* fixed), move rug there (not fixed), and move him there,
* too. Then do a null motion to get new description. */
rspeak(BARE_HANDS_QUERY);
- if (silent_yes()) {
- // FIXME: setting wd1 is a workaround for broken logic
- command->wd1 = token_to_packed("Y");
- } else {
- // FIXME: setting wd1 is a workaround for broken logic
- command->wd1 = token_to_packed("N");
- return GO_CHECKFOO;
- }
+ if (!silent_yes())
+ {
+ speak(arbitrary_messages[NASTY_DRAGON]);
+ return GO_MOVE;
+ }
state_change(DRAGON, DRAGON_DEAD);
game.prop[RUG] = RUG_FLOOR;
/* Hardcoding LOC_SECRET5 as the dragon's death location is ugly.
For crying out loud, the poor thing is already dead!
-You scored 77 out of a possible 430, using 50 turns.
+You scored 77 out of a possible 430, using 49 turns.
Your score qualifies you as a novice class adventurer.