game.loc == objects[PILLOW].plac) {
rspeak(OK_MAN);
} else {
- game.prop[VASE] = VASE_BROKEN;
- if (AT(PILLOW))
- game.prop[VASE] = VASE_WHOLE;
- pspeak(VASE, look, game.prop[VASE] + 1, true);
+ state_change(VASE, AT(PILLOW)
+ ? VASE_WHOLE
+ : VASE_DROPPED);
if (game.prop[VASE] != VASE_WHOLE)
game.fixed[VASE] = -1;
}
inventory: 'Ming vase'
locations: LOC_ORIENTAL
treasure: true
- states: [VASE_WHOLE, VASE_RESTING, VASE_BROKEN, VASE_DROPS]
+ states: [VASE_WHOLE, VASE_DROPPED, VASE_BROKEN]
descriptions:
- 'There is a delicate, precious, ming vase here!'
- - 'The vase is now resting, delicately, on a velvet pillow.'
- 'The floor is littered with worthless shards of pottery.'
- - 'The ming vase drops with a delicate crash.'
+ - 'The floor is littered with worthless shards of pottery.'
changes:
- - ''
- - ''
+ - 'The vase is now resting, delicately, on a velvet pillow.'
+ - 'The ming vase drops with a delicate crash.'
- 'You have taken the vase and hurled it delicately to the ground.'
- EMERALD:
words: ['emera']