See the doc/HACKING file in the distribution for designers notes and advice
on how to modify (and how not to modify!) this code.
"""
+from __future__ import print_function, division
+
import os, sys, math, curses, time, pickle, random, copy, gettext, getpass
import getopt, socket, locale
return Coord(self.i*other, self.j*other)
def __div__(self, other):
return Coord(self.i/other, self.j/other)
+ def __truediv__(self, other):
+ return Coord(self.i/other, self.j/other)
+ def __floordiv__(self, other):
+ return Coord(self.i//other, self.j//other)
def __mod__(self, other):
return Coord(self.i % other, self.j % other)
- def __rdiv__(self, other):
+ def __rtruediv__(self, other):
return Coord(self.i/other, self.j/other)
+ def __rfloordiv__(self, other):
+ return Coord(self.i//other, self.j//other)
def roundtogrid(self):
return Coord(int(round(self.i)), int(round(self.j)))
def distance(self, other=None):
s = Coord()
if self.i == 0:
s.i = 0
+ elif s.i < 0:
+ s.i =-1
else:
- s.i = self.i / abs(self.i)
+ s.i = 1
if self.j == 0:
s.j = 0
+ elif s.j < 0:
+ s.j = -1
else:
- s.j = self.j / abs(self.j)
+ s.j = 1
return s
def quadrant(self):
#print "Location %s -> %s" % (self, (self / QUADSIZE).roundtogrid())
- return self.roundtogrid() / QUADSIZE
+ return self.roundtogrid() // QUADSIZE
def sector(self):
return self.roundtogrid() % QUADSIZE
def scatter(self):