return(2011);
}
-/* Fill. Bottle or urn must be empty, and liquid available. (Vase is nasty.) */
-
-int fill(long obj) {
- if(obj == VASE) goto L9222;
- if(obj == URN) goto L9224;
- if(obj != 0 && obj != BOTTLE) return(2011);
- if(obj == 0 && !HERE(BOTTLE)) return(8000);
- SPK=107;
- if(LIQLOC(game.loc) == 0)SPK=106;
- if(HERE(URN) && game.prop[URN] != 0)SPK=214;
- if(LIQ(0) != 0)SPK=105;
- if(SPK != 107) return(2011);
- game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
- K=LIQ(0);
- if(TOTING(BOTTLE))game.place[K]= -1;
- if(K == OIL)SPK=108;
- return(2011);
+/* Fill. Bottle or urn must be empty, and liquid available. (Vase
+ * is nasty.) */
-L9222: SPK=29;
+int fill(long obj)
+{
+ if(obj == VASE) {
+ SPK=29;
if(LIQLOC(game.loc) == 0)SPK=144;
- if(LIQLOC(game.loc) == 0 || !TOTING(VASE)) return(2011);
+ if(LIQLOC(game.loc) == 0 || !TOTING(VASE))
+ return(2011);
RSPEAK(145);
game.prop[VASE]=2;
game.fixed[VASE]= -1;
return(discard(obj, true));
+ }
-L9224: SPK=213;
+ if(obj == URN){
+ SPK=213;
if(game.prop[URN] != 0) return(2011);
SPK=144;
K=LIQ(0);
game.prop[BOTTLE]=1;
if(K == OIL)game.prop[URN]=1;
SPK=211+game.prop[URN];
- return(2011);
+ return(2011);
+ }
+
+ if(obj != 0 && obj != BOTTLE)
+ return(2011);
+ if(obj == 0 && !HERE(BOTTLE))
+ return(8000);
+ SPK=107;
+ if(LIQLOC(game.loc) == 0)
+ SPK=106;
+ if(HERE(URN) && game.prop[URN] != 0)
+ SPK=214;
+ if(LIQ(0) != 0)
+ SPK=105;
+ if(SPK != 107)
+ return(2011);
+ game.prop[BOTTLE]=MOD(COND[game.loc],4)/2*2;
+ K=LIQ(0);
+ if(TOTING(BOTTLE))
+ game.place[K]= -1;
+ if(K == OIL)
+ SPK=108;
+ return(2011);
}