To achieve the next higher rating would be a neat trick!
Congratulations!!
- OFF_SCALE: 'You just went off my scale!!'
+- SAVERESUME_DISABLED: 'Save abd resume are disabled.'
- RESUME_HELP: 'To resume your Adventure, start a new game and then say "RESUME".'
# This message is not currently used
#- TABLE_SPACE: |-
A -r command-line option has been added. When it is given (with a file
path argument) it is functionally equivalent to a RESTORE command.
+The game can be built in a mode that entirely disables save/resume, or
+thart autosaves only on a termination signal (for use in BBS doort
+systems). There is a new nmessage to inform the user about this.
+
== Translation ==
The 2.5 code was a mechanical C translation of a FORTRAN original.
/* Suspend. Offer to save things in a file, but charging
* some points (so can't win by using saved games to retry
* battles or to start over after learning zzword).
- * If ADVENT_NOSAVE is defined, do nothing instead. */
+ * If ADVENT_NOSAVE is defined, gripe instead. */
#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
- return GO_UNKNOWN;
+ rspeak(SAVERESUME_DISABLED)
+ return GO_TOP;
#endif
FILE *fp = NULL;
int resume(void)
{
/* Resume. Read a suspended game back from a file.
- * If ADVENT_NOSAVE is defined, do nothing instead. */
+ * If ADVENT_NOSAVE is defined, gripe instead. */
#if defined ADVENT_NOSAVE || defined ADVENT_AUTOSAVE
- return GO_UNKNOWN;
+ rspeak(SAVERESUME_DISABLED)
+ return GO_TOP;
#endif
FILE *fp = NULL;
{
/* Read and restore game state from file, assuming
* sane initial state.
- * If ADVENT_NOSAVE is defined, do nothing instead. */
+ * If ADVENT_NOSAVE is defined, gripe instead. */
#ifdef ADVENT_NOSAVE
- return GO_UNKNOWN;
+ rspeak(SAVERESUME_DISABLED)
+ return GO_TOP;
#endif
IGNORE(fread(&save, sizeof(struct save_t), 1, fp));