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Fix bug in hittem().
author
Eric S. Raymond
<esr@thyrsus.com>
Sat, 25 Feb 2017 14:02:11 +0000
(09:02 -0500)
committer
Eric S. Raymond
<esr@thyrsus.com>
Sat, 25 Feb 2017 14:02:11 +0000
(09:02 -0500)
sst.py
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diff --git
a/sst.py
b/sst.py
index e79dd5b58d4d8ec3daa65b6eba15f84e808bfe75..f34358a846b66835958d1ff4bdcb587d3ff59b1f 100755
(executable)
--- a/
sst.py
+++ b/
sst.py
@@
-1801,6
+1801,9
@@
def hittem(hits):
skip(1)
kk = 0
for wham in hits:
+ if not kk < len(game.enemies):
+ # Should never happen.
+ break
if wham == 0:
continue
dustfac = randreal(0.9, 1.0)
@@
-1832,7
+1835,6
@@
def hittem(hits):
finish(FWON)
if game.alldone:
return
- kk -= 1 # don't do the increment
continue
else: # decide whether or not to emasculate klingon
if kpow > 0 and withprob(0.9) and kpow <= randreal(0.4, 0.8)*kpini: