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Magic-number elimination.
author
Eric S. Raymond
<esr@thyrsus.com>
Wed, 5 Jul 2017 03:46:16 +0000
(23:46 -0400)
committer
Eric S. Raymond
<esr@thyrsus.com>
Wed, 5 Jul 2017 03:46:16 +0000
(23:46 -0400)
actions.c
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diff --git
a/actions.c
b/actions.c
index abe9e5bb38ef2eac3a9b3e481bbbf1445c648874..48e987f8e67f86d84504b29a5f465085ff0afe03 100644
(file)
--- a/
actions.c
+++ b/
actions.c
@@
-477,7
+477,7
@@
static int discard(token_t verb, token_t obj, bool just_do_it)
/* FIXME: Arithmetic on state numbers */
int k = 2 - game.prop[RUG];
game.prop[RUG] = k;
- if (k ==
2
)
+ if (k ==
RUG_HOVER
)
k = objects[SAPPH].plac;
move(RUG + NOBJECTS, k);
}