then existed. (This would be partly so people can try the original
non-"super" version Matuszek and Reynolds wrote.)
- Dave Matuszek tells me that SRSCAN, MOVE, PHASERS, CALL, STATUS,
- IMPULSE, PHOTONS, ABANDON, LRSCAN, WARP, SHIELDS, DESTRUCT, CHART,
- REST, DOCK, QUIT, and DAMAGE were in the original non-"super" version.
-
* Code to hurl you out of quadrant if a supernova occurs as you warp in
seems to hang.
skip(1);
prout("Lt. Uhura- \"Graaeek! Graaeek!\"");
skip(1);
- prout("Spock- \"Facinating! . . . All humans aboard");
+ prout("Spock- \"Fascinating! . . . All humans aboard");
prout(" have apparently been transformed into strange mutations.");
prout(" Vulcans do not seem to be affected.");
skip(1);
-#define INCLUDED // Define externs here
+]#define INCLUDED // Define externs here
#include <ctype.h>
#include <getopt.h>
#include <time.h>
/*
+Dave Matuszek says:
+
+ SRSCAN, MOVE, PHASERS, CALL, STATUS, IMPULSE, PHOTONS, ABANDON,
+ LRSCAN, WARP, SHIELDS, DESTRUCT, CHART, REST, DOCK, QUIT, and DAMAGE
+ were in the original non-"super" version.
+
+ Tholians weren't in the original. Dave is dubious about their merits.
+ There weren't even planets. He says the bit about the Galileo getting
+ turned into a McDonald's is "consistant with our original vision".
+
+ Dilithium crystals weren't in the original. Dave is OK with this idea.
+
+ Dave also says the Space Thingy should not be preserved across saved games,
+ so you can't prove to others that you've seen it. He says it shouldn't
+ fire back, either. It should so nothing except scream and disappear
+ when hit by photon torpedos. It's OK that it moves when rammed, but it
+ didn't in the original.
+
+ The Faerie Queen was in the original.
+
Here are Tom Almy's changes:
Compared to original version, I've changed the "help" command to