= Open Adventure TODO =
-The FORTRANish mess that once was is now mostly idiomatic C. Some issues
-remain to be cleaned up:
-
-* More possible vase tests:
- Die while carrying the vase and confirm that it doesn't break.
-
* We are aware that the lamp currently used as the project logo is a
hurricane lamp, not a proper miner's lamp. Submissions of potential
replacement images would be welcome.
void drop(obj_t object, loc_t where)
/* Place an object at a given loc, prefixing it onto the game.atloc list. Decr
- * game.holdng if the object was being toted. */
+ * game.holdng if the object was being toted. No state change on the object. */
{
if (object > NOBJECTS)
game.fixed[object - NOBJECTS] = where;