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Prevent access beyond boundaries of array on fallthrough
224/head
author
NHOrus
<jy6x2b32pie9@yahoo.com>
Fri, 7 Jul 2017 20:14:46 +0000
(23:14 +0300)
committer
NHOrus
<jy6x2b32pie9@yahoo.com>
Fri, 7 Jul 2017 20:15:54 +0000
(23:15 +0300)
main.c
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diff --git
a/main.c
b/main.c
index 0b3663940c05c75d82b28918742a752864c3067c..200c77ebc3d0bf4a541e3c206e6571a2a8d74f80 100644
(file)
--- a/
main.c
+++ b/
main.c
@@
-648,8
+648,8
@@
static void playermove( int motion)
/* else fall through */
}
/* YAML [with OBJ] clause */
- if (TOTING(condarg1) ||
- (condtype == cond_with && AT(condarg1)))
+
else
if (TOTING(condarg1) ||
+
(condtype == cond_with && AT(condarg1)))
break;
/* else fall through to check [not OBJ STATE] */
} else if (game.prop[condarg1] != condarg2)