{
int k1;
+#ifdef DEBUG
+ (void) printf("Location is %d, looking for tunnel to room %d\n",
+ scratchloc+1, path[k]+1);
+#endif
+
/* 810 FOR K1=1 TO 3 */
for (k1 = 0; k1 < 3; k1++)
{
*/
scratchloc = path[k];
+#ifdef DEBUG
+ (void) printf("Found tunnel to room %d\n", scratchloc+1);
+#endif
+
/* this simulates logic at 895 in the BASIC code */
check_shot();
if (finished != NOT)
return;
goto nextpath;
}
-
/* 820 NEXT K1 */
}
/* 830 L=S(L,FNB(1)) */
scratchloc = cave[scratchloc][FNB()];
+#ifdef DEBUG
+ (void) printf("No tunnel for room %d, new location is %d\n",
+ path[k]+1, scratchloc+1);
+#endif
+
/* 835 GOTO 900 */
check_shot();
if (finished != NOT)
if (k < 3)
loc[WUMPUS] = cave[loc[WUMPUS]][k];
+#ifdef DEBUG
+ (void) printf("Wumpus location is now room %d\n", loc[WUMPUS]+1);
+#endif
+
/* 955 IF L(2)<>L THEN 970 */
if (loc[WUMPUS] != loc[YOU])
return;