Ninneman. Eric received Don Woods's encouragement to update and ship
the game; Jason signed on early in the process to help. The assistance
of Peje Nilsson in restructuring some particularly grotty gotos is
-gratefully acknowledged. Petr Voropaev contributed fuzz testing. Aaron
-Traas did a lot of painstaking work to improve test coverage.
+gratefully acknowledged. Petr Voropaev contributed fuzz testing and
+code cleanups. Aaron Traas did a lot of painstaking work to improve
+test coverage.
== Nomenclature ==
* Attempting to extinguish an unlit urn caused it to lose its oil.
-* Unrecognized words are no longer truncated to 5 characters and
- uppercased when they are echoed. (This behavior is restored by the
- oldstyle switch.)
-
* "A crystal bridge now spans the fissure." (progressive present) was
incorrect most places it appeared and has been replaced by "A crystal
bridge spans the fissure." (timeless present).
alias collides with 'd' for 'down', but the others have been implemented.
The "-o" (oldstyle) option disables them.
+Unrecognized words are no longer truncated to 5 characters and
+uppercased when they are echoed. The "-o" (oldstyle) option restores
+this behavior.
+
A "seed" command has been added. This is not intended for human use
but as a way for game logs to set the PRNG (pseudorandom-number generator) so
that random events (dwarf & pirate appearances, the bird's magic word)