# number of the hint. These values are stashed in the "hints"
# array.
#
-# locations: Each item contains a long and short description. Some
-# short descriptions are empty. Order of these locations is not significant.
-# Location conditions can be read as follows:
+# locations: They have attributes as follows...
+#
+# long: Long description, always shown on first encounter.
+# short: Short description. If none, use long description.
+# conditions: A dictionary of attributes
# LIT Light
# OILY If FLUID flag is on: true for oil, false for water
# FLUID Liquid asset
# HWOODS Lost in forest
# HOGRE Trying to deal with ogre
# HJADE Found all treasures except jade
-# The optional hints field is a list of YAML references to hints
-# that may be available at this location. (This is why locations
-# has to follow hints.) The "sound" attribute, if present, is s
-# label for a location sound. If there is a "loud" attribute and
-# it is true, object sounds are drowned out at this location.
+# hints: A list of YAML references to hints that may be available at
+# this location. (This is why locations has to follow hints.)
+# sound: Label for a location sound.
+# loud: If true, object sounds are drowned out at this location.
+#
+# All attributes are optional except the long description. Order of
+# locations is not significant.
#
# arbitrary_messages: These are arguments to rspeak(). Some spans of
# these messages need to be kept adjacent and ordered (for now).