Encapsulate command words into their own struct.
authorJason S. Ninneman <jsn@mbar.us>
Thu, 3 Aug 2017 03:11:40 +0000 (20:11 -0700)
committerJason S. Ninneman <jsn@mbar.us>
Thu, 3 Aug 2017 15:24:18 +0000 (08:24 -0700)
actions.c
advent.h
main.c
misc.c

index 1b9e999207378e3c7ad3082659c1eeed0719c1c9..dca01f525fafb722face0cb3d3cbcfae97d8f00d 100644 (file)
--- a/actions.c
+++ b/actions.c
@@ -1092,7 +1092,7 @@ static int read(struct command_t command)
     }
 
     if (DARK(game.loc)) {
-        sspeak(NO_SEE, command.raw1);
+        sspeak(NO_SEE, command.word[0].raw);
     } else if (command.obj == OYSTER && !game.clshnt && game.closed) {
         game.clshnt = yes(arbitrary_messages[CLUE_QUERY], arbitrary_messages[WAYOUT_CLUE], arbitrary_messages[OK_MAN]);
     } else if (objects[command.obj].texts[0] == NULL ||
@@ -1144,25 +1144,25 @@ static int rub(verb_t verb, obj_t obj)
 static int say(struct command_t command)
 /* Say.  Echo WD2. Magic words override. */
 {
-    if (command.type2 == MOTION &&
-       (command.id2 == XYZZY ||
-        command.id2 == PLUGH ||
-       command.id2 == PLOVER)) {
+    if (command.word[1].type == MOTION &&
+       (command.word[1].id == XYZZY ||
+        command.word[1].id == PLUGH ||
+       command.word[1].id == PLOVER)) {
            return GO_WORD2;
     }
-    if (command.type2 == ACTION && command.id2 == PART)
+    if (command.word[1].type == ACTION && command.word[1].id == PART)
         return reservoir();
     
-    if (command.type2 == ACTION &&
-        (command.id2 == FEE ||
-        command.id2 == FIE ||
-        command.id2 == FOE ||
-        command.id2 == FOO ||
-        command.id2 == FUM ||
-        command.id2 == PART)) {
-        return bigwords(command.id2);
-    }
-    sspeak(OKEY_DOKEY, command.raw2);
+    if (command.word[1].type == ACTION &&
+        (command.word[1].id == FEE ||
+        command.word[1].id == FIE ||
+        command.word[1].id == FOE ||
+        command.word[1].id == FOO ||
+        command.word[1].id == FUM ||
+        command.word[1].id == PART)) {
+        return bigwords(command.word[1].id);
+    }
+    sspeak(OKEY_DOKEY, command.word[1].raw);
     return GO_CLEAROBJ;
 }
 
@@ -1353,14 +1353,14 @@ int action(struct command_t command)
             command.obj = ROD2;
             /* FALL THROUGH */;
         } else if ((command.verb == FIND ||
-                    command.verb == INVENTORY) && (command.id2 == WORD_EMPTY || command.id2 == WORD_NOT_FOUND))
+                    command.verb == INVENTORY) && (command.word[1].id == WORD_EMPTY || command.word[1].id == WORD_NOT_FOUND))
             /* FALL THROUGH */;
         else {
-            sspeak(NO_SEE, command.raw1);
+            sspeak(NO_SEE, command.word[0].raw);
             return GO_CLEAROBJ;
         }
 
-        if (command.id2 != WORD_EMPTY && command.id2 != WORD_NOT_FOUND)
+        if (command.word[1].id != WORD_EMPTY && command.word[1].id != WORD_NOT_FOUND)
             return GO_WORD2;
         if (command.verb != 0)
             command.part = transitive;
@@ -1368,13 +1368,13 @@ int action(struct command_t command)
 
     switch (command.part) {
     case intransitive:
-        if (command.raw2[0] != '\0' && command.verb != SAY)
+        if (command.word[1].raw[0] != '\0' && command.verb != SAY)
             return GO_WORD2;
         if (command.verb == SAY)
            /* KEYS is not special, anything not NO_OBJECT or INTRANSITIVE
             * will do here. We're preventing interpretation as an intransitive
             * verb when the word is unknown. */
-            command.obj = command.raw2[0] != '\0' ? KEYS : NO_OBJECT;
+            command.obj = command.word[1].raw[0] != '\0' ? KEYS : NO_OBJECT;
         if (command.obj == NO_OBJECT ||
             command.obj == INTRANSITIVE) {
             /*  Analyse an intransitive verb (ie, no object given yet). */
@@ -1439,7 +1439,7 @@ int action(struct command_t command)
             case FOE:
             case FOO:
             case FUM:
-                return bigwords(command.id1);
+                return bigwords(command.word[0].id);
             case BRIEF:
                 return brief();
             case READ:
@@ -1568,15 +1568,15 @@ int action(struct command_t command)
             return reservoir();
        // LCOV_EXCL_STOP
         case SEED:
-            return seed(command.verb, command.raw2);
+            return seed(command.verb, command.word[1].raw);
         case WASTE:
-            return waste(command.verb, (turn_t)atol(command.raw2));
+            return waste(command.verb, (turn_t)atol(command.word[1].raw));
         default: // LCOV_EXCL_LINE
             BUG(TRANSITIVE_ACTION_VERB_EXCEEDS_GOTO_LIST); // LCOV_EXCL_LINE
         }
     case unknown:
         /* Unknown verb, couldn't deduce object - might need hint */
-        sspeak(WHAT_DO, command.raw1);
+        sspeak(WHAT_DO, command.word[0].raw);
         return GO_CHECKHINT;
     default: // LCOV_EXCL_LINE
         BUG(SPEECHPART_NOT_TRANSITIVE_OR_INTRANSITIVE_OR_UNKNOWN); // LCOV_EXCL_LINE
index d2357070a6e891d4511b32a1ffccaec9b843beee..b011e96f9e7429fd623ba3d7e825ce582968d485 100644 (file)
--- a/advent.h
+++ b/advent.h
@@ -184,17 +184,14 @@ struct settings_t {
 };
 
 typedef struct {
+  char raw[LINESIZE];
   vocab_t id;
   word_type_t type;
 } command_word_t;
 
 struct command_t {
-    char raw1[LINESIZE], raw2[LINESIZE];
     enum speechpart part;
-    vocab_t id1;
-    vocab_t id2;
-    word_type_t type1;
-    word_type_t type2;
+    command_word_t word[2];
     verb_t verb;
     obj_t   obj;
 };
diff --git a/main.c b/main.c
index 2b0d292b2d5132fa1d58f7fd4f13859ef248d426..ba2f7d7597668f7c2eeb84292c76d6f41a405650 100644 (file)
--- a/main.c
+++ b/main.c
@@ -1059,14 +1059,14 @@ Lclearobj:
             return false;
 
 #ifdef GDEBUG
-       printf("Preserve: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
-              preserve.type1, preserve.id1, preserve.type2, preserve.id2);
-       printf("Command: type1 = %u, id1 = %ld, type2 = %u id2 = %ld\n",
-              command.type1, command.id1, command.type2, command.id2);
+       printf("Preserve: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+              preserve.word[0].type, preserve.word[0].id, preserve.word[1].type, preserve.word[1].id);
+       printf("Command: type1 = %u, id1 = %ld, type2 = %u, id2 = %ld\n",
+              command.word[0].type, command.word[0].id, command.word[1].type, command.word[1].id);
 #endif
 
-       /* Handling of objectless action followed by actionless object */
-       if (preserve.type1 == ACTION && preserve.type2 == NO_WORD_TYPE && command.id2 == 0)
+       /* Handle of objectless action followed by actionless object */
+       if (preserve.word[0].type == ACTION && preserve.word[1].type == NO_WORD_TYPE && command.word[1].id == 0)
            command.verb = preserve.verb;
 
 #ifdef BROKEN
@@ -1083,8 +1083,8 @@ Lclearobj:
         } else
             lampcheck();
 
-        if (command.type1 == MOTION && command.id1 == ENTER
-            && (command.id2 == STREAM || command.id2 == WATER)) {
+        if (command.word[0].type == MOTION && command.word[0].id == ENTER
+            && (command.word[1].id == STREAM || command.word[1].id == WATER)) {
             if (LIQLOC(game.loc) == WATER)
                 rspeak(FEET_WET);
             else
@@ -1093,65 +1093,65 @@ Lclearobj:
             goto Lclearobj;
         }
 
-        if (command.type1 == OBJECT) {
-            if (command.id1 == GRATE) {
-                command.type1 = MOTION;
+        if (command.word[0].type == OBJECT) {
+            if (command.word[0].id == GRATE) {
+                command.word[0].type = MOTION;
                 if (game.loc == LOC_START ||
                     game.loc == LOC_VALLEY ||
                     game.loc == LOC_SLIT) {
-                    command.id1 = DEPRESSION;
+                    command.word[0].id = DEPRESSION;
                 }
                 if (game.loc == LOC_COBBLE ||
                     game.loc == LOC_DEBRIS ||
                     game.loc == LOC_AWKWARD ||
                     game.loc == LOC_BIRD ||
                     game.loc == LOC_PITTOP) {
-                    command.id1 = ENTRANCE;
+                    command.word[0].id = ENTRANCE;
                 }
             }
-            if (!((command.id1 != WATER && command.id1 != OIL) || (command.id2 != PLANT && command.id2 != DOOR))) {
-                if (AT(command.id2)) {
-                    command.id2 = POUR;
-                    command.type2 = ACTION;
-                    strncpy(command.raw2, "POUR", LINESIZE - 1);
+            if (!((command.word[0].id != WATER && command.word[0].id != OIL) || (command.word[1].id != PLANT && command.word[1].id != DOOR))) {
+                if (AT(command.word[1].id)) {
+                    command.word[1].id = POUR;
+                    command.word[1].type = ACTION;
+                    strncpy(command.word[1].raw, "POUR", LINESIZE - 1);
                 }
             }
-            if (command.id1 == CAGE && command.id2 == BIRD && HERE(CAGE) && HERE(BIRD)) {
-                command.id1 = CARRY;
-                command.type1 = ACTION;
-                strncpy(command.raw2, "CATCH", LINESIZE - 1);
+            if (command.word[0].id == CAGE && command.word[1].id == BIRD && HERE(CAGE) && HERE(BIRD)) {
+                command.word[0].id = CARRY;
+                command.word[0].type = ACTION;
+                strncpy(command.word[1].raw, "CATCH", LINESIZE - 1);
             }
         }
 
 Lookup:
-        if (strncasecmp(command.raw1, "west", sizeof("west")) == 0) {
+        if (strncasecmp(command.word[0].raw, "west", sizeof("west")) == 0) {
             if (++game.iwest == 10)
                 rspeak(W_IS_WEST);
         }
-        if (strncasecmp(command.raw1, "go", sizeof("go")) == 0 && command.id2 != WORD_EMPTY) {
+        if (strncasecmp(command.word[0].raw, "go", sizeof("go")) == 0 && command.word[1].id != WORD_EMPTY) {
             if (++game.igo == 10)
                 rspeak(GO_UNNEEDED);
         }
-        if (command.id1 == WORD_NOT_FOUND) {
+        if (command.word[0].id == WORD_NOT_FOUND) {
             /* Gee, I don't understand. */
-            sspeak(DONT_KNOW, command.raw1);
+            sspeak(DONT_KNOW, command.word[0].raw);
             goto Lclearobj;
         }
-        switch (command.type1) {
+        switch (command.word[0].type) {
         case NO_WORD_TYPE: // FIXME: treating NO_WORD_TYPE as a motion word is confusing
         case MOTION:
-            playermove(command.id1);
+            playermove(command.word[0].id);
             return true;
         case OBJECT:
             command.part = unknown;
-            command.obj = command.id1;
+            command.obj = command.word[0].id;
             break;
         case ACTION:
-            if(command.type2 == NUMERIC) 
+            if(command.word[1].type == NUMERIC) 
                 command.part = transitive;
             else
                 command.part = intransitive;
-            command.verb = command.id1;
+            command.verb = command.word[0].id;
             break;
         case NUMERIC: // LCOV_EXCL_LINE
         default: // LCOV_EXCL_LINE
@@ -1168,18 +1168,18 @@ Lookup:
             continue;  /* back to top of main interpreter loop */
         case GO_WORD2:
             /* Get second word for analysis. */
-            command.id1 = command.id2;
-            command.type1 = command.type2;
-            strncpy(command.raw1, command.raw2, LINESIZE - 1);
-            command.id2 = WORD_EMPTY;
-            command.type2 = NO_WORD_TYPE;
-            command.raw2[0] = '\0';
+            command.word[0].id = command.word[1].id;
+            command.word[0].type = command.word[1].type;
+            strncpy(command.word[0].raw, command.word[1].raw, LINESIZE - 1);
+            command.word[1].id = WORD_EMPTY;
+            command.word[1].type = NO_WORD_TYPE;
+            command.word[1].raw[0] = '\0';
             goto Lookup;
         case GO_UNKNOWN:
             /*  Random intransitive verbs come here.  Clear obj just in case
              *  (see attack()). */
-            command.raw1[0] = toupper(command.raw1[0]);
-            sspeak(DO_WHAT, command.raw1);
+            command.word[0].raw[0] = toupper(command.word[0].raw[0]);
+            sspeak(DO_WHAT, command.word[0].raw);
             command.obj = 0;
         // Fallthrough
         case GO_CHECKHINT: // Fallthrough
diff --git a/misc.c b/misc.c
index 23c053f2e41a7b91f41e1ebda1b154361e6629c9..481b5219536a68d57bb6b5b0ca3c802ad22892e5 100644 (file)
--- a/misc.c
+++ b/misc.c
@@ -471,7 +471,7 @@ static void tokenize(char* raw, struct command_t *cmd)
     /* Bound prefix on the %s would be needed to prevent buffer
      * overflow.  but we shortstop this more simply by making each
      * raw-input buffer as long as the entire input buffer. */
-    sscanf(raw, "%s%s", cmd->raw1, cmd->raw2);
+    sscanf(raw, "%s%s", cmd->word[0].raw, cmd->word[1].raw);
 
     /* (ESR) In oldstyle mode, simulate the uppercasing and truncating
      * effect on raw tokens of packing them into sixbit characters, 5
@@ -488,16 +488,16 @@ static void tokenize(char* raw, struct command_t *cmd)
      * possible an emulation of the original UI.
      */
     if (settings.oldstyle) {
-        cmd->raw1[TOKLEN + TOKLEN] = cmd->raw2[TOKLEN + TOKLEN] = '\0';
-        for (size_t i = 0; i < strlen(cmd->raw1); i++)
-            cmd->raw1[i] = toupper(cmd->raw1[i]);
-        for (size_t i = 0; i < strlen(cmd->raw2); i++)
-            cmd->raw2[i] = toupper(cmd->raw2[i]);
+        cmd->word[0].raw[TOKLEN + TOKLEN] = cmd->word[1].raw[TOKLEN + TOKLEN] = '\0';
+        for (size_t i = 0; i < strlen(cmd->word[0].raw); i++)
+            cmd->word[0].raw[i] = toupper(cmd->word[0].raw[i]);
+        for (size_t i = 0; i < strlen(cmd->word[1].raw); i++)
+            cmd->word[1].raw[i] = toupper(cmd->word[1].raw[i]);
     }
 
     /* populate command with parsed vocabulary metadata */
-    get_vocab_metadata(cmd->raw1, &(cmd->id1), &(cmd->type1));
-    get_vocab_metadata(cmd->raw2, &(cmd->id2), &(cmd->type2));
+    get_vocab_metadata(cmd->word[0].raw, &(cmd->word[0].id), &(cmd->word[0].type));
+    get_vocab_metadata(cmd->word[1].raw, &(cmd->word[1].id), &(cmd->word[1].type));
 }
 
 bool get_command_input(struct command_t *command)