extern const char advent_to_ascii[128];
extern const char ascii_to_advent[128];
-/* Symbols for cond bits - used by advent.h */
-#define COND_LIT 0 /* Light */
-#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
-#define COND_FLUID 2 /* Liquid asset, see bit 1 */
-#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
-#define COND_NOBACK 4 /* Cannot use "back" to move away */
-#define COND_ABOVE 5
-#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
-#define COND_FOREST 7 /* In the forest */
-#define COND_FORCED 8 /* Only one way in or out of here */
-/* Bits past 10 indicate areas of interest to "hint" routines */
-#define COND_HBASE 10 /* Base for location hint bits */
-#define COND_HCAVE 11 /* Trying to get into cave */
-#define COND_HBIRD 12 /* Trying to catch bird */
-#define COND_HSNAKE 13 /* Trying to deal with snake */
-#define COND_HMAZE 14 /* Lost in maze */
-#define COND_HDARK 15 /* Pondering dark room */
-#define COND_HWITT 16 /* At Witt's End */
-#define COND_HCLIFF 17 /* Cliff with urn */
-#define COND_HWOODS 18 /* Lost in forest */
-#define COND_HOGRE 19 /* Trying to deal with ogre */
-#define COND_HJADE 20 /* Found all treasures except jade */
-
enum bugtype {
- MESSAGE_LINE_GT_70_CHARACTERS, // 0
- NULL_LINE_IN_MESSAGE, // 1
TOO_MANY_WORDS_OF_MESSAGES, // 2
TOO_MANY_TRAVEL_OPTIONS, // 3
TOO_MANY_VOCABULARY_WORDS, // 4
#define SILENT -1 /* no sound */
+/* Symbols for cond bits */
+#define COND_LIT 0 /* Light */
+#define COND_OILY 1 /* If bit 2 is on: on for oil, off for water */
+#define COND_FLUID 2 /* Liquid asset, see bit 1 */
+#define COND_NOARRR 3 /* Pirate doesn't go here unless following */
+#define COND_NOBACK 4 /* Cannot use "back" to move away */
+#define COND_ABOVE 5
+#define COND_DEEP 6 /* Deep - e.g where dwarves are active */
+#define COND_FOREST 7 /* In the forest */
+#define COND_FORCED 8 /* Only one way in or out of here */
+/* Bits past 10 indicate areas of interest to "hint" routines */
+#define COND_HBASE 10 /* Base for location hint bits */
+#define COND_HCAVE 11 /* Trying to get into cave */
+#define COND_HBIRD 12 /* Trying to catch bird */
+#define COND_HSNAKE 13 /* Trying to deal with snake */
+#define COND_HMAZE 14 /* Lost in maze */
+#define COND_HDARK 15 /* Pondering dark room */
+#define COND_HWITT 16 /* At Witt's End */
+#define COND_HCLIFF 17 /* Cliff with urn */
+#define COND_HWOODS 18 /* Lost in forest */
+#define COND_HOGRE 19 /* Trying to deal with ogre */
+#define COND_HJADE 20 /* Found all treasures except jade */
+
typedef struct {{
const char* inventory;
bool is_treasure;