game.state.nscrem = (skill > SKILL_FAIR ? 1 : 0);
game.state.remtime = 7.0 * length;
intime = game.state.remtime;
- game.state.remkl = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15);
- inkling = game.state.remkl;
+ inkling = 2.0*intime*((skill+1 - 2*Rand())*skill*0.1+.15);
incom = skill + 0.0625*inkling*Rand();
game.state.remcom= min(10, incom);
incom = game.state.remcom;
+ game.state.remkl = inkling + incom + game.state.nscrem;
game.state.remres = (inkling+4*incom)*intime;
inresor = game.state.remres;
if (inkling > 50) {