}
if (DARK(game.loc)) {
- sspeak(NO_SEE, command.raw1);
+ sspeak(NO_SEE, command.word[0].raw);
} else if (command.obj == OYSTER && !game.clshnt && game.closed) {
game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
} else if (objects[command.obj].texts[0] == NULL ||
static int say(struct command_t command)
/* Say. Echo WD2. Magic words override. */
{
- if (command.type2 == MOTION &&
- (command.id2 == XYZZY ||
- command.id2 == PLUGH ||
- command.id2 == PLOVER)) {
+ if (command.word[1].type == MOTION &&
+ (command.word[1].id == XYZZY ||
+ command.word[1].id == PLUGH ||
+ command.word[1].id == PLOVER)) {
return GO_WORD2;
}
- if (command.type2 == ACTION && command.id2 == PART)
+ if (command.word[1].type == ACTION && command.word[1].id == PART)
return reservoir();
- if (command.type2 == ACTION &&
- (command.id2 == FEE ||
- command.id2 == FIE ||
- command.id2 == FOE ||
- command.id2 == FOO ||
- command.id2 == FUM ||
- command.id2 == PART)) {
- return bigwords(command.id2);
- }
- sspeak(OKEY_DOKEY, command.raw2);
+ if (command.word[1].type == ACTION &&
+ (command.word[1].id == FEE ||
+ command.word[1].id == FIE ||
+ command.word[1].id == FOE ||
+ command.word[1].id == FOO ||
+ command.word[1].id == FUM ||
+ command.word[1].id == PART)) {
+ return bigwords(command.word[1].id);
+ }
+ sspeak(OKEY_DOKEY, command.word[1].raw);
return GO_CLEAROBJ;
}
command.obj = ROD2;
/* FALL THROUGH */;
} else if ((command.verb == FIND ||
- command.verb == INVENTORY) && (command.id2 == WORD_EMPTY || command.id2 == WORD_NOT_FOUND))
+ command.verb == INVENTORY) && (command.word[1].id == WORD_EMPTY || command.word[1].id == WORD_NOT_FOUND))
/* FALL THROUGH */;
else {
- sspeak(NO_SEE, command.raw1);
+ sspeak(NO_SEE, command.word[0].raw);
return GO_CLEAROBJ;
}
- if (command.id2 != WORD_EMPTY && command.id2 != WORD_NOT_FOUND)
+ if (command.word[1].id != WORD_EMPTY && command.word[1].id != WORD_NOT_FOUND)
return GO_WORD2;
if (command.verb != 0)
command.part = transitive;
switch (command.part) {
case intransitive:
- if (command.raw2[0] != '\0' && command.verb != SAY)
+ if (command.word[1].raw[0] != '\0' && command.verb != SAY)
return GO_WORD2;
if (command.verb == SAY)
/* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE
* will do here. We're preventing interpretation as an intransitive
* verb when the word is unknown. */
- command.obj = command.raw2[0] != '\0' ? KEYS : NO_OBJECT;
+ command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT;
if (command.obj == NO_OBJECT ||
command.obj == INTRANSITIVE) {
/* Analyse an intransitive verb (ie, no object given yet). */
case FOE:
case FOO:
case FUM:
- return bigwords(command.id1);
+ return bigwords(command.word[0].id);
case BRIEF:
return brief();
case READ:
return reservoir();
// LCOV_EXCL_STOP
case SEED:
- return seed(command.verb, command.raw2);
+ return seed(command.verb, command.word[1].raw);
case WASTE:
- return waste(command.verb, (turn_t)atol(command.raw2));
+ return waste(command.verb, (turn_t)atol(command.word[1].raw));
default: // LCOV_EXCL_LINE
BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
}
case unknown:
/* Unknown verb, couldn't deduce object - might need hint */
- sspeak(WHAT_DO, command.raw1);
+ sspeak(WHAT_DO, command.word[0].raw);
return GO_CHECKHINT;
default: // LCOV_EXCL_LINE
BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
return false;
#ifdef GDEBUG
- printf("Preserve: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
- preserve.type1, preserve.id1, preserve.type2, preserve.id2);
- printf("Command: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
- command.type1, command.id1, command.type2, command.id2);
+ printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+ preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
+ printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+ command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
#endif
- /* Handling of objectless action followed by actionless object */
- if (preserve.type1 == ACTION && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
+ /* Handle of objectless action followed by actionless object */
+ if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
command.verb = preserve.verb;
#ifdef BROKEN
} else
lampcheck();
- if (command.type1 == MOTION && command.id1 == ENTER
- && (command.id2 == STREAM || command.id2 == WATER)) {
+ if (command.word[0].type == MOTION && command.word[0].id == ENTER
+ && (command.word[1].id == STREAM || command.word[1].id == WATER)) {
if (LIQLOC(game.loc) == WATER)
rspeak(FEET_WET);
else
goto Lclearobj;
}
- if (command.type1 == OBJECT) {
- if (command.id1 == GRATE) {
- command.type1 = MOTION;
+ if (command.word[0].type == OBJECT) {
+ if (command.word[0].id == GRATE) {
+ command.word[0].type = MOTION;
if (game.loc == LOC_START ||
game.loc == LOC_VALLEY ||
game.loc == LOC_SLIT) {
- command.id1 = DEPRESSION;
+ command.word[0].id = DEPRESSION;
}
if (game.loc == LOC_COBBLE ||
game.loc == LOC_DEBRIS ||
game.loc == LOC_AWKWARD ||
game.loc == LOC_BIRD ||
game.loc == LOC_PITTOP) {
- command.id1 = ENTRANCE;
+ command.word[0].id = ENTRANCE;
}
}
- if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
- if (AT(command.id2)) {
- command.id2 = POUR;
- command.type2 = ACTION;
- strncpy(command.raw2, "POUR", LINESIZE - 1);
+ if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) {
+ if (AT(command.word[1].id)) {
+ command.word[1].id = POUR;
+ command.word[1].type = ACTION;
+ strncpy(command.word[1].raw, "POUR", LINESIZE - 1);
}
}
- if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
- command.id1 = CARRY;
- command.type1 = ACTION;
- strncpy(command.raw2, "CATCH", LINESIZE - 1);
+ if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) {
+ command.word[0].id = CARRY;
+ command.word[0].type = ACTION;
+ strncpy(command.word[1].raw, "CATCH", LINESIZE - 1);
}
}
Lookup:
- if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
+ if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) {
if (++game.iwest == 10)
rspeak(W_IS_WEST);
}
- if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
+ if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) {
if (++game.igo == 10)
rspeak(GO_UNNEEDED);
}
- if (command.id1 == WORD_NOT_FOUND) {
+ if (command.word[0].id == WORD_NOT_FOUND) {
/* Gee, I don't understand. */
- sspeak(DONT_KNOW, command.raw1);
+ sspeak(DONT_KNOW, command.word[0].raw);
goto Lclearobj;
}
- switch (command.type1) {
+ switch (command.word[0].type) {
case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
case MOTION:
- playermove(command.id1);
+ playermove(command.word[0].id);
return true;
case OBJECT:
command.part = unknown;
- command.obj = command.id1;
+ command.obj = command.word[0].id;
break;
case ACTION:
- if(command.type2 == NUMERIC)
+ if(command.word[1].type == NUMERIC)
command.part = transitive;
else
command.part = intransitive;
- command.verb = command.id1;
+ command.verb = command.word[0].id;
break;
case NUMERIC: // LCOV_EXCL_LINE
default: // LCOV_EXCL_LINE
continue; /* back to top of main interpreter loop */
case GO_WORD2:
/* Get second word for analysis. */
- command.id1 = command.id2;
- command.type1 = command.type2;
- strncpy(command.raw1, command.raw2, LINESIZE - 1);
- command.id2 = WORD_EMPTY;
- command.type2 = NO_WORD_TYPE;
- command.raw2[0] = '\0';
+ command.word[0].id = command.word[1].id;
+ command.word[0].type = command.word[1].type;
+ strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1);
+ command.word[1].id = WORD_EMPTY;
+ command.word[1].type = NO_WORD_TYPE;
+ command.word[1].raw[0] = '\0';
goto Lookup;
case GO_UNKNOWN:
/* Random intransitive verbs come here. Clear obj just in case
* (see attack()). */
- command.raw1[0] = toupper(command.raw1[0]);
- sspeak(DO_WHAT, command.raw1);
+ command.word[0].raw[0] = toupper(command.word[0].raw[0]);
+ sspeak(DO_WHAT, command.word[0].raw);
command.obj = 0;
// Fallthrough
case GO_CHECKHINT: // Fallthrough
/* Bound prefix on the %s would be needed to prevent buffer
* overflow. but we shortstop this more simply by making each
* raw-input buffer as long as the entire input buffer. */
- sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
+ sscanf(raw, "%s%s", cmd->word[0].raw, cmd->word[1].raw);
/* (ESR) In oldstyle mode, simulate the uppercasing and truncating
* effect on raw tokens of packing them into sixbit characters, 5
* possible an emulation of the original UI.
*/
if (settings.oldstyle) {
- cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
- for (size_t i = 0; i < strlen(cmd->raw1); i++)
- cmd->raw1[i] = toupper(cmd->raw1[i]);
- for (size_t i = 0; i < strlen(cmd->raw2); i++)
- cmd->raw2[i] = toupper(cmd->raw2[i]);
+ cmd->word[0].raw[TOKLEN + TOKLEN] = cmd->word[1].raw[TOKLEN + TOKLEN] = '\0';
+ for (size_t i = 0; i < strlen(cmd->word[0].raw); i++)
+ cmd->word[0].raw[i] = toupper(cmd->word[0].raw[i]);
+ for (size_t i = 0; i < strlen(cmd->word[1].raw); i++)
+ cmd->word[1].raw[i] = toupper(cmd->word[1].raw[i]);
}
/* populate command with parsed vocabulary metadata */
- get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1));
- get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2));
+ get_vocab_metadata(cmd->word[0].raw, &(cmd->word[0].id), &(cmd->word[0].type));
+ get_vocab_metadata(cmd->word[1].raw, &(cmd->word[1].id), &(cmd->word[1].type));
}
bool get_command_input(struct command_t *command)