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Prevent crash when moving Tholian.
author
Eric S. Raymond
<esr@thyrsus.com>
Tue, 28 Feb 2017 18:30:49 +0000
(13:30 -0500)
committer
Eric S. Raymond
<esr@thyrsus.com>
Tue, 28 Feb 2017 18:30:49 +0000
(13:30 -0500)
sst.py
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diff --git
a/sst.py
b/sst.py
index 3b00bd6dc994c64f2e2a94443f6e1c448ab4ace8..234d37ba9b1d324c4f72040d73241c15db7eda62 100755
(executable)
--- a/
sst.py
+++ b/
sst.py
@@
-319,7
+319,9
@@
class Enemy:
else:
self.location = Coord()
self.kdist = self.kavgd = None
- game.enemies.remove(self)
+ # Guard prevents failure on Tholian or thingy
+ if self in game.enemies:
+ game.enemies.remove(self)
return motion
def __repr__(self):
return "<%s,%s.%f>" % (self.type, self.location, self.power) # For debugging