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Get rid of linux.c and os2.c, code is pure ANSI now.
author
Eric S. Raymond
<esr@thyrsus.com>
Thu, 4 Nov 2004 21:13:57 +0000
(21:13 +0000)
committer
Eric S. Raymond
<esr@thyrsus.com>
Thu, 4 Nov 2004 21:13:57 +0000
(21:13 +0000)
MAKEFILE.OS2
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sst-doc.xml
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diff --git
a/MAKEFILE.OS2
b/MAKEFILE.OS2
index 59f7dbb60a316368575865a5834ea4ec3a933119..98678f02736ade9b2d042c93ee1f6803c4e2dbac 100644
(file)
--- a/
MAKEFILE.OS2
+++ b/
MAKEFILE.OS2
@@
-5,7
+5,7
@@
CFLAGS= -O
.c.o:
\r
$(CC) $(CFLAGS) -c $<
\r
\r
-OFILES= sst.o finish.o reports.o setup.o
os2.o
moving.o battle.o events.o ai.o planets.o
\r
+OFILES= sst.o finish.o reports.o setup.o moving.o battle.o events.o ai.o planets.o
\r
\r
HFILES= sst.h
\r
\r
diff --git
a/sst-doc.xml
b/sst-doc.xml
index 392628a6136cb96cdf626dc46c55701eabe898da..3bf4b004b5da3abc7a7b1733d41710a5cf974035 100644
(file)
--- a/
sst-doc.xml
+++ b/
sst-doc.xml
@@
-1679,6
+1679,10
@@
All the game state now lives in one big structure that can be
written to and read from disk as one blob. The write gives it an
\r
an identifiable magic number and the thaw logic checks for same.
\r
</para></listitem>
\r
+<listitem><para>
\r
+I made the internal pager work, nd in the process got rid of a number
\r
+of platform dependencies in the code.
\r
+</para></listitem>
\r
</itemizedlist>
\r
\r
</sect1>
\r