--- /dev/null
+#!/usr/bin/env python3
+#
+# Enhance adventure.yaml entries with explicit properties based on Section 9
+# of adventure.text and the kludgy macro definitions in advent.h.
+#
+# This script is meant to be gotten right, used once, and then discarded.
+# We'll leave a copy in the repository history for reference
+#
+# When in doubt, make the code dumber and the data smarter.
+#
+# It bothers me that I don't know why FORCED is checking the fluid bit.
+#
+import sys, yaml
+
+# This is the original location-attribute data from section 9 of adventure.text
+# Bit indices are the first element of each tuple; the remaining numbers are
+# indices of locations with that bit set.
+section12 = (
+ (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10),
+ (0, 100, 115, 116, 126, 145, 146, 147, 148, 149, 150),
+ (0, 151, 152, 153, 154, 155, 156, 157, 158, 159, 160),
+ (0, 161, 162, 163, 164, 165, 166, 167),
+ (1, 24),
+ (2, 1, 3, 4, 7, 38, 95, 113, 24, 168, 169),
+ (3, 46, 47, 48, 54, 56, 58, 82, 85, 86),
+ (3, 122, 123, 124, 125, 126, 127, 128, 129, 130),
+ (4, 6, 145, 146, 147, 148, 149, 150, 151, 152),
+ (4, 153, 154, 155, 156, 157, 158, 159, 160, 161),
+ (4, 162, 163, 164, 165, 166, 42, 43, 44, 45),
+ (4, 49, 50, 51, 52, 53, 55, 57, 80, 83),
+ (4, 84, 87, 107, 112, 131, 132, 133, 134, 135),
+ (4, 136, 137, 138, 139, 108),
+ (11, 8),
+ (12, 13),
+ (13, 19),
+ (14, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51),
+ (14, 52, 53, 54, 55, 56, 80, 81, 82, 86, 87),
+ (15, 99, 100, 101),
+ (16, 108),
+ (17, 6),
+ (18, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154),
+ (18, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164),
+ (18, 165, 166),
+ (19, 143),
+ (20, 8, 15, 64, 109, 126),
+)
+
+# Names for attribute bits
+attrnames = (
+ "LIT", # 0
+ "OILY", # 1
+ "FLUID", # 2
+ "NOARRR", # 3
+ "NOBACK", # 4
+ "FORCED", # 5 # New
+ "FOREST", # 6 # New
+ "ABOVE", # 7 # New
+ "DEEP", # 8 # New
+ "", # 9
+ "HBASE", # 10
+ "HCAVE", # 11
+ "HBIRD", # 12
+ "HSNAKE", # 13
+ "HMAZE", # 14
+ "HDARK", # 15
+ "HWITT", # 16
+ "HCLIFF", # 17
+ "HWOODS", # 18
+ "HOGRE", # 19
+ "HJADE", # 20
+)
+
+nlocs = 184
+grate = 8
+misthall = 15
+sapphireloc = 167
+
+# For reference from advent.h:
+#
+# define FORCED(LOC) (COND[LOC] == 2)
+# define FOREST(LOC) ((LOC) >= LOC_FOREST1 && (LOC) <= LOC_FOREST22)
+#
+#/* The following two functions were added to fix a bug (game.clock1 decremented
+# * while in forest). They should probably be replaced by using another
+# * "cond" bit. For now, however, a quick fix... OUTSID(LOC) is true if
+# * LOC is outside, INDEEP(LOC) is true if LOC is "deep" in the cave (hall
+# * of mists or deeper). Note special kludges for "Foof!" locs. */
+# define OUTSID(LOC) ((LOC) <= LOC_GRATE || FOREST(LOC) || (LOC) == PLAC[SAPPH] || (LOC) == LOC_FOOF2 || (LOC) == LOC_FOOF4)
+# define INDEEP(LOC) ((LOC) >= LOC_MISTHALL && !OUTSID(LOC) && (LOC) != LOC_FOOF1)
+
+def genline(loc):
+ attrs = []
+ name = locnames[loc]
+ for props in section12:
+ if loc in props[1:]:
+ if props[0] not in attrs:
+ attrs.append(props[0])
+ # Adod new attributes. These are computed the same way as the
+ # INDEEP(), OUTSID(), and FORCED macros in advent.h.
+ # FORCED is on only if COND == 2
+ if attrs == [2]:
+ attrs.append(5) # FORCED
+ if "FOREST" in name:
+ attrs.append(6) # FOREST
+ # 167 is the sapphire's start location
+ if loc in range(1, grate+1) or name in ("FOOF2", "FOOF4") or name == sapphireloc:
+ attrs.append(7) # ABOVE
+ if not loc in range(0, misthall+1) and name != "FOOF1" and 6 not in attrs:
+ attrs.append(8) # DEEP
+ names = str([attrnames[n] for n in attrs]).replace("'", "")
+ return " conditions: %s\n" % (names,)
+
+if __name__ == "__main__":
+ with open("adventure.yaml", "r") as fp:
+ db = yaml.load(fp)
+ fp.seek(0)
+ locnames = [el[0] for el in db["locations"]]
+ ln = -1
+ while True:
+ line = fp.readline()
+ if not line:
+ break
+ if line.startswith("- LOC"):
+ if ln > -1:
+ sys.stdout.write(genline(ln))
+ ln += 1
+ sys.stdout.write(line)
+
+# end