Maybe it's overthinking things, I dunno.
+ (<-wait this-thing 'set-loc! #:loc player)
+ (<- player 'tell
+ #:text `("You take " ,(this-thing-name) " from "
+ ,our-name "."))
+ (<- player-loc 'tell-room
+ #:text `(,player-name " takes " ,(this-thing-name) " from "
+ ,our-name ".")
+ #:exclude player))))
+
+(define* (cmd-put-in gameobj message
+ #:key direct-obj indir-obj preposition
+ (player (message-from message)))
+ (define player-name
+ (mbody-val (<-wait player 'get-name)))
+ (define player-loc
+ (mbody-val (<-wait player 'get-loc)))
+ (define our-name (slot-ref gameobj 'name))
+ ;; We need to check if we even have such a thing
+ (define this-thing
+ (call/ec
+ (lambda (return)
+ (for-each (lambda (occupant)
+ (define goes-by (mbody-val (<-wait occupant 'goes-by)))
+ (when (ci-member direct-obj goes-by)
+ (return occupant)))
+ (mbody-val (<-wait player 'get-occupants)))
+ ;; nothing found
+ #f)))
+ (define (this-thing-name)
+ (mbody-val (<-wait this-thing 'get-name)))
+ (define (should-put-in-me)
+ (and this-thing
+ (slot-ref-maybe-runcheck gameobj 'put-in-me? player this-thing)))
+ (define (default-objection)
+ `("As much as you'd like to, it doesn't seem like you can put "
+ ,(this-thing-name) " " ,preposition " " ,our-name "."))
+ (define (this-thing-objection)
+ (mbody-receive (_ put-in-ok? #:key why-not) ; does the object object to being moved?
+ (<-wait this-thing 'ok-to-be-put-in? player (actor-id gameobj))
+ (and (not put-in-ok?)
+ ;; Either give the specified reason, or give a boilerplate one
+ (or why-not (default-objection)))))
+ (cond
+ ;; Is it not there, or maybe we won't allow it to be taken?
+ ((not this-thing)
+ (<- player 'tell
+ #:text `("You don't seem to have any such " ,direct-obj " to put "
+ ,preposition " " ,our-name ".")))
+
+ ((or (not (should-put-in-me)))
+ (<- player 'tell
+ #:text (default-objection)))
+ ;; the thing we wsant to take itself has objected...
+ ((this-thing-objection) =>
+ (lambda (objection)
+ (<- player 'tell
+ #:text objection)))
+ ;; looks like we can take it
+ (else
+ ;; Wait to announce to the player just in case settting the location
+ ;; errors out or something. Maybe it's overthinking things, I dunno.
+ (<-wait this-thing 'set-loc! #:loc (actor-id gameobj))
+ (<- player 'tell
+ #:text `("You put " ,(this-thing-name) " " ,preposition " "
+ ,our-name "."))
+ (<- player-loc 'tell-room
+ #:text `(,player-name " puts " ,(this-thing-name) " " ,preposition " "
+ ,our-name ".")
+ #:exclude player))))
;; Some of the more common commands
cmd-take cmd-drop
- cmd-take-from cmd-put-in))
+ cmd-take-from-no-op cmd-put-in-no-op))
;;; Gameobj
;;; =======
;; (gameobj whos-acting where)
(drop-me? #:init-value #t
#:init-keyword #:drop-me?)
- ;; Can be a boolean or a procedure accepting
- ;; (gameobj whos-acting take-what)
- (take-from-me? #:init-value #f
- #:init-keyword #:take-from-me?)
- ;; Can be a boolean or a procedure accepting
- ;; (gameobj whos-acting put-what)
- (put-in-me? #:init-value #f
- #:init-keyword #:put-in-me?)
;; TODO: Remove this and use actor-alive? instead.
;; Set this on self-destruct
;; Common commands
(cmd-take cmd-take)
- (cmd-take-from cmd-take-from)
- (cmd-put-in cmd-put-in)
- (cmd-drop cmd-drop))))
+ (cmd-drop cmd-drop)
+ (cmd-take-from cmd-take-from-no-op)
+ (cmd-put-in cmd-put-in-no-op))))
;;; gameobj message handlers
our-name)
#:exclude player))))
-;; @@: Moving this to a container subclass/mixin could allow a lot more
-;; customization of take out / put in phrases
-(define* (cmd-take-from gameobj message
- #:key direct-obj indir-obj preposition
- (player (message-from message)))
- (define player-name
- (mbody-val (<-wait player 'get-name)))
- (define player-loc
- (mbody-val (<-wait player 'get-loc)))
- (define our-name (slot-ref gameobj 'name))
- ;; We need to check if we even have such a thing
- (define this-thing
- (call/ec
- (lambda (return)
- (for-each (lambda (occupant)
- (define goes-by (mbody-val (<-wait occupant 'goes-by)))
- (when (ci-member direct-obj goes-by)
- (return occupant)))
- (gameobj-occupants gameobj))
- ;; nothing found
- #f)))
- (define (this-thing-name)
- (mbody-val (<-wait this-thing 'get-name)))
- (define (should-take-from-me)
- (and this-thing
- (slot-ref-maybe-runcheck gameobj 'take-from-me? player this-thing)))
- (define (default-objection)
- `("Unfortunately, it doesn't seem like you can take "
- ,(this-thing-name) " " ,preposition " " ,our-name "."))
-
- (define (this-thing-objection)
- (mbody-receive (_ taken-ok? #:key why-not) ; does the object object to being removed?
- (<-wait this-thing 'ok-to-be-taken-from? player) ; @@ no need to supply from where
- (and (not taken-ok?)
- ;; Either give the specified reason, or give a boilerplate one
- (or why-not
- (default-objection)))))
- (cond
- ;; Wait, aren't we going to check (should-take-from-me) later?
- ;; Well yes, but this checks if there's a #f as the value, which
- ;; is a much clearer indication that this doesn't take *anything*.
- ((not (slot-ref gameobj 'take-from-me?))
- (<- player 'tell
- #:text `("It's not really clear how to take something " ,preposition
- " " ,our-name ".")))
- ;; Unfortunately this does leak information about what is contained
- ;; by us. Maybe not what's wanted in all circumstances.
- ((not this-thing)
- (<- player 'tell
- #:text `("You don't see any such " ,direct-obj " to take from "
- ,our-name ".")))
- ;; A particular objection to taking this thing.
- ;; We should allow customizing the reason here, which could be
- ;; provided by the 'ok-to-be-taken-from? slot.
- ((not (should-take-from-me))
- (<- player 'tell
- #:text (default-objection)))
- ;; the thing we wsant to take itself has objected...
- ((this-thing-objection) =>
- (lambda (objection)
- (<- player 'tell
- #:text objection)))
- ;; looks like we can take it
- (else
- ;; Wait to announce to the player just in case settting the location
- ;; errors out or something. Maybe it's overthinking things, I dunno.
- (<-wait this-thing 'set-loc! #:loc player)
- (<- player 'tell
- #:text `("You take " ,(this-thing-name) " from "
- ,our-name "."))
- (<- player-loc 'tell-room
- #:text `(,player-name " takes " ,(this-thing-name) " from "
- ,our-name ".")
- #:exclude player))))
-
-(define* (cmd-put-in gameobj message
- #:key direct-obj indir-obj preposition
- (player (message-from message)))
- (define player-name
- (mbody-val (<-wait player 'get-name)))
- (define player-loc
- (mbody-val (<-wait player 'get-loc)))
- (define our-name (slot-ref gameobj 'name))
- ;; We need to check if we even have such a thing
- (define this-thing
- (call/ec
- (lambda (return)
- (for-each (lambda (occupant)
- (define goes-by (mbody-val (<-wait occupant 'goes-by)))
- (when (ci-member direct-obj goes-by)
- (return occupant)))
- (mbody-val (<-wait player 'get-occupants)))
- ;; nothing found
- #f)))
- (define (this-thing-name)
- (mbody-val (<-wait this-thing 'get-name)))
- (define (should-put-in-me)
- (and this-thing
- (slot-ref-maybe-runcheck gameobj 'put-in-me? player this-thing)))
- (define (default-objection)
- `("As much as you'd like to, it doesn't seem like you can put "
- ,(this-thing-name) " " ,preposition " " ,our-name "."))
- (define (this-thing-objection)
- (mbody-receive (_ put-in-ok? #:key why-not) ; does the object object to being moved?
- (<-wait this-thing 'ok-to-be-put-in? player (actor-id gameobj))
- (and (not put-in-ok?)
- ;; Either give the specified reason, or give a boilerplate one
- (or why-not (default-objection)))))
- (cond
- ;; Is it not there, or maybe we won't allow it to be taken?
- ((not this-thing)
- (<- player 'tell
- #:text `("You don't seem to have any such " ,direct-obj " to put "
- ,preposition " " ,our-name ".")))
-
- ((or (not (should-put-in-me)))
- (<- player 'tell
- #:text (default-objection)))
- ;; the thing we wsant to take itself has objected...
- ((this-thing-objection) =>
- (lambda (objection)
- (<- player 'tell
- #:text objection)))
- ;; looks like we can take it
- (else
- ;; Wait to announce to the player just in case settting the location
- ;; errors out or something. Maybe it's overthinking things, I dunno.
- (<-wait this-thing 'set-loc! #:loc (actor-id gameobj))
- (<- player 'tell
- #:text `("You put " ,(this-thing-name) " " ,preposition " "
- ,our-name "."))
- (<- player-loc 'tell-room
- #:text `(,player-name " puts " ,(this-thing-name) " " ,preposition " "
- ,our-name ".")
- #:exclude player))))
+(define* (cmd-take-from-no-op gameobj message
+ #:key direct-obj indir-obj preposition
+ (player (message-from message)))
+ (<- player 'tell
+ #:text `("It doesn't seem like you can take anything "
+ ,preposition " "
+ ,(slot-ref gameobj 'name) ".")))
+
+(define* (cmd-put-in-no-op gameobj message
+ #:key direct-obj indir-obj preposition
+ (player (message-from message)))
+ (<- player 'tell
+ #:text `("It doesn't seem like you can put anything "
+ ,preposition " "
+ ,(slot-ref gameobj 'name) ".")))
;;; Hotel Bricabrac
(use-modules (mudsync)
+ (mudsync container)
(8sync actors)
(8sync agenda)
(oop goops)
(escape)))
(slot-ref gameobj 'proxy-items))
- (cmd-take-from gameobj message
- #:direct-obj direct-obj #:indir-obj indir-obj
- #:preposition preposition #:player player))))
+ (<- player 'tell
+ #:text `("You don't see any such " ,direct-obj " to take "
+ ,preposition " " ,(slot-ref gameobj 'name) ".")))))
\f
#:desc " A warm and fuzzy cuddles plushie! It's a cuddlefish!")
('playroom:toy-chest
- <gameobj> 'playroom
+ <container> 'playroom
#:name "a toy chest"
#:goes-by '("toy chest" "chest")
#:desc (lambda (toy-chest whos-looking)