}
}
+static int extinguish(int obj)
+/* Extinguish lamp or urn */
+{
+ if(obj == URN) {
+ game.prop[URN]=game.prop[URN]/2;
+ SPK=210;
+ return(2011);
+ }
+ if(obj == LAMP) {
+ game.prop[LAMP]=0;
+ RSPEAK(40);
+ if(DARK(0))
+ RSPEAK(16);
+ return(2012);
+ }
+ if(obj == DRAGON || obj == VOLCAN)
+ SPK=146;
+ return(2011);
+}
+
static int find(token_t obj)
/* Find. Might be carrying it, or it might be here. Else give caveat. */
{
if(HERE(URN) && game.prop[URN] == 2)obj=obj*NOBJECTS+URN;
if(obj == 0 || obj > NOBJECTS) return(8000);
-L9080: if(obj == URN) goto L9083;
- if(obj == LAMP) goto L9086;
- if(obj == DRAGON || obj == VOLCAN)SPK=146;
- return(2011);
-
-L9083: game.prop[URN]=game.prop[URN]/2;
- SPK=210;
- return(2011);
-
-L9086: game.prop[LAMP]=0;
- RSPEAK(40);
- if(DARK(0))RSPEAK(16);
- return(2012);
+L9080: return extinguish(obj);
L9090: return wave(obj);