The way north is barred by a massive, rusty, iron door.
+> unlock
+
+The door is extremely rusty and refuses to open.
+
> oil door
The oil has freed up the hinges so that the door will now move,
The bear eagerly wolfs down your food, after which he seems to calm
down considerably and even becomes rather friendly.
-> unlock chain
+> unlock
The chain is now unlocked.
+> unlock chain
+
+It was already unlocked.
+
> take chain
OK
> in
+Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
+you a couple of points.
+
You're inside building.
There is a golden chain lying in a heap on the floor!
> drop sapphire
-Tsk! A wizard wouldn't have to take 350 turns. This is going to cost
-you a couple of points.
-
OK
> drop amber
> d
+Your lamp is getting dim. You'd best start wrapping this up, unless
+you can find some fresh batteries. I seem to recall there's a vending
+machine in the maze. Bring some coins with you.
+
You're in dirty passage.
> w
> d
-Your lamp is getting dim. You'd best start wrapping this up, unless
-you can find some fresh batteries. I seem to recall there's a vending
-machine in the maze. Bring some coins with you.
-
You're at complex junction.
> e
> e
+Your lamp has run out of power.
+
There is no way to go that direction.
You're in Plover Room.
> e
-Your lamp has run out of power.
-
There is no way to go that direction.
You're in Plover Room.
Interesting. There seems to be something written on the underside of
the oyster.
+> lock
+
+Huh?
+
> lock oyster
Huh?
threatening little dwarves in the room with you! Most of them throw
knives at you! All of them get you!
-You scored 383 out of a possible 430, using 470 turns.
+You scored 383 out of a possible 430, using 473 turns.
Your score puts you in Master Adventurer Class B.
There is an enormous clam here with its shell tightly closed.
+> lock
+
+Huh?
+
> open clam
A glistening pearl falls out of the clam and rolls away. Goodness,
The chain is now locked.
-You scored 225 out of a possible 430, using 308 turns.
+You scored 225 out of a possible 430, using 309 turns.
You may now consider yourself a "Seasoned Adventurer".