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+# Zork Implentation Language
+This document covers the Zork Implementation Language, as originally
+developed and used by Infocom for their games.
+
+## Format
+This document is written using CommonMark, a markup language. More
+information about CommonMark can be found at <http://commonmark.org>.
+
+## Copyright And Licensing
+Permission is granted to copy, distribute and/or modify this document
+under the terms of the GNU Affero General Public License as published
+by the Free Software Foundation ("FSF"), either version 3 of the
+License, or (at your option) any later version published by the FSF.
+
+You should have received a copy of the GNU Affero General Public
+License along with this document. If not see
+<https://gnu.org/licenses/>.
+
+## Definitions
+
+A "definition" is used to describe a room, object, routine, etc. in or
+used by the game. Each definition consists of a number of properties,
+flags, and/or instructions. A program written in ZIL can be thought of
+as consisting of one or more of these definitions. Definitions,
+properties, flags, and instructions include brackets which must be
+correctly paired and nested.
+
+## Syntax Definitions
+Syntax definitions are used by the parser to determine valid sentence
+structures.
+
+A simple example might be:
+
+ <syntax xyzzy = v-magic>
+
+Using this example, should the parser match the player's input to
+"xyzzy" then the PRSA is set to magic. PRSI and PRSO would be set to
+false.