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+% InfoLib At Your Fingertips
+% Roger Firth <roger@firthworks.com>
+
+A quick reference to the Inform Library.
+
+Copyright © 2002 Roger Firth <roger@firthworks.com>. Copying and
+distribution, with or without modification, are permitted in any
+medium without royalty provided the copyright notice and this notice
+are preserved.
+
+<http://www.firthworks.com/roger/>
+
+Version 1.5 (March 2002)
+
+The road to brevity is via solecism and imprecision.
+
+Library objects
+---------------
+
+`compass` - A `container` object holding the twelve direction objects
+`d_obj` `e_obj` `in_obj` `n_obj` `ne_obj` `nw_obj` `out_obj` `s_obj`
+`se_obj` `sw_obj` `u_obj` `w_obj`.
+
+`LibraryMessages` - If defined (between Includes of `Parser` and
+`VerbLib`), changes standard library messages:
+
+ Object LibraryMessages
+ with before [;
+ action : "string";
+ action : "string";
+ action : switch (lm_n) {
+ value : "string";
+ value : "string ",(a) lm_o,".";
+ ...
+ }
+ ...
+ ];
+
+`selfobj` - The default player object. Avoid: use instead the `player`
+variable, which usually refers to `selfobj`.
+
+`thedark` - A pseudo-room which becomes the `location` when there is
+no light (although the player object is not moved there).
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