goto L3000;
K=MOD(i,1000);
KQ=i/1000+1;
- switch (KQ-1) { case 0: goto L8; case 1: goto L5000; case 2: goto L4000;
- case 3: goto L2010; }
+ switch (KQ-1)
+ {
+ case 0: goto L8;
+ case 1: goto L5000;
+ case 2: goto L4000;
+ case 3: goto L2010;
+ }
BUG(22);
-/* Get second word for analysis. */
-
+ /* Get second word for analysis. */
L2800: WD1=WD2;
WD1X=WD2X;
WD2=0;
- goto L2620;
-
-/* Gee, I don't understand. */
+ goto L2620;
+ /* Gee, I don't understand. */
L3000: SETPRM(1,WD1,WD1X);
if (fallback_handler(rawbuf))
return true;
}
BUG(99);
-/* Random intransitive verbs come here. Clear obj just in case (see "attack").
- */
-
+ /* Random intransitive verbs come here. Clear obj just in case
+ * (see attack()). */
L8000: SETPRM(1,WD1,WD1X);
RSPEAK(257);
obj=0;
goto L2600;
-/* Figure out the new location */
-L8:
- if (playermove(cmdin, VERB))
+ /* Figure out the new location */
+L8: if (playermove(cmdin, VERB))
return true;
else
goto L2000;