Tweak a coverage exclusion.
authorEric S. Raymond <esr@thyrsus.com>
Mon, 10 Jul 2017 18:52:18 +0000 (14:52 -0400)
committerEric S. Raymond <esr@thyrsus.com>
Mon, 10 Jul 2017 18:57:55 +0000 (14:57 -0400)
actions.c

index 6000f41e01980eb91a9ecf82296e5358a515809d..2d02595cf305c3e83e39066f4688c332e7e8f6eb 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -419,11 +419,13 @@ static int chain(verb_t verb)
 
         switch (game.prop[BEAR]) {
         case BEAR_DEAD:
+            // LCOV_EXCL_START
            /* Can't be reached as long as the only way for the bear to die
             * is from a bridge collapse. Leave in in case this changes, but 
             * exclude from coverage testing. */
-            game.fixed[BEAR] = IS_FIXED; // LCOV_EXCL_LINE
+            game.fixed[BEAR] = IS_FIXED;
             break;
+            // LCOV_EXCL_END
         default:
             game.fixed[BEAR] = IS_FREE;
         }